78 lines
3.3 KiB
XML
78 lines
3.3 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<RootNamespace>OpenSim</RootNamespace>
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<AssemblyName>OpenSim</AssemblyName>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
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<StartupObject>OpenSim.OpenSim_Main</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>..\bin\</OutputPath>
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<Optimize>False</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>..\bin\</OutputPath>
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<Optimize>True</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="PhysicsManager">
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<HintPath>..\physics\PhysicsManager\bin\Release\PhysicsManager.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="log4net">
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<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\log4net.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Axiom.MathLib">
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<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Axiom.MathLib.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Db4objects.Db4o">
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<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Db4objects.Db4o.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="libsecondlife">
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<HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\libsecondlife.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Config.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="OpenSimClient.cs" />
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<Compile Include="types\BitPack.cs" />
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<Compile Include="types\Mesh.cs" />
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<Compile Include="types\Triangle.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="world\Avatar.cs" />
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<Compile Include="world\Entity.cs" />
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<Compile Include="world\Primitive.cs" />
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<Compile Include="world\ScriptEngine.cs" />
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<Compile Include="world\scripting\IScript.cs" />
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<Compile Include="world\SurfacePatch.cs" />
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<Compile Include="world\TerrainDecoder.cs" />
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<Compile Include="world\World.cs" />
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<Compile Include="GridServers\IGridServer.cs" />
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<Compile Include="GridServers\IAssetServer.cs" />
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<Compile Include="GridServers\LoginServer.cs" />
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<Compile Include="Assets\AssetCache.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="GridServers" />
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<Folder Include="Assets" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
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</Project> |