324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Xml;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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namespace libsecondlife.TestClient
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{
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public class LoginDetails
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{
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public string FirstName;
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public string LastName;
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public string Password;
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public string StartLocation;
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public string MasterName;
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public LLUUID MasterKey;
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public string LoginURI;
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}
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public class StartPosition
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{
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public string sim;
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public int x;
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public int y;
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public int z;
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public StartPosition()
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{
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this.sim = null;
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this.x = 0;
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this.y = 0;
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this.z = 0;
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}
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}
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public class ClientManager
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{
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public Dictionary<LLUUID, SecondLife> Clients = new Dictionary<LLUUID, SecondLife>();
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public Dictionary<Simulator, Dictionary<uint, Primitive>> SimPrims = new Dictionary<Simulator, Dictionary<uint, Primitive>>();
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public bool Running = true;
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string contactPerson = String.Empty;
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private LLUUID resolvedMasterKey = LLUUID.Zero;
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private ManualResetEvent keyResolution = new ManualResetEvent(false);
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/// <summary>
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///
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/// </summary>
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/// <param name="accounts"></param>
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public ClientManager(List<LoginDetails> accounts, string c)
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{
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this.contactPerson = c;
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foreach (LoginDetails account in accounts)
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Login(account);
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}
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public ClientManager(List<LoginDetails> accounts, string c, string s)
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{
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this.contactPerson = c;
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char sep = '/';
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string[] startbits = s.Split(sep);
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foreach (LoginDetails account in accounts)
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{
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account.StartLocation = NetworkManager.StartLocation(startbits[0], Int32.Parse(startbits[1]),
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Int32.Parse(startbits[2]), Int32.Parse(startbits[3]));
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Login(account);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="account"></param>
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/// <returns></returns>
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public TestClient Login(LoginDetails account)
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{
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// Check if this client is already logged in
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foreach (TestClient c in Clients.Values)
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{
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if (c.Self.FirstName == account.FirstName && c.Self.LastName == account.LastName)
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{
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Logout(c);
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break;
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}
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}
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TestClient client = new TestClient(this);
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// Optimize the throttle
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client.Throttle.Wind = 0;
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client.Throttle.Cloud = 0;
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client.Throttle.Land = 1000000;
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client.Throttle.Task = 1000000;
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client.SimPrims = SimPrims;
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client.MasterName = account.MasterName;
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client.MasterKey = account.MasterKey;
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libsecondlife.NetworkManager.LoginParams loginParams = new NetworkManager.LoginParams();
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loginParams.FirstName = account.FirstName;
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loginParams.LastName = account.LastName;
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loginParams.Password = account.Password;
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loginParams.UserAgent = "MassTestClient";
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loginParams.Start = account.StartLocation;
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loginParams.Author = contactPerson;
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loginParams.URI = account.LoginURI;
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if (!client.Network.Login(loginParams))
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{
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Console.WriteLine("Failed to login " + account.FirstName + " " + account.LastName + ": " +
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client.Network.LoginMessage);
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}
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if (client.Network.Connected)
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{
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if (account.MasterKey == LLUUID.Zero && !String.IsNullOrEmpty(account.MasterName))
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{
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Console.WriteLine("Resolving {0}'s UUID", account.MasterName);
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// Find master's key from name
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DirectoryManager.DirPeopleReplyCallback callback = new DirectoryManager.DirPeopleReplyCallback(KeyResolvHandler);
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client.Directory.OnDirPeopleReply += callback;
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client.Directory.StartPeopleSearch(DirectoryManager.DirFindFlags.People, account.MasterName, 0);
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if (keyResolution.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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account.MasterKey = resolvedMasterKey;
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Console.WriteLine("\"{0}\" resolved to {1}", account.MasterName, account.MasterKey);
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}
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else
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{
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Console.WriteLine("Unable to obtain UUID for \"{0}\". No master will be used. Try specifying a key with --masterkey.", account.MasterName);
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}
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client.Directory.OnDirPeopleReply -= callback;
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keyResolution.Reset();
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}
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client.MasterKey = account.MasterKey;
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Clients[client.Network.AgentID] = client;
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Console.WriteLine("Logged in " + client.ToString());
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}
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return client;
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}
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private void KeyResolvHandler(LLUUID queryid, List<DirectoryManager.AgentSearchData> matches)
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{
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LLUUID master = matches[0].AgentID;
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if (matches.Count > 1)
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{
