OpenSimMirror/OpenSim/Region/CoreModules/World/Estate/EstateModule.cs

287 lines
9.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.World.Estate
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
public class EstateModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected List<Scene> m_Scenes = new List<Scene>();
protected bool m_InInfoUpdate = false;
private string token = "7db8eh2gvgg45jj";
protected bool m_enabled = false;
public bool InInfoUpdate
{
get { return m_InInfoUpdate; }
set { m_InInfoUpdate = value; }
}
public List<Scene> Scenes
{
get { return m_Scenes; }
}
protected EstateConnector m_EstateConnector;
public void Initialise(IConfigSource config)
{
uint port = MainServer.Instance.Port;
IConfig estateConfig = config.Configs["Estates"];
if (estateConfig != null)
{
if (estateConfig.GetString("EstateCommunicationsHandler", Name) == Name)
m_enabled = true;
else
return;
port = (uint)estateConfig.GetInt("Port", 0);
// this will need to came from somewhere else
token = estateConfig.GetString("Token", token);
}
else
{
m_enabled = true;
}
m_EstateConnector = new EstateConnector(this, token, port);
if(port == 0)
port = MainServer.Instance.Port;
// Instantiate the request handler
IHttpServer server = MainServer.GetHttpServer(port);
server.AddStreamHandler(new EstateRequestHandler(this, token));
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
lock (m_Scenes)
m_Scenes.Add(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_enabled)
return;
IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
em.OnRegionInfoChange += OnRegionInfoChange;
em.OnEstateInfoChange += OnEstateInfoChange;
em.OnEstateMessage += OnEstateMessage;
em.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
em.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
lock (m_Scenes)
m_Scenes.Remove(scene);
}
public string Name
{
get { return "EstateModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
private Scene FindScene(UUID RegionID)
{
foreach (Scene s in Scenes)
{
if (s.RegionInfo.RegionID == RegionID)
return s;
}
return null;
}
private void OnRegionInfoChange(UUID RegionID)
{
Scene s = FindScene(RegionID);
if (s == null)
return;
if (!m_InInfoUpdate)
m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
}
private void OnEstateInfoChange(UUID RegionID)
{
Scene s = FindScene(RegionID);
if (s == null)
return;
if (!m_InInfoUpdate)
m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
}
private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
{
Scene senderScenes = FindScene(RegionID);
if (senderScenes == null)
return;
uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
foreach (Scene s in Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == estateID)
{
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
if (dm != null)
{
dm.SendNotificationToUsersInRegion(FromID, FromName,
Message);
}
}
}
if (!m_InInfoUpdate)
m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
}
private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey, bool kick)
{
if (prey == UUID.Zero)
return;
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
return;
foreach (Scene s in Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue;
ScenePresence p = scene.GetScenePresence(prey);
if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit)
{
if (kick)
{
p.ControllingClient.Kick("You have been kicked out");
s.CloseAgent(p.UUID, false);
}
else
{
p.ControllingClient.SendTeleportStart(16);
if (!s.TeleportClientHome(prey, client))
{
p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed");
s.CloseAgent(p.UUID, false);
}
}
return;
}
}
m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
}
private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
return;
foreach (Scene s in Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue;
scene.ForEachScenePresence(delegate(ScenePresence p)
{
if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit)
{
p.ControllingClient.SendTeleportStart(16);
scene.TeleportClientHome(p.ControllingClient.AgentId, client);
if (!s.TeleportClientHome(p.ControllingClient.AgentId, client))
{
p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
s.CloseAgent(p.UUID, false);
}
}
});
}
m_EstateConnector.SendTeleportHomeAllUsers(estateID);
}
}
}