OpenSimMirror/OpenSim/Region/Framework
Adam Frisby c2f3ff872d * Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
..
Interfaces Revert previous commit 2009-02-20 12:48:46 +00:00
Scenes * Performance Changes: 2009-02-23 06:55:42 +00:00
ModuleLoader.cs
StorageManager.cs