591 lines
19 KiB
C#
591 lines
19 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public class EstateSettings
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void SaveDelegate(EstateSettings rs);
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public event SaveDelegate OnSave;
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// Only the client uses these
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//
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private uint m_EstateID = 0;
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public uint EstateID
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{
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get { return m_EstateID; }
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set { m_EstateID = value; }
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}
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private string m_EstateName = "My Estate";
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public string EstateName
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{
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get { return m_EstateName; }
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set { m_EstateName = value; }
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}
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private bool m_AllowLandmark = true;
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public bool AllowLandmark
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{
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get { return m_AllowLandmark; }
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set { m_AllowLandmark = value; }
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}
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private bool m_AllowParcelChanges = true;
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public bool AllowParcelChanges
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{
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get { return m_AllowParcelChanges; }
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set { m_AllowParcelChanges = value; }
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}
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private bool m_AllowSetHome = true;
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public bool AllowSetHome
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{
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get { return m_AllowSetHome; }
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set { m_AllowSetHome = value; }
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}
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private uint m_ParentEstateID = 1;
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public uint ParentEstateID
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{
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get { return m_ParentEstateID; }
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set { m_ParentEstateID = value; }
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}
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private float m_BillableFactor = 0.0f;
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public float BillableFactor
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{
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get { return m_BillableFactor; }
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set { m_BillableFactor = value; }
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}
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private int m_PricePerMeter = 1;
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public int PricePerMeter
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{
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get { return m_PricePerMeter; }
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set { m_PricePerMeter = value; }
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}
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private int m_RedirectGridX = 0;
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public int RedirectGridX
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{
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get { return m_RedirectGridX; }
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set { m_RedirectGridX = value; }
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}
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private int m_RedirectGridY = 0;
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public int RedirectGridY
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{
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get { return m_RedirectGridY; }
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set { m_RedirectGridY = value; }
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}
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// Used by the sim
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//
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private bool m_UseGlobalTime = true;
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public bool UseGlobalTime
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{
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get { return m_UseGlobalTime; }
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set { m_UseGlobalTime = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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get { return m_SunPosition; }
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set { m_SunPosition = value; }
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}
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private bool m_AllowVoice = true;
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public bool AllowVoice
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{
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get { return m_AllowVoice; }
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set { m_AllowVoice = value; }
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}
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private bool m_AllowDirectTeleport = true;
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public bool AllowDirectTeleport
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{
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get { return m_AllowDirectTeleport; }
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set { m_AllowDirectTeleport = value; }
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}
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private bool m_DenyAnonymous = false;
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public bool DenyAnonymous
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{
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get { return m_DenyAnonymous; }
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set { m_DenyAnonymous = value; }
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}
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// no longer in used, may be reassigned
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private bool m_DenyIdentified = false;
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public bool DenyIdentified
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{
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get { return m_DenyIdentified; }
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set { m_DenyIdentified = value; }
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}
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// no longer in used, may be reassigned
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private bool m_DenyTransacted = false;
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public bool DenyTransacted
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{
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get { return m_DenyTransacted; }
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set { m_DenyTransacted = value; }
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}
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private bool m_AbuseEmailToEstateOwner = false;
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public bool AbuseEmailToEstateOwner
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{
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get { return m_AbuseEmailToEstateOwner; }
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set { m_AbuseEmailToEstateOwner = value; }
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}
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private bool m_BlockDwell = false;
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public bool BlockDwell
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{
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get { return m_BlockDwell; }
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set { m_BlockDwell = value; }
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}
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private bool m_EstateSkipScripts = false;
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public bool EstateSkipScripts
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{
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get { return m_EstateSkipScripts; }
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set { m_EstateSkipScripts = value; }
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}
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private bool m_ResetHomeOnTeleport = false;
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public bool ResetHomeOnTeleport
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{
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get { return m_ResetHomeOnTeleport; }
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set { m_ResetHomeOnTeleport = value; }
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}
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private bool m_TaxFree = false;
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public bool TaxFree // this is now AllowAccessOverride, keeping same name to reuse DB entries
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{
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get { return m_TaxFree; }
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set { m_TaxFree = value; }
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}
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private bool m_PublicAccess = true;
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public bool PublicAccess
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{
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get { return m_PublicAccess; }
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set { m_PublicAccess = value; }
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}
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private string m_AbuseEmail = String.Empty;
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public string AbuseEmail
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{
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get { return m_AbuseEmail; }
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set { m_AbuseEmail= value; }
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}
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private UUID m_EstateOwner = UUID.Zero;
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public UUID EstateOwner
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{
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get { return m_EstateOwner; }
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set { m_EstateOwner = value; }
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}
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private bool m_DenyMinors = false;
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public bool DenyMinors
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{
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get { return m_DenyMinors; }
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set { m_DenyMinors = value; }
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}
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// All those lists...
