OpenSimMirror/bin/assets
UbitUmarov 7554e62861 add a sound 2018-11-30 22:03:30 +00:00
..
AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
CollisionSoundsAssetSet add a sound 2018-11-30 22:03:30 +00:00
GesturesAssetSet
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsAssetSet
TexturesAssetSet Add non-transparent water asset 2018-10-20 19:58:22 +01:00
AssetSets.xml
README.txt Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 2007-12-29 19:01:55 +00:00

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.