139 lines
6.0 KiB
C#
139 lines
6.0 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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namespace OpenSim.Servers
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{
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public class CheckSumServer : UDPServerBase
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{
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//protected ConsoleBase m_console;
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public CheckSumServer(int port)
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: base(port)
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{
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}
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protected override void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
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{
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SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
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TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
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checkreply.DataBlock.Checksum = 3220703154;//180572585;
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checkreply.DataBlock.Flags = 0;
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checkreply.DataBlock.MajorVersion = 1;
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checkreply.DataBlock.MinorVersion = 15;
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checkreply.DataBlock.PatchVersion = 0;
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checkreply.DataBlock.ServerVersion = 0;
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checkreply.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkreply, epSender);
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/*
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//if we wanted to echo the the checksum/ version from the client (so that any client worked)
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SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
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checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
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this.SendPacket(checkrequest, epSender);
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*/
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}
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else if (packet.Type == PacketType.TemplateChecksumReply)
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{
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//echo back the client checksum reply (Hegemon's method)
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TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet;
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TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
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checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum;
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checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags;
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checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion;
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checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion;
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checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion;
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checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion;
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checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token;
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this.SendPacket(checkreply2, epSender);
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}
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else
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{
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void SendPacket(Packet Pack, EndPoint endp)
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{
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if (!Pack.Header.Resent)
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{
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Pack.Header.Sequence = 1;
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}
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byte[] ZeroOutBuffer = new byte[4096];
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byte[] sendbuffer;
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sendbuffer = Pack.ToBytes();
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try
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{
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if (Pack.Header.Zerocoded)
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{
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp);
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}
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else
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{
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this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp);
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}
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}
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catch (Exception)
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{
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MainConsole.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection ");
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}
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}
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private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp)
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{
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this.Server.SendTo(buffer, size, flags, endp);
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}
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}
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} |