OpenSimMirror/Second-server.csproj

78 lines
3.3 KiB
XML

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>OpenSim</RootNamespace>
<AssemblyName>OpenSim</AssemblyName>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
<StartupObject>OpenSim.OpenSim_Main</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>..\bin\</OutputPath>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>..\bin\</OutputPath>
<Optimize>True</Optimize>
<DefineConstants>TRACE</DefineConstants>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="PhysicsManager">
<HintPath>..\physics\PhysicsManager\bin\Release\PhysicsManager.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="log4net">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\log4net.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Axiom.MathLib">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Axiom.MathLib.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Db4objects.Db4o">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Db4objects.Db4o.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="libsecondlife">
<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\libsecondlife.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Main.cs" />
<Compile Include="OpenSimClient.cs" />
<Compile Include="types\BitPack.cs" />
<Compile Include="types\Mesh.cs" />
<Compile Include="types\Triangle.cs" />
<Compile Include="Util.cs" />
<Compile Include="world\Avatar.cs" />
<Compile Include="world\Entity.cs" />
<Compile Include="world\Primitive.cs" />
<Compile Include="world\ScriptEngine.cs" />
<Compile Include="world\scripting\IScript.cs" />
<Compile Include="world\SurfacePatch.cs" />
<Compile Include="world\TerrainDecoder.cs" />
<Compile Include="world\World.cs" />
<Compile Include="GridServers\IGridServer.cs" />
<Compile Include="GridServers\IAssetServer.cs" />
<Compile Include="GridServers\LoginServer.cs" />
<Compile Include="Assets\AssetCache.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="GridServers" />
<Folder Include="Assets" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
</Project>