108 lines
4.0 KiB
C#
108 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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namespace OpenSim.Framework
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{
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public class HGNetworkServersInfo
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{
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public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
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private static HGNetworkServersInfo m_singleton;
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public static HGNetworkServersInfo Singleton
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{
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get { return m_singleton; }
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}
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public static void Init(string assetserver, string inventoryserver, string userserver)
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{
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m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
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}
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private HGNetworkServersInfo(string a, string i, string u)
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{
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LocalAssetServerURI = ServerURI(a);
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LocalInventoryServerURI = ServerURI(i);
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LocalUserServerURI = ServerURI(u);
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}
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public bool IsLocalUser(string userserver)
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{
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string userServerURI = ServerURI(userserver);
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bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
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//m_log.Debug("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
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return ret;
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}
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public bool IsLocalUser(UserProfileData userData)
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{
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if (userData != null)
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{
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if (userData is ForeignUserProfileData)
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return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
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else
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return true;
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}
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else
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// Something fishy; ignore it
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return true;
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}
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public static string ServerURI(string uri)
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{
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// Get rid of eventual slashes at the end
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try
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{
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if (uri.EndsWith("/"))
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uri = uri.Substring(0, uri.Length - 1);
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}
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catch { }
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IPAddress ipaddr1 = null;
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string port1 = "";
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try
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{
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ipaddr1 = Util.GetHostFromURL(uri);
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}
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catch { }
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try
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{
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port1 = uri.Split(new char[] { ':' })[2];
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}
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catch { }
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// We tried our best to convert the domain names to IP addresses
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
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}
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}
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}
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