216 lines
6.4 KiB
C#
216 lines
6.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IScene
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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#region Events
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public event restart OnRestart;
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#endregion
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#region Fields
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private readonly ClientManager m_clientManager = new ClientManager();
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public ClientManager ClientManager
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{
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get { return m_clientManager; }
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}
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protected ulong m_regionHandle;
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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//public TerrainEngine Terrain;
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public ITerrainChannel Heightmap;
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protected EventManager m_eventManager;
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public EventManager EventManager
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{
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get { return m_eventManager; }
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}
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protected string m_datastore;
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private uint m_nextLocalId = 8880000;
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private AssetCache m_assetCache;
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public AssetCache AssetCache
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{
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get { return m_assetCache; }
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set { m_assetCache = value; }
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}
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protected RegionStatus m_regStatus;
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public RegionStatus Region_Status
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{
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get { return m_regStatus; }
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set { m_regStatus = value; }
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}
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#endregion
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#region Update Methods
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/// <summary>
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/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
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/// </summary>
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public abstract void Update();
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#endregion
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#region Terrain Methods
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/// <summary>
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/// Loads the World heightmap
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/// </summary>
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public abstract void LoadWorldMap();
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
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}
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#endregion
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#region Add/Remove Agent/Avatar
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="agentID"></param>
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/// <param name="child"></param>
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public abstract void AddNewClient(IClientAPI client, bool child);
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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public abstract void RemoveClient(LLUUID agentID);
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public abstract void CloseAllAgents(uint circuitcode);
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual RegionInfo RegionInfo
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{
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get { return m_regInfo; }
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}
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public uint NextLocalId
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{
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get { return m_nextLocalId++; }
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}
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#region admin stuff
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/// <summary>
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/// Region Restart - Seconds till restart.
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/// </summary>
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/// <param name="seconds"></param>
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public virtual void Restart(int seconds)
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{
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m_log.Error("[REGION]: passing Restart Message up the namespace");
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restart handlerPhysicsCrash = OnRestart;
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if (handlerPhysicsCrash != null)
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handlerPhysicsCrash(RegionInfo);
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}
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public virtual bool PresenceChildStatus(LLUUID avatarID)
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{
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return false;
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}
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public abstract bool OtherRegionUp(RegionInfo thisRegion);
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public virtual string GetSimulatorVersion()
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{
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return "OpenSimulator v0.5 SVN";
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}
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#endregion
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#region Shutdown
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/// <summary>
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/// Tidy before shutdown
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/// </summary>
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public virtual void Close()
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{
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try
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{
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EventManager.TriggerShutdown();
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}
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catch (Exception e)
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{
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m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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/// <summary>
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/// XXX These two methods are very temporary
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/// </summary>
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protected Dictionary<LLUUID, String> capsPaths = new Dictionary<LLUUID, String>();
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public string GetCapsPath(LLUUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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{
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return capsPaths[agentId];
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}
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return null;
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}
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}
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}
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