OpenSimMirror/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs

696 lines
25 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using log4net;
using Mono.Addins;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors;
using OpenSim.Services.Connectors.SimianGrid;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGInventoryBroker")]
public class HGInventoryBroker : ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_Enabled = false;
private static IInventoryService m_LocalGridInventoryService;
private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
// A cache of userIDs --> ServiceURLs, for HGBroker only
protected Dictionary<UUID, string> m_InventoryURLs = new Dictionary<UUID,string>();
private List<Scene> m_Scenes = new List<Scene>();
private InventoryCache m_Cache = new InventoryCache();
/// <summary>
/// Used to serialize inventory requests.
/// </summary>
private object m_Lock = new object();
protected IUserManagement m_UserManagement;
protected IUserManagement UserManagementModule
{
get
{
if (m_UserManagement == null)
{
m_UserManagement = m_Scenes[0].RequestModuleInterface<IUserManagement>();
if (m_UserManagement == null)
m_log.ErrorFormat(
"[HG INVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}",
m_Scenes[0].RegionInfo.RegionName);
}
return m_UserManagement;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "HGInventoryBroker"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
IConfig inventoryConfig = source.Configs["InventoryService"];
if (inventoryConfig == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
return;
}
string localDll = inventoryConfig.GetString("LocalGridInventoryService",
String.Empty);
//string HGDll = inventoryConfig.GetString("HypergridInventoryService",
// String.Empty);
if (localDll == String.Empty)
{
m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
//return;
throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
}
Object[] args = new Object[] { source };
m_LocalGridInventoryService =
ServerUtils.LoadPlugin<IInventoryService>(localDll,
args);
if (m_LocalGridInventoryService == null)
{
m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
return;
}
m_Enabled = true;
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: HG inventory broker enabled with inner connector of type {0}", m_LocalGridInventoryService.GetType());
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IInventoryService>(this);
if (m_Scenes.Count == 1)
{
// FIXME: The local connector needs the scene to extract the UserManager. However, it's not enabled so
// we can't just add the region. But this approach is super-messy.
if (m_LocalGridInventoryService is RemoteXInventoryServicesConnector)
{
m_log.DebugFormat(
"[HG INVENTORY BROKER]: Manually setting scene in RemoteXInventoryServicesConnector to {0}",
scene.RegionInfo.RegionName);
((RemoteXInventoryServicesConnector)m_LocalGridInventoryService).Scene = scene;
}
else if (m_LocalGridInventoryService is LocalInventoryServicesConnector)
{
m_log.DebugFormat(
"[HG INVENTORY BROKER]: Manually setting scene in LocalInventoryServicesConnector to {0}",
scene.RegionInfo.RegionName);
((LocalInventoryServicesConnector)m_LocalGridInventoryService).Scene = scene;
}
scene.EventManager.OnClientClosed += OnClientClosed;
}
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
}
#region URL Cache
void OnClientClosed(UUID clientID, Scene scene)
{
if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
{
ScenePresence sp = null;
foreach (Scene s in m_Scenes)
{
s.TryGetScenePresence(clientID, out sp);
if ((sp != null) && !sp.IsChildAgent && (s != scene))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
scene.RegionInfo.RegionName, clientID);
return;
}
}
DropInventoryServiceURL(clientID);
}
}
/// <summary>
/// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
/// and sticks it in the cache
/// </summary>
/// <param name="userID"></param>
private void CacheInventoryServiceURL(UUID userID)
{
if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
{
// The user is not local; let's cache its service URL
string inventoryURL = string.Empty;
ScenePresence sp = null;
foreach (Scene scene in m_Scenes)
{
scene.TryGetScenePresence(userID, out sp);
if (sp != null)
{
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
if (aCircuit == null)
return;
if (aCircuit.ServiceURLs == null)
return;
if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
{
inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
if (inventoryURL != null && inventoryURL != string.Empty)
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs[userID] = inventoryURL;
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
return;
}
}
// else
// {
// m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
// return;
// }
}
}
if (sp == null)
{
inventoryURL = UserManagementModule.GetUserServerURL(userID, "InventoryServerURI");
if (!string.IsNullOrEmpty(inventoryURL))
{
inventoryURL = inventoryURL.Trim(new char[] { '/' });
m_InventoryURLs.Add(userID, inventoryURL);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
}
}
}
}
private void DropInventoryServiceURL(UUID userID)
{
lock (m_InventoryURLs)
if (m_InventoryURLs.ContainsKey(userID))
{
string url = m_InventoryURLs[userID];
m_InventoryURLs.Remove(userID);
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Removed {0} from the cache of inventory URLs", url);
}
}
public string GetInventoryServiceURL(UUID userID)
{
if (m_InventoryURLs.ContainsKey(userID))
return m_InventoryURLs[userID];
CacheInventoryServiceURL(userID);
if (m_InventoryURLs.ContainsKey(userID))
return m_InventoryURLs[userID];
return null; //it means that the methods should forward to local grid's inventory
}
#endregion
#region IInventoryService
public bool CreateUserInventory(UUID userID)
{
lock (m_Lock)
return m_LocalGridInventoryService.CreateUserInventory(userID);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userID)
{
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetInventorySkeleton(userID);
IInventoryService connector = GetConnector(invURL);
