OpenSimMirror/OpenSim/Services/InventoryService/XInventoryService.cs

775 lines
32 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
namespace OpenSim.Services.InventoryService
{
public class XInventoryService : ServiceBase, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database;
protected bool m_AllowDelete = true;
protected string m_ConfigName = "InventoryService";
public XInventoryService(IConfigSource config)
: this(config, "InventoryService")
{
}
public XInventoryService(IConfigSource config, string configName) : base(config)
{
if (configName != string.Empty)
m_ConfigName = configName;
string dllName = String.Empty;
string connString = String.Empty;
//string realm = "Inventory"; // OSG version doesn't use this
//
// Try reading the [InventoryService] section first, if it exists
//
IConfig authConfig = config.Configs[m_ConfigName];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
// realm = authConfig.GetString("Realm", realm);
}
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IXInventoryData>(dllName,
new Object[] {connString, String.Empty});
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public virtual bool CreateUserInventory(UUID principalID)
{
// This is braindeaad. We can't ever communicate that we fixed
// an existing inventory. Well, just return root folder status,
// but check sanity anyway.
//
bool result = false;
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory"));
result = true;
}
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
{
XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends");
CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All");
}
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites");
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
return result;
}
protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.folderName = name;
newFolder.type = type;
newFolder.version = 1;
newFolder.folderID = UUID.Random();
newFolder.agentID = principalID;
newFolder.parentFolderID = parentID;
m_Database.StoreFolder(newFolder);
return newFolder;
}
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID" },
new string[] { principalID.ToString(), rootID.ToString() });
XInventoryFolder[] sysFolders = Array.FindAll(
allFolders,
delegate (XInventoryFolder f)
{
if (f.type > 0)
return true;
return false;
});
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
return sysFolders;
}
public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
new string[] { principalID.ToString() });
if (allFolders.Length == 0)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in allFolders)
{
//m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
folders.Add(ConvertToOpenSim(x));
}
return folders;
}
public virtual InventoryFolderBase GetRootFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID"},
new string[] { principalID.ToString(), UUID.Zero.ToString() });
if (folders.Length == 0)
return null;
XInventoryFolder root = null;
foreach (XInventoryFolder folder in folders)
{
if (folder.folderName == "My Inventory")
{
root = folder;
break;
}
}
if (root == null) // oops
root = folders[0];
return ConvertToOpenSim(root);
}
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
principalID, type);
return null;
}
return GetSystemFolderForType(rootFolder, type);
}
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
if (type == AssetType.RootFolder)
return rootFolder;
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID", "type"},
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
{
// m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
// folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
// This method doesn't receive a valud principal id from the
// connector. So we disregard the principal and look
// by ID.
//
//m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.OwnerID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryFolder x in folders)
{
//m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
inventory.Folders.Add(ConvertToOpenSim(x));
}
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryItem i in items)
{
//m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
inventory.Items.Add(ConvertToOpenSim(i));
}
InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
f = GetFolder(f);
if (f != null)
{
inventory.Version = f.Version;
inventory.OwnerID = f.Owner;
}
inventory.FolderID = folderID;
return inventory;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
InventoryCollection[] multiple = new InventoryCollection[folderIDs.Length];
int i = 0;
foreach (UUID fid in folderIDs)
multiple[i++] = GetFolderContent(principalID, fid);
return multiple;
}
public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
// Since we probably don't get a valid principal here, either ...
