OpenSimMirror/OpenSim/Region/CoreModules
Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
..
Agent Record the fact that child agents can have asset transactions. 2012-06-07 23:51:04 +01:00
Asset minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug 2012-06-20 01:30:20 +01:00
Avatar Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
Framework When copying items, copy the item description field instead of the asset description field. 2012-07-26 23:44:29 +01:00
Hypergrid 3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. 2011-06-10 17:22:17 -07:00
InterGrid Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
LightShare Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite 2012-05-23 17:04:19 -04:00
Resources Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml 2012-07-07 00:26:25 +01:00
Scripting Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-22 23:49:52 +01:00
ServiceConnectorsIn Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 00:42:54 +01:00
ServiceConnectorsOut Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
World Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain. 2012-07-31 22:52:17 +01:00