OpenSimMirror/OpenSim/Region/OptionalModules
Melanie fd22159d0c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
..
Agent Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge 2011-10-25 02:54:34 +01:00
Avatar Merge branch 'master' into bigmerge 2011-10-26 01:27:24 +01:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge 2011-10-25 03:17:59 +01:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World Merge branch 'master' into bigmerge 2011-10-26 01:27:24 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.