OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 1f4d0ad460 Fix up a prior fix (refix the fixed fix :) 2010-12-30 02:31:05 +00:00
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Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Tests fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Formatting cleanup. 2010-10-27 00:01:03 -04:00
Prioritizer.cs Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Fix up a prior fix (refix the fixed fix :) 2010-12-30 02:31:05 +00:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Scene.cs Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
SceneBase.cs Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code 2010-12-14 00:11:41 +00:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
SceneObjectGroup.cs Only force prim persistence before delete if the prim is the result of an unpersisted delink 2010-12-03 00:12:59 +00:00
SceneObjectPart.cs Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692. 2010-12-12 20:12:34 +01:00
SceneObjectPartInventory.cs One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
ScenePresence.cs Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00