217 lines
8.4 KiB
C#
217 lines
8.4 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using log4net;
|
|
using Mono.Addins;
|
|
using OpenSim;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
|
|
namespace OpenSim.ApplicationPlugins.RegionModulesController
|
|
{
|
|
public class RegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private OpenSimBase m_openSim; // for getting the config
|
|
|
|
private string m_name;
|
|
|
|
private List<Type> m_nonSharedModules = new List<Type>();
|
|
private List<Type> m_sharedModules = new List<Type>();
|
|
|
|
private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
|
|
|
|
#region IApplicationPlugin implementation
|
|
|
|
public void Initialise (OpenSimBase openSim)
|
|
{
|
|
m_log.DebugFormat("[REGIONMODULES]: Initializing...");
|
|
m_openSim = openSim;
|
|
openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
|
|
|
|
string id = AddinManager.CurrentAddin.Id;
|
|
int pos = id.LastIndexOf(".");
|
|
if (pos == -1) m_name = id;
|
|
else m_name = id.Substring(pos + 1);
|
|
|
|
//ExtensionNodeList list = AddinManager.GetExtensionNodes("/OpenSim/RegionModules");
|
|
// load all the (new) region-module classes
|
|
foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
|
|
{
|
|
// TODO why does node.Type.isSubclassOf(typeof(ISharedRegionModule)) not work?
|
|
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
|
|
{
|
|
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
|
|
m_sharedModules.Add(node.Type);
|
|
}
|
|
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
|
|
{
|
|
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
|
|
m_nonSharedModules.Add(node.Type);
|
|
}
|
|
else
|
|
m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
|
|
}
|
|
|
|
// now we've got all the region-module classes loaded, create one instance of every ISharedRegionModule,
|
|
// initialize and postinitialize it. This Initialise we are in is called before LoadRegion.PostInitialise
|
|
// is called (which loads the regions), so we don't have any regions in the server yet.
|
|
foreach (Type type in m_sharedModules)
|
|
{
|
|
ISharedRegionModule module = (ISharedRegionModule)Activator.CreateInstance(type);
|
|
m_sharedInstances.Add(module);
|
|
module.Initialise(openSim.ConfigSource.Source);
|
|
}
|
|
|
|
foreach (ISharedRegionModule module in m_sharedInstances)
|
|
{
|
|
module.PostInitialise();
|
|
}
|
|
}
|
|
|
|
public void PostInitialise ()
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IPlugin implementation
|
|
|
|
public void Initialise ()
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable implementation
|
|
|
|
public void Dispose ()
|
|
{
|
|
// we expect that all regions have been removed already
|
|
while (m_sharedInstances.Count > 0)
|
|
{
|
|
m_sharedInstances[0].Close();
|
|
m_sharedInstances.RemoveAt(0);
|
|
}
|
|
m_sharedModules.Clear();
|
|
m_nonSharedModules.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
public string Version
|
|
{
|
|
get
|
|
{
|
|
return AddinManager.CurrentAddin.Version;
|
|
}
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return m_name;
|
|
}
|
|
}
|
|
|
|
#region IRegionModulesController implementation
|
|
|
|
public void AddRegionToModules (Scene scene)
|
|
{
|
|
foreach (ISharedRegionModule module in m_sharedInstances)
|
|
{
|
|
m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1}",
|
|
scene.RegionInfo.RegionName, module.Name);
|
|
module.AddRegion(scene);
|
|
scene.AddRegionModule(module.Name, module);
|
|
}
|
|
|
|
List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
|
|
foreach (Type type in m_nonSharedModules)
|
|
{
|
|
INonSharedRegionModule module = (INonSharedRegionModule)Activator.CreateInstance(type);
|
|
m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
|
|
scene.RegionInfo.RegionName, module.Name);
|
|
module.Initialise(m_openSim.ConfigSource.Source);
|
|
list.Add(module);
|
|
}
|
|
|
|
foreach (INonSharedRegionModule module in list)
|
|
{
|
|
module.AddRegion(scene);
|
|
scene.AddRegionModule(module.Name, module);
|
|
}
|
|
|
|
// This is needed for all module types. Modules will register
|
|
// Interfaces with scene in AddScene, and will also need a means
|
|
// to access interfaces registered by other modules. Without
|
|
// this extra method, a module attempting to use another modules's
|
|
// interface would be successful only depending on load order,
|
|
// which can't be depended upon, or modules would need to resort
|
|
// to ugly kludges to attempt to request interfaces when needed
|
|
// and unneccessary caching logic repeated in all modules.
|
|
// The extra function stub is just that much cleaner
|
|
//
|
|
foreach (ISharedRegionModule module in m_sharedInstances)
|
|
{
|
|
module.RegionLoaded(scene);
|
|
}
|
|
|
|
foreach (INonSharedRegionModule module in list)
|
|
{
|
|
module.RegionLoaded(scene);
|
|
}
|
|
}
|
|
|
|
public void RemoveRegionFromModules (Scene scene)
|
|
{
|
|
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
|
{
|
|
m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
|
|
scene.RegionInfo.RegionName, module.Name);
|
|
module.RemoveRegion(scene);
|
|
if (module is INonSharedRegionModule)
|
|
{
|
|
// as we were the only user, this instance has to die
|
|
module.Close();
|
|
}
|
|
}
|
|
scene.RegionModules.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|