144 lines
6.9 KiB
C#
144 lines
6.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Grid.AssetInventoryServer
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{
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/// <summary>
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/// Response from a call to a backend provider
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/// </summary>
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public enum BackendResponse
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{
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/// <summary>The call succeeded</summary>
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Success,
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/// <summary>The resource requested was not found</summary>
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NotFound,
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/// <summary>A server failure prevented the call from
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/// completing</summary>
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Failure
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}
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public class AssetInventoryServerPluginInitialiser : PluginInitialiserBase
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{
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private AssetInventoryServer server;
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public AssetInventoryServerPluginInitialiser(AssetInventoryServer server)
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{
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this.server = server;
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}
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public override void Initialise(IPlugin plugin)
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{
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IAssetInventoryServerPlugin p = plugin as IAssetInventoryServerPlugin;
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p.Initialise (server);
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}
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}
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#region Interfaces
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public interface IAssetInventoryServerPlugin : IPlugin
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{
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void Initialise(AssetInventoryServer server);
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}
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public interface IAssetStorageProvider : IAssetInventoryServerPlugin
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{
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BackendResponse TryFetchMetadata(UUID assetID, out AssetMetadata metadata);
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BackendResponse TryFetchData(UUID assetID, out byte[] assetData);
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BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset);
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BackendResponse TryCreateAsset(AssetBase asset);
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BackendResponse TryCreateAsset(AssetBase asset, out UUID assetID);
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int ForEach(Action<AssetMetadata> action, int start, int count);
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}
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public interface IInventoryStorageProvider : IAssetInventoryServerPlugin
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{
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BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item);
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BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder);
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BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents);
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BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders);
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BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory);
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BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures);
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BackendResponse TryCreateItem(Uri owner, InventoryItemBase item);
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BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder);
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BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder);
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BackendResponse TryDeleteItem(Uri owner, UUID itemID);
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BackendResponse TryDeleteFolder(Uri owner, UUID folderID);
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BackendResponse TryPurgeFolder(Uri owner, UUID folderID);
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}
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public interface IAuthenticationProvider : IAssetInventoryServerPlugin
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{
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void AddIdentifier(UUID authToken, Uri identifier);
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bool RemoveIdentifier(UUID authToken);
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bool TryGetIdentifier(UUID authToken, out Uri identifier);
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}
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public interface IAuthorizationProvider : IAssetInventoryServerPlugin
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{
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bool IsMetadataAuthorized(UUID authToken, UUID assetID);
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/// <summary>
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/// Authorizes access to the data for an asset. Access to asset data
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/// also implies access to the metadata for that asset
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/// </summary>
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/// <param name="authToken">Authentication token to check for access</param>
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/// <param name="assetID">ID of the requested asset</param>
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/// <returns>True if access is granted, otherwise false</returns>
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bool IsDataAuthorized(UUID authToken, UUID assetID);
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bool IsCreateAuthorized(UUID authToken);
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bool IsInventoryReadAuthorized(UUID authToken, Uri owner);
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bool IsInventoryWriteAuthorized(UUID authToken, Uri owner);
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}
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public interface IMetricsProvider : IAssetInventoryServerPlugin
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{
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void LogAssetMetadataFetch(string extension, BackendResponse response, UUID assetID, DateTime time);
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void LogAssetDataFetch(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
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void LogAssetCreate(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
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void LogInventoryFetch(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
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void LogInventoryFetchFolderContents(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
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void LogInventoryFetchFolderList(string extension, BackendResponse response, Uri owner, DateTime time);
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void LogInventoryFetchInventory(string extension, BackendResponse response, Uri owner, DateTime time);
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void LogInventoryFetchActiveGestures(string extension, BackendResponse response, Uri owner, DateTime time);
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void LogInventoryCreate(string extension, BackendResponse response, Uri owner, bool folder, DateTime time);
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void LogInventoryCreateInventory(string extension, BackendResponse response, DateTime time);
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void LogInventoryDelete(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
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void LogInventoryPurgeFolder(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
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}
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#endregion Interfaces
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}
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