OpenSimMirror/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs

846 lines
33 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security.Cryptography; // for computing md5 hash
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
using Ionic.Zlib;
namespace OpenSim.Region.OptionalModules.Materials
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
public class MaterialsModule : INonSharedRegionModule, IMaterialsModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsModule"; } }
public Type ReplaceableInterface { get { return null; } }
IAssetCache m_cache;
private Scene m_scene = null;
private bool m_enabled = false;
private int m_maxMaterialsPerTransaction = 50;
private object materialslock = new object();
public Dictionary<UUID, FaceMaterial> m_Materials = new Dictionary<UUID, FaceMaterial>();
public Dictionary<UUID, int> m_MaterialsRefCount = new Dictionary<UUID, int>();
private Dictionary<FaceMaterial, double> m_changed = new Dictionary<FaceMaterial, double>();
public void Initialise(IConfigSource source)
{
m_enabled = true; // default is enabled
IConfig config = source.Configs["Materials"];
if (config != null)
{
m_enabled = config.GetBoolean("enable_materials", m_enabled);
m_maxMaterialsPerTransaction = config.GetInt("MaxMaterialsPerTransaction", m_maxMaterialsPerTransaction);
}
if (m_enabled)
m_log.DebugFormat("[Materials]: Initialized");
}
public void Close()
{
if (!m_enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene = scene;
m_scene.RegisterModuleInterface<IMaterialsModule>(this);
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManager_OnObjectDeleteFromScene;
m_scene.EventManager.OnBackup += EventManager_OnBackup;
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
m_scene.EventManager.OnObjectBeingRemovedFromScene -= EventManager_OnObjectDeleteFromScene;
m_scene.EventManager.OnBackup -= EventManager_OnBackup;
m_scene.UnregisterModuleInterface<IMaterialsModule>(this);
}
public void RegionLoaded(Scene scene)
{
if (!m_enabled) return;
m_cache = scene.RequestModuleInterface<IAssetCache>();
ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
}
private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup)
{
List<FaceMaterial> toStore;
lock (materialslock)
{
if(m_changed.Count == 0)
return;
if(forcedBackup)
{
toStore = new List<FaceMaterial>(m_changed.Keys);
m_changed.Clear();
}
else
{
toStore = new List<FaceMaterial>();
double storetime = Util.GetTimeStamp() - 60.0;
foreach(KeyValuePair<FaceMaterial, double> kvp in m_changed)
{
if(kvp.Value < storetime)
{
toStore.Add(kvp.Key);
}
}
foreach(FaceMaterial fm in toStore)
{
m_changed.Remove(fm);
}
}
if(toStore.Count > 0)
Util.FireAndForget(delegate
{
foreach(FaceMaterial fm in toStore)
{
AssetBase a = MakeAsset(fm, false);
m_scene.AssetService.Store(a);
}
});
}
}
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
GetStoredMaterialsInPart(part);
}
private void EventManager_OnObjectDeleteFromScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
RemoveMaterialsInPart(part);
}
private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
IRequestHandler renderMaterialsPostHandler
= new RestStreamHandler("POST", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPostCap(request, agentID),
"RenderMaterials", null);
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
// handler normally and then add a GET handler via MainServer
IRequestHandler renderMaterialsGetHandler
= new RestStreamHandler("GET", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsGetCap(request),
"RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
IRequestHandler renderMaterialsPutHandler
= new RestStreamHandler("PUT", capsBase + "/",
(request, path, param, httpRequest, httpResponse)
=> RenderMaterialsPutCap(request, agentID),
"RenderMaterials", null);
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
}
private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
{
features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction;
}
/// <summary>
/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
/// </summary>
/// <param name="part"></param>
private bool GetLegacyStoredMaterialsInPart(SceneObjectPart part)
{
if (part.DynAttrs == null)
return false;
OSD OSMaterials = null;
OSDArray matsArr = null;
bool partchanged = false;
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
if (materialsStore == null)
return false;
materialsStore.TryGetValue("Materials", out OSMaterials);
part.DynAttrs.RemoveStore("OpenSim", "Materials");
partchanged = true;
}
if (OSMaterials != null && OSMaterials is OSDArray)
matsArr = OSMaterials as OSDArray;
else
return partchanged;
}
if (matsArr == null)
return partchanged;
foreach (OSD elemOsd in matsArr)
{
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
try
{
lock (materialslock)
{
UUID id = matMap["ID"].AsUUID();
if(m_Materials.ContainsKey(id))
continue;
OSDMap theMatMap = (OSDMap)matMap["Material"];
FaceMaterial fmat = new FaceMaterial(theMatMap);
if(fmat == null ||
( fmat.DiffuseAlphaMode == 1
&& fmat.NormalMapID == UUID.Zero
&& fmat.SpecularMapID == UUID.Zero))
continue;
fmat.ID = id;
m_Materials[id] = fmat;
m_MaterialsRefCount[id] = 0;
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
}
}
}
}
return partchanged;
}
/// <summary>
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialsInPart(SceneObjectPart part)
{
if (part.Shape == null)
return;
bool partchanged = false;
bool facechanged = false;
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
partchanged = GetLegacyStoredMaterialsInPart(part);
if (te.DefaultTexture != null)
facechanged = GetStoredMaterialInFace(part, te.DefaultTexture);
else
m_log.WarnFormat(
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
part.Name, part.ParentGroup.Name, m_scene.Name);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
{
if (face != null)
facechanged |= GetStoredMaterialInFace(part, face);
}
if(facechanged)
part.Shape.TextureEntry = te.GetBytes(9);
if(facechanged || partchanged)
{
if (part.ParentGroup != null && !part.ParentGroup.IsDeleted)
part.ParentGroup.HasGroupChanged = true;
}
}
/// <summary>
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
/// </summary>
private bool GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
{
UUID id = face.MaterialID;
if (id == UUID.Zero)
return false;
OSDMap mat;
lock (materialslock)
{
if(m_Materials.ContainsKey(id))
{
m_MaterialsRefCount[id]++;
return false;
}
AssetBase matAsset = m_scene.AssetService.Get(id.ToString());
if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 )
{
// grid may just be down...