//
List<InventoryItemBase> invItems = new List<InventoryItemBase>();
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID" },
new string[] { folderID.ToString() });
foreach (XInventoryItem i in items)
invItems.Add(ConvertToOpenSim(i));
return invItems;
}
public virtual bool AddFolder(InventoryFolderBase folder)
{
// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
InventoryFolderBase check = GetFolder(folder);
if (check != null)
return false;
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
{
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
folder.Owner, folder.Type);
return false;
}
// Check we're not trying to add this as a system folder.
if (folder.ParentID == rootFolder.ID)
{
InventoryFolderBase existingSystemFolder
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
if (existingSystemFolder != null)
{
m_log.WarnFormat(
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
return false;
}
}
}
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
InventoryFolderBase check = GetFolder(folder);
if (check == null)
return AddFolder(folder);
if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown)
&& (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder))
{
if (xFolder.version < check.Version)
{
// m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
return false;
}
check.Version = (ushort)xFolder.version;
xFolder = ConvertFromOpenSim(check);
// m_log.DebugFormat(
// "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
// xFolder.folderName, xFolder.version, xFolder.type);
return m_Database.StoreFolder(xFolder);
}
if (xFolder.version < check.Version)
xFolder.version = check.Version;
xFolder.folderID = check.ID;
return m_Database.StoreFolder(xFolder);
}
public virtual bool MoveFolder(InventoryFolderBase folder)
{
return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
}
// We don't check the principal's ID here
//
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
return DeleteFolders(principalID, folderIDs, true);
}
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
{
if (!m_AllowDelete)
return false;
// Ignore principal ID, it's bogus at connector level
//
foreach (UUID id in folderIDs)
{
if (onlyIfTrash && !ParentIsTrash(id))
continue;
//m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
PurgeFolder(f, onlyIfTrash);
m_Database.DeleteFolders("folderID", id.ToString());
}
return true;
}
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
return PurgeFolder(folder, true);
}
public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
{
if (!m_AllowDelete)
return false;
if (onlyIfTrash && !ParentIsTrash(folder.ID))
return false;
XInventoryFolder[] subFolders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { folder.ID.ToString() });
foreach (XInventoryFolder x in subFolders)
{
PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
m_Database.DeleteFolders("folderID", x.folderID.ToString());
}
m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
return true;
}
public virtual bool AddItem(InventoryItemBase item)
{
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public virtual bool UpdateItem(InventoryItemBase item)
{
if (!m_AllowDelete)
if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
return false;
// m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
InventoryItemBase retrievedItem = GetItem(item);
if (retrievedItem == null)
{
m_log.WarnFormat(
"[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
item.Name, item.ID, item.Owner);
return false;
}
// Do not allow invariants to change. Changes to folder ID occur in MoveItems()
if (retrievedItem.InvType != item.InvType
|| retrievedItem.AssetType != item.AssetType
|| retrievedItem.Folder != item.Folder
|| retrievedItem.CreatorIdentification != item.CreatorIdentification
|| retrievedItem.Owner != item.Owner)
{
m_log.WarnFormat(
"[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
retrievedItem.Name,
retrievedItem.ID,
retrievedItem.InvType,
retrievedItem.AssetType,
retrievedItem.Folder,
retrievedItem.CreatorIdentification,
retrievedItem.Owner,
item.InvType,
item.AssetType,
item.Folder,
item.CreatorIdentification,
item.Owner);
item.InvType = retrievedItem.InvType;
item.AssetType = retrievedItem.AssetType;
item.Folder = retrievedItem.Folder;
item.CreatorIdentification = retrievedItem.CreatorIdentification;
item.Owner = retrievedItem.Owner;
}
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
//
foreach (InventoryItemBase i in items)
{
m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
}
return true;
}
public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
if (!m_AllowDelete)
{
// We must still allow links and links to folders to be deleted, otherwise they will build up
// in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
// similar is inconvenient but on a par with accidental movement of items. The original item is never
// touched.
