577 lines
22 KiB
C#
577 lines
22 KiB
C#
using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Terrain;
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using OpenSim.Framework.Inventory;
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using OpenSim.Assets;
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using OpenSim.world.scripting;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.RegionServer.world.scripting.Scripts;
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namespace OpenSim.world
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{
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public class World : ILocalStorageReceiver
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{
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public object LockPhysicsEngine = new object();
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public float[] LandMap;
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public ScriptEngine Scripts;
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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private libsecondlife.TerrainManager TerrainManager;
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public ILocalStorage localStorage;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private int storageCount;
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private Dictionary<uint, SimClient> m_clientThreads;
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private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
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private Dictionary<string, ScriptFactory> m_scripts;
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private ulong m_regionHandle;
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private string m_regionName;
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private InventoryCache _inventoryCache;
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private AssetCache _assetCache;
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public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionName = regionName;
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m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
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m_scripts = new Dictionary<string, ScriptFactory>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Avatar.SetupTemplate("avatar-template.dat");
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// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
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// Initialise this only after the world has loaded
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// Scripts = new ScriptEngine(this);
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Avatar.LoadAnims();
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this.SetDefaultScripts();
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}
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public void AddScript(Entity entity, Script script)
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{
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ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
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m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
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}
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public void AddScript(Entity entity, string scriptData)
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{
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int scriptstart = 0;
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int scriptend = 0;
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string substring;
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scriptstart = scriptData.LastIndexOf("<Script>");
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scriptend = scriptData.LastIndexOf("</Script>");
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substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
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substring = substring.Trim();
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Console.WriteLine("searching for script to add: " + substring);
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ScriptFactory scriptFactory;
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if (this.m_scripts.TryGetValue(substring, out scriptFactory ))
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{
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Console.WriteLine("added script");
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this.AddScript(entity, scriptFactory());
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}
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/*string delimStr = " ";
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char[] delimiter = delimStr.ToCharArray();
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string[] line;
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line = scriptData.Split(delimiter);
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if (line.Length > 1)
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{
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if (line[0] == "script:")
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{
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if (this.m_scripts.ContainsKey(line[1]))
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{
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this.AddScript(entity, this.m_scripts[line[1]]);
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}
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}
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}*/
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}
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public InventoryCache InventoryCache
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{
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set
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{
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this._inventoryCache = value;
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}
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}
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public AssetCache AssetCache
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{
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set
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{
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this._assetCache = value;
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}
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}
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public PhysicsScene PhysScene
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{
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set
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{
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this.phyScene = value;
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}
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get
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{
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return (this.phyScene);
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}
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}
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public void Update()
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{
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if (this.phyScene.IsThreaded)
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{
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this.phyScene.GetResults();
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].addForces();
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}
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.Simulate(timeStep);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
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{
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scriptHandler.OnFrame();
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}
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//backup world data
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this.storageCount++;
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if (storageCount > 1200) //set to how often you want to backup
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{
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this.Backup();
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storageCount = 0;
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}
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}
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public bool LoadStorageDLL(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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ILocalStorage store = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
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if (typeInterface != null)
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{
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ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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store = plug;
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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this.localStorage = store;
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return (store == null);
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}
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public void RegenerateTerrain()
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{
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HeightmapGenHills hills = new HeightmapGenHills();
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this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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}
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this.localStorage.SaveMap(this.LandMap);
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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public void RegenerateTerrain(float[] newMap)
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{
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this.LandMap = newMap;
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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}
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this.localStorage.SaveMap(this.LandMap);
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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public void RegenerateTerrain(bool changes, int pointx, int pointy)
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{
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if (changes)
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.LandMap);
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}
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this.localStorage.SaveMap(this.LandMap);
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(pointx, pointy, client);
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}
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}
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}
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public void LoadWorldMap()
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{
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LandMap = this.localStorage.LoadWorld();
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}
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public void LoadPrimsFromStorage()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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public void PrimFromStorage(PrimData prim)
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{
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if (prim.LocalID >= this._primCount)
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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}
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public void Close()
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{
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this.localStorage.ShutDown();
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}
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public void SendLayerData(SimClient RemoteClient)
