287 lines
9.7 KiB
C#
287 lines
9.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
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public class EstateModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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protected bool m_InInfoUpdate = false;
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private string token = "7db8eh2gvgg45jj";
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protected bool m_enabled = false;
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public bool InInfoUpdate
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{
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get { return m_InInfoUpdate; }
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set { m_InInfoUpdate = value; }
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}
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public List<Scene> Scenes
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{
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get { return m_Scenes; }
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}
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protected EstateConnector m_EstateConnector;
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public void Initialise(IConfigSource config)
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{
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uint port = MainServer.Instance.Port;
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IConfig estateConfig = config.Configs["Estates"];
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if (estateConfig != null)
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{
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if (estateConfig.GetString("EstateCommunicationsHandler", Name) == Name)
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m_enabled = true;
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else
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return;
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port = (uint)estateConfig.GetInt("Port", 0);
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// this will need to came from somewhere else
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token = estateConfig.GetString("Token", token);
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}
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else
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{
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m_enabled = true;
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}
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m_EstateConnector = new EstateConnector(this, token, port);
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if(port == 0)
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port = MainServer.Instance.Port;
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer(port);
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server.AddStreamHandler(new EstateRequestHandler(this, token));
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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lock (m_Scenes)
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m_Scenes.Add(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_enabled)
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return;
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IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
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em.OnRegionInfoChange += OnRegionInfoChange;
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em.OnEstateInfoChange += OnEstateInfoChange;
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em.OnEstateMessage += OnEstateMessage;
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em.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
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em.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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lock (m_Scenes)
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m_Scenes.Remove(scene);
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}
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public string Name
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{
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get { return "EstateModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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private Scene FindScene(UUID RegionID)
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{
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.RegionID == RegionID)
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return s;
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}
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return null;
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}
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private void OnRegionInfoChange(UUID RegionID)
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{
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Scene s = FindScene(RegionID);
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if (s == null)
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return;
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if (!m_InInfoUpdate)
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m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
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}
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private void OnEstateInfoChange(UUID RegionID)
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{
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Scene s = FindScene(RegionID);
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if (s == null)
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return;
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if (!m_InInfoUpdate)
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m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
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}
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private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
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{
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Scene senderScenes = FindScene(RegionID);
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if (senderScenes == null)
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return;
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uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == estateID)
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{
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IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
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if (dm != null)
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{
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dm.SendNotificationToUsersInRegion(FromID, FromName,
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Message);
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}
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}
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}
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if (!m_InInfoUpdate)
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m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
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}
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private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey, bool kick)
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{
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if (prey == UUID.Zero)
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return;
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)client.Scene;
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uint estateID = scene.RegionInfo.EstateSettings.EstateID;
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if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
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return;
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID != estateID)
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continue;
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ScenePresence p = scene.GetScenePresence(prey);
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if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit)
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{
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if (kick)
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{
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p.ControllingClient.Kick("You have been kicked out");
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s.CloseAgent(p.UUID, false);
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}
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else
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{
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p.ControllingClient.SendTeleportStart(16);
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if (!s.TeleportClientHome(prey, client))
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{
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p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed");
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s.CloseAgent(p.UUID, false);
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}
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}
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return;
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}
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}
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m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
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}
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private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)client.Scene;
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uint estateID = scene.RegionInfo.EstateSettings.EstateID;
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if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
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return;
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID != estateID)
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continue;
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scene.ForEachScenePresence(delegate(ScenePresence p)
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{
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if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit)
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{
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p.ControllingClient.SendTeleportStart(16);
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scene.TeleportClientHome(p.ControllingClient.AgentId, client);
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if (!s.TeleportClientHome(p.ControllingClient.AgentId, client))
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{
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p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
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s.CloseAgent(p.UUID, false);
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}
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}
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});
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}
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m_EstateConnector.SendTeleportHomeAllUsers(estateID);
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}
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}
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}
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