OpenSimMirror/OpenSim/Region/Framework
Adam Frisby c2f3ff872d * Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
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Interfaces Revert previous commit 2009-02-20 12:48:46 +00:00
Scenes * Performance Changes: 2009-02-23 06:55:42 +00:00
ModuleLoader.cs * Make the module loader display which module failed if there was a loading problem 2009-02-06 19:12:04 +00:00
StorageManager.cs This changeset is the step 1 of 2 in refactoring 2009-02-06 16:55:34 +00:00