return false;
}
byte[] data = matAsset.Data;
// string txt = System.Text.Encoding.ASCII.GetString(data);
try
{
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
}
catch (Exception e)
{
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
return false;
}
FaceMaterial fmat = new FaceMaterial(mat);
if(fmat == null ||
(fmat.DiffuseAlphaMode == 1
&& fmat.NormalMapID == UUID.Zero
&& fmat.SpecularMapID == UUID.Zero))
{
face.MaterialID = UUID.Zero;
return true;
}
fmat.ID = id;
if (m_Materials.ContainsKey(id))
{
m_MaterialsRefCount[id]++;
}
else
{
m_Materials[id] = fmat;
m_MaterialsRefCount[id] = 1;
}
return false;
}
}
private void RemoveMaterialsInPart(SceneObjectPart part)
{
if (part.Shape == null)
return;
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
if (te.DefaultTexture != null)
RemoveMaterialInFace(te.DefaultTexture);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
{
if(face != null)
RemoveMaterialInFace(face);
}
}
private void RemoveMaterialInFace(Primitive.TextureEntryFace face)
{
UUID id = face.MaterialID;
if (id == UUID.Zero)
return;
lock (materialslock)
{
if(!m_Materials.ContainsKey(id))
return;
else
{
m_MaterialsRefCount[id]--;
if(m_MaterialsRefCount[id] <= 0)
{
FaceMaterial oldFaceMat = m_Materials[id];
m_changed.Remove(oldFaceMat);
m_Materials.Remove(id);
m_MaterialsRefCount.Remove(id);
m_cache.Expire(id.ToString());
}
}
}
}
public string RenderMaterialsPostCap(string request, UUID agentID)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDArray respArr = new OSDArray();
if (req.ContainsKey("Zipped"))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
try
{
osd = ZDecompressBytesToOsd(inBytes);
if (osd != null && osd is OSDArray)
{
foreach (OSD elem in (OSDArray)osd)
{
try
{
UUID id = new UUID(elem.AsBinary(), 0);
lock (materialslock)
{
if (m_Materials.ContainsKey(id))
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_Materials[id].toOSD();
respArr.Add(matMap);
}
else
{
m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
// Theoretically we could try to load the material from the assets service,
// but that shouldn't be necessary because the viewer should only request
// materials that exist in a prim on the region, and all of these materials
// are already stored in m_regionMaterials.