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//
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private List<UUID> l_EstateManagers = new List<UUID>();
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public UUID[] EstateManagers
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{
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get { return l_EstateManagers.ToArray(); }
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set { l_EstateManagers = new List<UUID>(value); }
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}
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private List<EstateBan> l_EstateBans = new List<EstateBan>();
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public EstateBan[] EstateBans
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{
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get { return l_EstateBans.ToArray(); }
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set { l_EstateBans = new List<EstateBan>(value); }
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}
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private List<UUID> l_EstateAccess = new List<UUID>();
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public UUID[] EstateAccess
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{
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get { return l_EstateAccess.ToArray(); }
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set { l_EstateAccess = new List<UUID>(value); }
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}
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private List<UUID> l_EstateGroups = new List<UUID>();
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public UUID[] EstateGroups
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{
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get { return l_EstateGroups.ToArray(); }
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set { l_EstateGroups = new List<UUID>(value); }
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}
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public bool DoDenyMinors = true;
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public bool DoDenyAnonymous = true;
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public EstateSettings()
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{
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}
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public void Save()
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{
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if (OnSave != null)
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OnSave(this);
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}
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public int EstateUsersCount()
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{
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return l_EstateAccess.Count;
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}
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public void AddEstateUser(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateAccess.Contains(avatarID) &&
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(l_EstateAccess.Count < (int)Constants.EstateAccessLimits.AllowedAccess))
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l_EstateAccess.Add(avatarID);
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}
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public void RemoveEstateUser(UUID avatarID)
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{
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if (l_EstateAccess.Contains(avatarID))
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l_EstateAccess.Remove(avatarID);
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}
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public int EstateGroupsCount()
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{
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return l_EstateGroups.Count;
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}
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public void AddEstateGroup(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateGroups.Contains(avatarID) &&
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(l_EstateGroups.Count < (int)Constants.EstateAccessLimits.AllowedGroups))
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l_EstateGroups.Add(avatarID);
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}
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public void RemoveEstateGroup(UUID avatarID)
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{
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if (l_EstateGroups.Contains(avatarID))
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l_EstateGroups.Remove(avatarID);
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}
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public int EstateManagersCount()
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{
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return l_EstateManagers.Count;
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}
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public void AddEstateManager(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateManagers.Contains(avatarID) &&
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(l_EstateManagers.Count < (int)Constants.EstateAccessLimits.EstateManagers))
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l_EstateManagers.Add(avatarID);
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}
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public void RemoveEstateManager(UUID avatarID)
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{
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if (l_EstateManagers.Contains(avatarID))
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l_EstateManagers.Remove(avatarID);
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}
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public bool IsEstateManagerOrOwner(UUID avatarID)
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{
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if (IsEstateOwner(avatarID))
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return true;
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return l_EstateManagers.Contains(avatarID);
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}
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public bool IsEstateOwner(UUID avatarID)
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{
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if (avatarID == m_EstateOwner)
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return true;
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return false;
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}
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public bool IsBanned(UUID avatarID)
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{
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if (!IsEstateManagerOrOwner(avatarID))
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{
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foreach (EstateBan ban in l_EstateBans)
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if (ban.BannedUserID == avatarID)
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return true;
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}
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return false;
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}
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public bool IsBanned(UUID avatarID, int userFlags)
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{
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if (!IsEstateManagerOrOwner(avatarID))
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{
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foreach (EstateBan ban in l_EstateBans)
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if (ban.BannedUserID == avatarID)
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return true;
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if (!HasAccess(avatarID))
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{
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if (DoDenyMinors && DenyMinors)
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{
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if ((userFlags & 32) == 0)
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{
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return true;
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}
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}
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if (DoDenyAnonymous && DenyAnonymous)
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{
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if ((userFlags & 4) == 0)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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public int EstateBansCount()
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{
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return l_EstateBans.Count;
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}
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public void AddBan(EstateBan ban)
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{
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if (ban == null)
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return;
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if (!IsBanned(ban.BannedUserID, 32) &&
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(l_EstateBans.Count < (int)Constants.EstateAccessLimits.EstateBans)) //Ignore age-based bans
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l_EstateBans.Add(ban);
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}
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public void ClearBans()
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{
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l_EstateBans.Clear();
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}
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public void RemoveBan(UUID avatarID)
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{
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foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
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if (ban.BannedUserID == avatarID)