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Console.WriteLine("Possible masters:");
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for (int i = 0; i < matches.Count; ++i)
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{
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Console.WriteLine("{0}: {1}", i, matches[i].FirstName + " " + matches[i].LastName);
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}
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Console.Write("Ambiguous master, choose one:");
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string read = Console.ReadLine();
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while (read != null)
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{
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int choice = 0;
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if (int.TryParse(read, out choice))
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{
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master = matches[choice].AgentID;
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break;
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}
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else
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{
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Console.WriteLine("Responce misunderstood.");
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Console.Write("Type the corresponding number:");
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}
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read = Console.ReadLine();
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}
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}
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resolvedMasterKey = master;
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keyResolution.Set();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="args"></param>
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/// <returns></returns>
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public TestClient Login(string[] args)
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{
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LoginDetails account = new LoginDetails();
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account.FirstName = args[0];
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account.LastName = args[1];
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account.Password = args[2];
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if (args.Length == 4)
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{
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account.StartLocation = NetworkManager.StartLocation(args[3], 128, 128, 40);
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}
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return Login(account);
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}
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/// <summary>
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///
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/// </summary>
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public void Run(List<string> massTestCommands)
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{
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Console.WriteLine("Type quit to exit. Type help for a command list.");
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if (massTestCommands.Count == 0)
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{
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while (Running)
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{
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PrintPrompt();
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string input = Console.ReadLine();
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DoCommandAll(input, null, null);
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}
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}
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else
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{
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int currentCommand = 0;
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while (Running)
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{
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DoCommandAll(massTestCommands[currentCommand], null, null);
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currentCommand++;
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if (massTestCommands.Count >= currentCommand)
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{
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currentCommand = 0;
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}
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}
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}
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foreach (SecondLife client in Clients.Values)
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{
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if (client.Network.Connected)
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client.Network.Logout();
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}
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}
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private void PrintPrompt()
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{
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int online = 0;
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foreach (SecondLife client in Clients.Values)
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{
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if (client.Network.Connected) online++;
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}
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Console.Write(online + " avatars online> ");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="cmd"></param>
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/// <param name="fromAgentID"></param>
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/// <param name="imSessionID"></param>
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public void DoCommandAll(string cmd, LLUUID fromAgentID, LLUUID imSessionID)
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{
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string[] tokens = cmd.Trim().Split(new char[] { ' ', '\t' });
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string firstToken = tokens[0].ToLower();
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if (tokens.Length == 0)
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return;
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if (firstToken == "login")
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{
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// Special login case: Only call it once, and allow it with
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// no logged in avatars
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string[] args = new string[tokens.Length - 1];
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Array.Copy(tokens, 1, args, 0, args.Length);
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Login(args);
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}
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else if (firstToken == "quit")
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{
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Quit();
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Console.WriteLine("All clients logged out and program finished running.");
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}
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else
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{
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// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
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Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
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foreach (TestClient client in clientsCopy.Values)
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client.DoCommand(cmd, fromAgentID, imSessionID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void Logout(TestClient client)
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{
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Clients.Remove(client.Network.AgentID);
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client.Network.Logout();
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}
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/// <summary>
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///
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/// </summary>
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public void LogoutAll()
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{
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// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
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Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
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foreach (TestClient client in clientsCopy.Values)
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Logout(client);
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}
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/// <summary>
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///
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/// </summary>
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public void Quit()
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{
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LogoutAll();
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Running = false;
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// TODO: It would be really nice if we could figure out a way to abort the ReadLine here in so that Run() will exit.
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}
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}
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}
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