return connector.GetInventorySkeleton(userID);
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
InventoryFolderBase root = m_Cache.GetRootFolder(userID);
if (root != null)
return root;
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetRootFolder(userID);
IInventoryService connector = GetConnector(invURL);
root = connector.GetRootFolder(userID);
m_Cache.Cache(userID, root);
return root;
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
InventoryFolderBase f = m_Cache.GetFolderForType(userID, type);
if (f != null)
return f;
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetFolderForType(userID, type);
IInventoryService connector = GetConnector(invURL);
f = connector.GetFolderForType(userID, type);
m_Cache.Cache(userID, type, f);
return f;
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent " + folderID);
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
InventoryCollection c = m_Cache.GetFolderContent(userID, folderID);
if (c != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderContent found content in cache " + folderID);
return c;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderContent(userID, folderID);
}
public InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs)
{
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetMultipleFoldersContent(userID, folderIDs);
else
{
InventoryCollection[] coll = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
coll[i++] = GetFolderContent(userID, fid);
return coll;
}
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems " + folderID);
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
List<InventoryItemBase> items = m_Cache.GetFolderItems(userID, folderID);
if (items != null)
{
m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolderItems found items in cache " + folderID);
return items;
}
IInventoryService connector = GetConnector(invURL);
return connector.GetFolderItems(userID, folderID);
}
public bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: AddFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.AddFolder(folder);
IInventoryService connector = GetConnector(invURL);
return connector.AddFolder(folder);
}
public bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.UpdateFolder(folder);
IInventoryService connector = GetConnector(invURL);
return connector.UpdateFolder(folder);
}
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: DeleteFolders for " + ownerID);
string invURL = GetInventoryServiceURL(ownerID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
IInventoryService connector = GetConnector(invURL);
return connector.DeleteFolders(ownerID, folderIDs);
}
public bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveFolder for " + folder.Owner);
string invURL = GetInventoryServiceURL(folder.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.MoveFolder(folder);
IInventoryService connector = GetConnector(invURL);
return connector.MoveFolder(folder);
}
public bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: PurgeFolder for " + folder.Owner);
string invURL = GetInventoryServiceURL(folder.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.PurgeFolder(folder);
IInventoryService connector = GetConnector(invURL);
return connector.PurgeFolder(folder);
}
public bool AddItem(InventoryItemBase item)
{
if (item == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: AddItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.AddItem(item);
IInventoryService connector = GetConnector(invURL);
return connector.AddItem(item);
}
public bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
//m_log.Debug("[HG INVENTORY CONNECTOR]: UpdateItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.UpdateItem(item);
IInventoryService connector = GetConnector(invURL);
return connector.UpdateItem(item);
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
if (items.Count == 0)
return true;
//m_log.Debug("[HG INVENTORY CONNECTOR]: MoveItems for " + ownerID);
string invURL = GetInventoryServiceURL(ownerID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.MoveItems(ownerID, items);
IInventoryService connector = GetConnector(invURL);
return connector.MoveItems(ownerID, items);
}
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
string invURL = GetInventoryServiceURL(ownerID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
IInventoryService connector = GetConnector(invURL);
return connector.DeleteItems(ownerID, itemIDs);
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
string invURL = GetInventoryServiceURL(item.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetItem(item);
IInventoryService connector = GetConnector(invURL);
return connector.GetItem(item);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
string invURL = GetInventoryServiceURL(folder.Owner);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetFolder(folder);
IInventoryService connector = GetConnector(invURL);
return connector.GetFolder(folder);
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetAssetPermissions " + assetID);
string invURL = GetInventoryServiceURL(userID);
if (invURL == null) // not there, forward to local inventory connector to resolve
lock (m_Lock)
return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
IInventoryService connector = GetConnector(invURL);
return connector.GetAssetPermissions(userID, assetID);
}
#endregion
private IInventoryService GetConnector(string url)
{
IInventoryService connector = null;
lock (m_connectors)
{
if (m_connectors.ContainsKey(url))
{
connector = m_connectors[url];
}
else
{
// Still not as flexible as I would like this to be,
// but good enough for now
string connectorType = new HeloServicesConnector(url).Helo();
m_log.DebugFormat("[HG INVENTORY SERVICE]: HELO returned {0}", connectorType);
if (connectorType == "opensim-simian")
{
connector = new SimianInventoryServiceConnector(url);
}
else
{
RemoteXInventoryServicesConnector rxisc = new RemoteXInventoryServicesConnector(url);
rxisc.Scene = m_Scenes[0];
connector = rxisc;
}
m_connectors.Add(url, connector);
}
}
return connector;
}
}
}