113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenGrid.Framework.Data
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{
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public class InventoryItemBase
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{
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public LLUUID inventoryID;
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public LLUUID assetID;
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public int type;
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public LLUUID parentFolderID;
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public LLUUID avatarID;
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public string inventoryName;
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public string inventoryDescription;
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public uint inventoryNextPermissions;
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public uint inventoryCurrentPermissions;
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}
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public class InventoryFolderBase
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{
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public string name;
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public LLUUID agentID;
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public LLUUID parentID;
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public LLUUID folderID;
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}
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public interface IInventoryData
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{
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/// <summary>
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/// Initialises the interface
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/// </summary>
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void Initialise();
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/// <summary>
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/// Closes the interface
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/// </summary>
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void Close();
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/// <summary>
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/// The plugin being loaded
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/// </summary>
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/// <returns>A string containing the plugin name</returns>
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string getName();
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/// <summary>
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/// The plugins version
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/// </summary>
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/// <returns>A string containing the plugin version</returns>
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string getVersion();
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/// <summary>
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/// Returns a list of inventory items contained within the specified folder
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/// </summary>
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/// <param name="folderID">The UUID of the target folder</param>
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/// <returns>A List of InventoryItemBase items</returns>
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List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
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/// <summary>
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/// Returns a list of folders in the users inventory root.
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/// </summary>
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/// <param name="user">The UUID of the user who is having inventory being returned</param>
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/// <returns>A list of folders</returns>
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List<InventoryFolderBase> getUserRootFolders(LLUUID user);
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/// <summary>
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/// Returns a list of inventory folders contained in the folder 'parentID'
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
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/// <summary>
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/// Returns an inventory item by its UUID
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/// </summary>
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/// <param name="item">The UUID of the item to be returned</param>
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/// <returns>A class containing item information</returns>
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InventoryItemBase getInventoryItem(LLUUID item);
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/// <summary>
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/// Returns a specified inventory folder by its UUID
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/// </summary>
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/// <param name="folder">The UUID of the folder to be returned</param>
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/// <returns>A class containing folder information</returns>
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InventoryFolderBase getInventoryFolder(LLUUID folder);
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/// <summary>
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/// Creates a new inventory item based on item
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/// </summary>
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/// <param name="item">The item to be created</param>
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void addInventoryItem(InventoryItemBase item);
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/// <summary>
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/// Updates an inventory item with item (updates based on ID)
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/// </summary>
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/// <param name="item">The updated item</param>
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void updateInventoryItem(InventoryItemBase item);
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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void addInventoryFolder(InventoryFolderBase folder);
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/// <summary>
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/// Updates a folder based on its ID with folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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void updateInventoryFolder(InventoryFolderBase folder);
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}
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}
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