144 lines
4.6 KiB
C#
144 lines
4.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
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{
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internal static class LSO_Struct
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{
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public struct Header
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{
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public UInt32 TM;
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public UInt32 IP;
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public UInt32 VN;
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public UInt32 BP;
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public UInt32 SP;
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public UInt32 HR;
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public UInt32 HP;
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public UInt32 CS;
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public UInt32 NS;
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public UInt32 CE;
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public UInt32 IE;
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public UInt32 ER;
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public UInt32 FR;
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public UInt32 SLR;
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public UInt32 GVR;
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public UInt32 GFR;
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public UInt32 PR;
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public UInt32 ESR;
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public UInt32 SR;
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public UInt64 NCE;
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public UInt64 NIE;
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public UInt64 NER;
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}
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public struct StaticBlock
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{
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public UInt32 Static_Chunk_Header_Size;
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public byte ObjectType;
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public byte Unknown;
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public byte[] BlockVariable;
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}
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/* Not actually a structure
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public struct StaticBlockVariable
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{
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public UInt32 Integer1;
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public UInt32 Float1;
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public UInt32 HeapPointer_String;
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public UInt32 HeapPointer_Key;
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public byte[] Vector_12;
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public byte[] Rotation_16;
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public UInt32 Pointer_List_Structure;
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} */
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public struct HeapBlock
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{
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public Int32 DataBlockSize;
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public byte ObjectType;
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public UInt16 ReferenceCount;
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public byte[] Data;
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}
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public struct StateFrameBlock
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{
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public UInt32 StateCount;
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public StatePointerBlock[] StatePointer;
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}
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public struct StatePointerBlock
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{
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public UInt32 Location;
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public BitArray EventMask;
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public StateBlock StateBlock;
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}
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public struct StateBlock
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{
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public UInt32 StartPos;
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public UInt32 EndPos;
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public UInt32 HeaderSize;
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public byte Unknown;
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public StateBlockHandler[] StateBlockHandlers;
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}
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public struct StateBlockHandler
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{
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public UInt32 CodeChunkPointer;
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public UInt32 CallFrameSize;
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}
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public struct FunctionBlock
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{
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public UInt32 FunctionCount;
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public UInt32[] CodeChunkPointer;
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}
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public struct CodeChunk
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{
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public UInt32 CodeChunkHeaderSize;
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public string Comment;
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public List<CodeChunkArgument> CodeChunkArguments;
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public byte EndMarker;
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public byte ReturnTypePos;
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public StaticBlock ReturnType;
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}
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public struct CodeChunkArgument
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{
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public byte FunctionReturnTypePos;
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public byte NullString;
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public StaticBlock FunctionReturnType;
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}
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}
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}
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