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l_EstateBans.Remove(ban);
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}
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public bool HasAccess(UUID user)
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{
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if (IsEstateManagerOrOwner(user))
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return true;
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return l_EstateAccess.Contains(user);
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}
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public void SetFromFlags(ulong regionFlags)
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{
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ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
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BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
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AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
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AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
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AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
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}
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public bool GroupAccess(UUID groupID)
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{
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return l_EstateGroups.Contains(groupID);
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}
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public Dictionary<string, object> ToMap()
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{
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Dictionary<string, object> map = new Dictionary<string, object>();
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PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
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foreach (PropertyInfo p in properties)
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{
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// EstateBans is a complex type, let's treat it as special
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if (p.Name == "EstateBans")
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continue;
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object value = p.GetValue(this, null);
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if (value != null)
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{
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if (p.PropertyType.IsArray) // of UUIDs
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{
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if (((Array)value).Length > 0)
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{
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string[] args = new string[((Array)value).Length];
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int index = 0;
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foreach (object o in (Array)value)
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args[index++] = o.ToString();
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map[p.Name] = String.Join(",", args);
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}
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}
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else // simple types
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map[p.Name] = value;
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}
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}
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// EstateBans are special
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if (EstateBans.Length > 0)
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{
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Dictionary<string, object> bans = new Dictionary<string, object>();
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int i = 0;
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foreach (EstateBan ban in EstateBans)
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bans["ban" + i++] = ban.ToMap();
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map["EstateBans"] = bans;
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}
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return map;
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}
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/// <summary>
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/// For debugging
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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Dictionary<string, object> map = ToMap();
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String result = String.Empty;
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foreach (KeyValuePair<string, object> kvp in map)
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{
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if (kvp.Key == "EstateBans")
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{
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result += "EstateBans:" + Environment.NewLine;
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foreach (KeyValuePair<string, object> ban in (Dictionary<string, object>)kvp.Value)
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result += ban.Value.ToString();
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}
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else
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result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value.ToString(), Environment.NewLine);
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}
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return result;
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}
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public EstateSettings(Dictionary<string, object> map)
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{
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foreach (KeyValuePair<string, object> kvp in map)
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{
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PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
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if (p == null)
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continue;
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// EstateBans is a complex type, let's treat it as special
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if (p.Name == "EstateBans")
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continue;
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if (p.PropertyType.IsArray)
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{
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string[] elements = ((string)map[p.Name]).Split(new char[] { ',' });
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UUID[] uuids = new UUID[elements.Length];
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int i = 0;
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foreach (string e in elements)
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uuids[i++] = new UUID(e);
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p.SetValue(this, uuids, null);
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}
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else
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{
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object value = p.GetValue(this, null);
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if (value is String)
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p.SetValue(this, map[p.Name], null);
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else if (value is UInt32)
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p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
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else if (value is Boolean)
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p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
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else if (value is UUID)
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p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
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}
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}
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// EstateBans are special
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if (map.ContainsKey("EstateBans"))
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{
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if(map["EstateBans"] is string)
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{
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// JSON encoded bans map
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Dictionary<string, EstateBan> bdata = new Dictionary<string, EstateBan>();
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try
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{
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// bypass libovm, we dont need even more useless high level maps
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// this should only be called once.. but no problem, i hope
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// (other uses may need more..)
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LitJson.JsonMapper.RegisterImporter<string, UUID>((input) => new UUID(input));
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bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>((string)map["EstateBans"]);
|
|
}
|
|
// catch(Exception e)
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
EstateBan[] jbans = new EstateBan[bdata.Count];
|
|
bdata.Values.CopyTo(jbans,0);
|
|
|
|
PropertyInfo jbansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
|
|
jbansProperty.SetValue(this, jbans, null);
|
|
}
|
|
else
|
|
{
|
|
var banData = ((Dictionary<string, object>)map["EstateBans"]).Values;
|
|
EstateBan[] bans = new EstateBan[banData.Count];
|
|
|
|
int b = 0;
|
|
foreach (Dictionary<string, object> ban in banData)
|
|
bans[b++] = new EstateBan(ban);
|
|
PropertyInfo bansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
|
|
bansProperty.SetValue(this, bans, null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|