93 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSimulator Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System.Timers;
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| 
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| namespace OpenSim.Framework.Statistics
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| {
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|     /// <summary>
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|     /// Collects user service statistics
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|     /// </summary>
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|     public class UserStatsCollector : BaseStatsCollector
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|     {
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|         private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
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| 
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|         private int successfulLoginsToday;
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|         public int SuccessfulLoginsToday { get { return successfulLoginsToday; } }
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| 
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|         private int successfulLoginsYesterday;
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|         public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
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| 
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|         private int successfulLogins;
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|         public int SuccessfulLogins { get { return successfulLogins; } }
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| 
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|         private int logouts;
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|         public int Logouts { get { return logouts; } }
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| 
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|         public UserStatsCollector()
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|         {
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|             ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
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|             ageStatsTimer.Enabled = true;
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|         }
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| 
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|         private void OnAgeing(object source, ElapsedEventArgs e)
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|         {
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|             successfulLoginsYesterday = successfulLoginsToday;
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| 
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|             // There is a possibility that an asset request could occur between the execution of these
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|             // two statements.  But we're better off without the synchronization overhead.
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|             successfulLoginsToday = 0;
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|         }
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| 
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|         /// <summary>
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|         /// Record a successful login
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|         /// </summary>
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|         public void AddSuccessfulLogin()
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|         {
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|             successfulLogins++;
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|             successfulLoginsToday++;
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|         }
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| 
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|         public void AddLogout()
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|         {
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|             logouts++;
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|         }
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| 
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|         /// <summary>
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|         /// Report back collected statistical information.
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|         /// </summary>
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|         /// <returns></returns>
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|         override public string Report()
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|         {
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|             return string.Format(
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| @"Successful logins total : {0}, today : {1}, yesterday : {2}
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|           Logouts total : {3}",
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|                 SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts);
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|         }
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|     }
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| }
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