}
}
}
catch (Exception e)
{
m_log.Error("Error getting materials in response to viewer request", e);
continue;
}
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
//return "";
}
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
//m_log.Debug("[Materials]: cap request: " + request);
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
//m_log.Debug("[Materials]: cap response: " + response);
return response;
}
public string RenderMaterialsPutCap(string request, UUID agentID)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap materialsFromViewer = null;
OSDArray respArr = new OSDArray();
HashSet<SceneObjectPart> parts = new HashSet<SceneObjectPart>();
if (req.ContainsKey("Zipped"))
{
OSD osd = null;
byte[] inBytes = req["Zipped"].AsBinary();
try
{
osd = ZDecompressBytesToOsd(inBytes);
if (osd != null && osd is OSDMap)
{
materialsFromViewer = osd as OSDMap;
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
{
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
if (matsOsd is OSDArray)
{
OSDArray matsArr = matsOsd as OSDArray;
try
{
foreach (OSDMap matsMap in matsArr)
{
uint primLocalID = 0;
try
{
primLocalID = matsMap["ID"].AsUInteger();
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
continue;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
{
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
continue;
}
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
{
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
continue;
}
OSDMap mat = null;
try
{
mat = matsMap["Material"] as OSDMap;
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
continue;
}
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
int face = -1;
UUID oldid = UUID.Zero;
Primitive.TextureEntryFace faceEntry = null;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
faceEntry = te.CreateFace((uint)face);
}
else
faceEntry = te.DefaultTexture;
if (faceEntry == null)
continue;
UUID id;
FaceMaterial newFaceMat = null;
if (mat == null)
{
// This happens then the user removes a material from a prim
id = UUID.Zero;
}
else
{
newFaceMat = new FaceMaterial(mat);
if(newFaceMat.DiffuseAlphaMode == 1
&& newFaceMat.NormalMapID == UUID.Zero
&& newFaceMat.SpecularMapID == UUID.Zero
)
id = UUID.Zero;
else
{
newFaceMat.genID();
id = newFaceMat.ID;
}
}
oldid = faceEntry.MaterialID;
if(oldid == id)
continue;
if (faceEntry != null)
{
faceEntry.MaterialID = id;
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes(9);
}
if(oldid != UUID.Zero)
RemoveMaterial(oldid);
lock(materialslock)
{
if(id != UUID.Zero)
{
if (m_Materials.ContainsKey(id))
m_MaterialsRefCount[id]++;
else
{
m_Materials[id] = newFaceMat;
m_MaterialsRefCount[id] = 1;
m_changed[newFaceMat] = Util.GetTimeStamp();
}
}
}
if(!parts.Contains(sop))
parts.Add(sop);
}
foreach(SceneObjectPart sop in parts)
{
if (sop.ParentGroup != null && !sop.ParentGroup.IsDeleted)
{
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.ScheduleFullUpdate();
sop.ParentGroup.HasGroupChanged = true;
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception processing received material ", e);
}
}
}
}
}
catch (Exception e)
{
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
//return "";
}
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
//m_log.Debug("[Materials]: cap request: " + request);
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
//m_log.Debug("[Materials]: cap response: " + response);
return response;
}
private AssetBase MakeAsset(FaceMaterial fm, bool local)
{
// this are not true assets, should had never been...
AssetBase asset = null;
string txt = fm.toLLSDxml();
byte[] data = System.Text.Encoding.ASCII.GetBytes(txt);
asset = new AssetBase(fm.ID, "llmaterial", (sbyte)OpenSimAssetType.Material, "00000000-0000-0000-0000-000000000000");
asset.Data = data;
asset.Local = local;
return asset;
}
public string RenderMaterialsGetCap(string request)
{
OSDMap resp = new OSDMap();
OSDArray allOsd = new OSDArray();
/*
// this violates all idea of caching and geting things only if needed, so disabled
int matsCount = 0;
lock (m_Materials)
{
foreach (KeyValuePair<UUID, FaceMaterial> kvp in m_Materials)
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value.toOSD();
allOsd.Add(matMap);
matsCount++;
}
}
*/
resp["Zipped"] = ZCompressOSD(allOsd, false);
return OSDParser.SerializeLLSDXmlString(resp);
}
private static string ZippedOsdBytesToString(byte[] bytes)
{
try
{
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
}
catch (Exception e)
{
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
}
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
{
OSD osd = null;
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
zOut.Write(data, 0, data.Length);
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSD.FromBinary(msSinkCompressed.ToArray());
}
return osd;
}
public static OSD ZDecompressBytesToOsd(byte[] input)
{
OSD osd = null;
using (MemoryStream msSinkUnCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
zOut.Write(input, 0, input.Length);
}
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
public FaceMaterial GetMaterial(UUID ID)
{
FaceMaterial fm = null;
if(m_Materials.TryGetValue(ID, out fm))
return fm;
return null;
}
public FaceMaterial GetMaterialCopy(UUID ID)
{
FaceMaterial fm = null;
if(m_Materials.TryGetValue(ID, out fm))
return new FaceMaterial(fm);
return null;
}
public UUID AddNewMaterial(FaceMaterial fm)
{
if(fm.DiffuseAlphaMode == 1 && fm.NormalMapID == UUID.Zero && fm.SpecularMapID == UUID.Zero)
{
fm.ID = UUID.Zero;
return UUID.Zero;
}
fm.genID();
UUID id = fm.ID;
lock(materialslock)
{
if(m_Materials.ContainsKey(id))
m_MaterialsRefCount[id]++;
else
{
m_Materials[id] = fm;
m_MaterialsRefCount[id] = 1;
m_changed[fm] = Util.GetTimeStamp();
}
}
return id;
}
public void RemoveMaterial(UUID id)
{
if(id == UUID.Zero)
return;
lock(materialslock)
{
if(m_Materials.ContainsKey(id))
{
m_MaterialsRefCount[id]--;
if(m_MaterialsRefCount[id] <= 0)
{
FaceMaterial fm = m_Materials[id];
m_changed.Remove(fm);
m_Materials.Remove(id);
m_MaterialsRefCount.Remove(id);
m_cache.Expire(id.ToString());
}
}
}
}
}
}