foreach (UUID id in itemIDs)
{
if (!m_Database.DeleteItems(
new string[] { "inventoryID", "assetType" },
new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
{
m_Database.DeleteItems(
new string[] { "inventoryID", "assetType" },
new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
}
}
}
else
{
// Just use the ID... *facepalms*
//
foreach (UUID id in itemIDs)
m_Database.DeleteItems("inventoryID", id.ToString());
}
return true;
}
public virtual InventoryItemBase GetItem(InventoryItemBase item)
{
XInventoryItem[] items = m_Database.GetItems(
new string[] { "inventoryID" },
new string[] { item.ID.ToString() });
if (items.Length == 0)
return null;
return ConvertToOpenSim(items[0]);
}
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "folderID"},
new string[] { folder.ID.ToString() });
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
}
public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
if (items.Length == 0)
return new List<InventoryItemBase>();
List<InventoryItemBase> ret = new List<InventoryItemBase>();
foreach (XInventoryItem x in items)
ret.Add(ConvertToOpenSim(x));
return ret;
}
public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Database.GetAssetPermissions(principalID, assetID);
}
// Unused.
//
public bool HasInventoryForUser(UUID userID)
{
return false;
}
// CM Helpers
//
protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
{
InventoryFolderBase newFolder = new InventoryFolderBase();
newFolder.ParentID = folder.parentFolderID;
newFolder.Type = (short)folder.type;
// Viewer can't understand anything that's not in it's LLFolderType enum
if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
newFolder.Version = (ushort)folder.version;
newFolder.Name = folder.folderName;
newFolder.Owner = folder.agentID;
newFolder.ID = folder.folderID;
return newFolder;
}
protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.parentFolderID = folder.ParentID;
newFolder.type = (int)folder.Type;
newFolder.version = (int)folder.Version;
newFolder.folderName = folder.Name;
newFolder.agentID = folder.Owner;
newFolder.folderID = folder.ID;
return newFolder;
}
protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
{
InventoryItemBase newItem = new InventoryItemBase();
newItem.AssetID = item.assetID;
newItem.AssetType = item.assetType;
newItem.Name = item.inventoryName;
newItem.Owner = item.avatarID;
newItem.ID = item.inventoryID;
newItem.InvType = item.invType;
newItem.Folder = item.parentFolderID;
newItem.CreatorIdentification = item.creatorID;
newItem.Description = item.inventoryDescription;
newItem.NextPermissions = (uint)item.inventoryNextPermissions;
newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
newItem.BasePermissions = (uint)item.inventoryBasePermissions;
newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
newItem.GroupID = item.groupID;
if (item.groupOwned == 0)
newItem.GroupOwned = false;
else
newItem.GroupOwned = true;
newItem.SalePrice = item.salePrice;
newItem.SaleType = (byte)item.saleType;
newItem.Flags = (uint)item.flags;
newItem.CreationDate = item.creationDate;
return newItem;
}
protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
{
XInventoryItem newItem = new XInventoryItem();
newItem.assetID = item.AssetID;
newItem.assetType = item.AssetType;
newItem.inventoryName = item.Name;
newItem.avatarID = item.Owner;
newItem.inventoryID = item.ID;
newItem.invType = item.InvType;
newItem.parentFolderID = item.Folder;
newItem.creatorID = item.CreatorIdentification;
newItem.inventoryDescription = item.Description;
newItem.inventoryNextPermissions = (int)item.NextPermissions;
newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
newItem.inventoryBasePermissions = (int)item.BasePermissions;
newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
newItem.groupID = item.GroupID;
if (item.GroupOwned)
newItem.groupOwned = 1;
else
newItem.groupOwned = 0;
newItem.salePrice = item.SalePrice;
newItem.saleType = (int)item.SaleType;
newItem.flags = (int)item.Flags;
newItem.creationDate = item.CreationDate;
return newItem;
}
private bool ParentIsTrash(UUID folderID)
{
XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
if (folder.Length < 1)
return false;
if (folder[0].type == (int)AssetType.TrashFolder)
return true;
UUID parentFolder = folder[0].parentFolderID;
while (parentFolder != UUID.Zero)
{
XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
if (parent.Length < 1)
return false;
if (parent[0].type == (int)AssetType.TrashFolder)
return true;
if (parent[0].type == (int)AssetType.RootFolder)
return false;
parentFolder = parent[0].parentFolderID;
}
return false;
}
}
}