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{
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x = x + 4)
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{
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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}
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public void SendLayerData(int px, int py, SimClient RemoteClient)
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{
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int[] patches = new int[1];
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int patchx, patchy;
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patchx = px / 16;
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/* if (patchx > 12)
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{
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patchx = 12;
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}*/
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patchy = py / 16;
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patches[0] = patchx + 0 + patchy * 16;
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//patches[1] = patchx + 1 + patchy * 16;
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
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RemoteClient.OutPacket(layerpack);
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}
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public void GetInitialPrims(SimClient RemoteClient)
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{
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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if (Entities[UUID] is Primitive)
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{
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Primitive primitive = Entities[UUID] as Primitive;
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primitive.UpdateClient(RemoteClient);
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}
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}
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}
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public void AddViewerAgent(SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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NewAvatar.SendRegionHandshake(this);
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PhysicsVector pVec = new PhysicsVector(NewAvatar.Pos.X, NewAvatar.Pos.Y, NewAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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this.Entities.Add(AgentClient.AgentID, NewAvatar);
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}
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public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
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Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
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prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
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PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
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if (OpenSim.world.Avatar.PhysicsEngineFlying)
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{
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lock (this.LockPhysicsEngine)
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{
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prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
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}
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}
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this.Entities.Add(prim.uuid, prim);
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this._primCount++;
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}
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public bool DeRezObject(SimClient simClient, Packet packet)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
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// Console.WriteLine(DeRezPacket);
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//Needs to delete object from physics at a later date
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if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
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{
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libsecondlife.LLUUID[] DeRezEnts;
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DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
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int i = 0;
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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DeRezEnts[i++] = ent.uuid;
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this.localStorage.RemovePrim(ent.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = ent.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
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//Uncomment when prim/object UUIDs are random or such
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//2007-03-22 - Randomskk
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//this._primCount--;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
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}
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}
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}
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foreach (libsecondlife.LLUUID uuid in DeRezEnts)
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{
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lock (Entities)
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{
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Entities.Remove(uuid);
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}
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}
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}
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else
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{
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foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
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{
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Entity selectedEnt = null;
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
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foreach (Entity ent in this.Entities.Values)
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{
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if (ent.localid == Data.ObjectLocalID)
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{
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AssetBase primAsset = new AssetBase();
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primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
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primAsset.InvType = 6;
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primAsset.Type = 6;
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primAsset.Name = "Prim";
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primAsset.Description = "";
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primAsset.Data = ((Primitive)ent).GetByteArray();
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this._assetCache.AddAsset(primAsset);
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this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
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selectedEnt = ent;
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break;
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}
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}
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if (selectedEnt != null)
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{
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this.localStorage.RemovePrim(selectedEnt.uuid);
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = selectedEnt.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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lock (Entities)
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{
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Entities.Remove(selectedEnt.uuid);
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}
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}
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}
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}
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return true;
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}
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public bool Backup()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].BackUp();
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}
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return true;
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}
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#region Packet Handlers
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public bool ModifyTerrain(SimClient simClient, Packet packet)
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{
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ModifyLandPacket modify = (ModifyLandPacket)packet;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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// raise terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] += 0.05f;
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LandMap[(mody * 256) + modx] += 0.1f;
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LandMap[(mody * 256) + modx + 1] += 0.05f;
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LandMap[((mody + 1) * 256) + modx] += 0.05f;
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LandMap[((mody - 1) * 256) + modx] += 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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//lower terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] -= 0.05f;
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LandMap[(mody * 256) + modx] -= 0.1f;
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LandMap[(mody * 256) + modx + 1] -= 0.05f;
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LandMap[((mody + 1) * 256) + modx] -= 0.05f;
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LandMap[((mody - 1) * 256) + modx] -= 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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return true;
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}
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public bool SimChat(SimClient simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
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if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
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{
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//empty message so don't bother with it
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return true;
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}
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = inchatpack.ChatData.Message;
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reply.ChatData.ChatType = 1;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = simClient.ClientAvatar.Pos;
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reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
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reply.ChatData.OwnerID = simClient.AgentID;
|
|
reply.ChatData.SourceID = simClient.AgentID;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(reply);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool RezObject(SimClient simClient, Packet packet)
|
|
{
|
|
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
|
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
|
if (inven != null)
|
|
{
|
|
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
|
{
|
|
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
|
if (asset != null)
|
|
{
|
|
PrimData primd = new PrimData(asset.Data);
|
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
|
this.Entities.Add(nPrim.uuid, nPrim);
|
|
this._primCount++;
|
|
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void SetDefaultScripts()
|
|
{
|
|
this.m_scripts.Add("FollowRandomAvatar", delegate()
|
|
{
|
|
return new FollowRandomAvatar();
|
|
});
|
|
}
|
|
|
|
|
|
#endregion
|
|
}
|
|
}
|