204 lines
5.8 KiB
C#
204 lines
5.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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private UUID UUID;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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private UUID sessionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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private UUID secureSessionID;
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/// <summary>
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/// The IP address of the user
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/// </summary>
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private string agentIP = String.Empty;
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/// <summary>
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/// The port of the user
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/// </summary>
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private uint agentPort;
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/// <summary>
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/// Is the user online?
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/// </summary>
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private bool agentOnline;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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private int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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private int logoutTime;
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/// <summary>
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/// Region ID the user is logged into
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/// </summary>
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private UUID regionID;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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private ulong regionHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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private Vector3 currentPos;
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/// <summary>
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/// Current direction the user is looking at
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/// </summary>
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private Vector3 currentLookAt = Vector3.Zero;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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private UUID originRegionID;
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public virtual UUID ProfileID
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{
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get { return UUID; }
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set { UUID = value; }
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}
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public virtual UUID SessionID
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{
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get { return sessionID; }
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set { sessionID = value; }
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}
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public virtual UUID SecureSessionID
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{
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get { return secureSessionID; }
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set { secureSessionID = value; }
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}
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public virtual string AgentIP
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{
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get { return agentIP; }
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set { agentIP = value; }
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}
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public virtual uint AgentPort
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{
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get { return agentPort; }
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set { agentPort = value; }
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}
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public virtual bool AgentOnline
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{
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get { return agentOnline; }
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set { agentOnline = value; }
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}
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public virtual int LoginTime
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{
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get { return loginTime; }
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set { loginTime = value; }
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}
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public virtual int LogoutTime
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{
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get { return logoutTime; }
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set { logoutTime = value; }
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}
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public virtual UUID Region
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{
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get { return regionID; }
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set { regionID = value; }
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}
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public virtual ulong Handle
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{
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get { return regionHandle; }
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set { regionHandle = value; }
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}
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public virtual Vector3 Position
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{
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get { return currentPos; }
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set { currentPos = value; }
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}
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/* 2008-08-28-tyre: Not really useful
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public virtual float PositionX
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{
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get { return currentPos.X; }
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set { currentPos.X = value; }
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}
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public virtual float PositionY
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{
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get { return currentPos.Y; }
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set { currentPos.Y = value; }
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}
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public virtual float PositionZ
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{
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get { return currentPos.Z; }
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set { currentPos.Z = value; }
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}
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*/
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public virtual Vector3 LookAt
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{
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get { return currentLookAt; }
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set { currentLookAt = value; }
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}
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public virtual UUID InitialRegion
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{
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get { return originRegionID; }
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set { originRegionID = value; }
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}
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}
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}
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