OpenSimMirror/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs

120 lines
4.4 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scripting;
namespace OpenSim.Scripting.EmbeddedJVM
{
public partial class Thread
{
// Is this smart?
public static MainMemory GlobalMemory;
public static Scene World;
private int PC = 0;
private Stack stack;
private Interpreter mInterpreter;
public ClassRecord currentClass;
public ClassInstance currentInstance;
private StackFrame currentFrame;
public int excutionCounter = 0;
public bool running = false;
public ScriptInfo scriptInfo;
public Thread()
{
this.mInterpreter = new Interpreter(this);
this.stack = new Stack();
}
public void SetPC(int methodpointer)
{
//Console.WriteLine("Thread PC has been set to " + methodpointer);
PC = methodpointer;
}
public void StartMethod(ClassRecord rec, string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
this.currentClass = rec;
currentClass.StartMethod(this, methName);
}
public void StartMethod( string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticVoidMethod(string methName, int returnPC)
{
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticParamMethod(string methName, string param, int returnPC)
{
if (param == "I")
{
BaseType bs1 = currentFrame.OpStack.Pop();
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentFrame.LocalVariables[0] = ((Int)bs1);
currentClass.StartMethod(this, methName);
}
if (param == "F")
{
}
}
public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
{
}
public bool Excute()
{
excutionCounter++;
return this.mInterpreter.Excute();
}
}
}