63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Axiom.MathLib;
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using OpenSim.types;
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using libsecondlife;
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namespace OpenSim.world
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{
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public class Entity
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{
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protected libsecondlife.LLUUID uuid;
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protected uint localid;
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public LLVector3 position;
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public LLVector3 velocity;
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public Quaternion rotation;
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protected string name;
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protected List<Entity> children;
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public Entity()
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{
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uuid = new libsecondlife.LLUUID();
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localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition!
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position = new LLVector3();
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velocity = new LLVector3();
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rotation = new Quaternion();
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name = "(basic entity)";
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children = new List<Entity>();
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}
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public virtual void addFroces()
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{
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foreach (Entity child in children)
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{
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child.addFroces();
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}
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}
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public virtual void update() {
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// Do any per-frame updates needed that are applicable to every type of entity
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foreach (Entity child in children)
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{
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child.update();
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}
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}
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public virtual string getName()
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{
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return name;
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}
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public virtual Mesh getMesh()
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{
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Mesh mesh = new Mesh();
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foreach (Entity child in children)
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{
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mesh += child.getMesh();
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}
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return mesh;
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}
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}
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}
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