OpenSimMirror/OpenSim/Region/ScriptEngine/YEngine/XMRInstCtor.cs

1165 lines
48 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Security.Policy;
using System.IO;
using System.Xml;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Yengine;
using OpenSim.Region.Framework.Scenes;
using log4net;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Yengine
{
public partial class XMRInstance
{
/****************************************************************************\
* The only method of interest to outside this module is the Initializer. *
* *
* The rest of this module contains support routines for the Initializer. *
\****************************************************************************/
/**
* @brief Initializer, loads script in memory and all ready for running.
* @param engine = YEngine instance this is part of
* @param scriptBasePath = directory name where files are
* @param stackSize = number of bytes to allocate for stacks
* @param errors = return compiler errors in this array
* @param forceRecomp = force recompile
* Throws exception if any error, so it was successful if it returns.
*/
public void Initialize(Yengine engine, string scriptBasePath,
int stackSize, int heapSize, ArrayList errors)
{
if(stackSize < 16384)
stackSize = 16384;
if(heapSize < 16384)
heapSize = 16384;
// Save all call parameters in instance vars for easy access.
m_Engine = engine;
m_ScriptBasePath = scriptBasePath;
m_StackSize = stackSize;
m_StackLeft = stackSize;
m_HeapSize = heapSize;
m_CompilerErrors = errors;
m_StateFileName = GetStateFileName(scriptBasePath, m_ItemID);
// Not in any XMRInstQueue.
m_NextInst = this;
m_PrevInst = this;
// Set up list of API calls it has available.
// This also gets the API modules ready to accept setup data, such as
// active listeners being restored.
IScriptApi scriptApi;
ApiManager am = new ApiManager();
foreach(string api in am.GetApis())
{
// Instantiate the API for this script instance.
if(api != "LSL")
scriptApi = am.CreateApi(api);
else
scriptApi = m_XMRLSLApi = new XMRLSL_Api();
// Connect it up to the instance.
InitScriptApi(engine, api, scriptApi);
}
m_XMRLSLApi.InitXMRLSLApi(this);
// Get object loaded, compiling script and reading .state file as
// necessary to restore the state.
suspendOnCheckRunHold = true;
InstantiateScript();
m_SourceCode = null;
if(m_ObjCode == null)
throw new ArgumentNullException("m_ObjCode");
if(m_ObjCode.scriptEventHandlerTable == null)
throw new ArgumentNullException("m_ObjCode.scriptEventHandlerTable");
suspendOnCheckRunHold = false;
suspendOnCheckRunTemp = false;
// Declare which events the script's current state can handle.
int eventMask = GetStateEventFlags(stateCode);
m_Part.SetScriptEvents(m_ItemID, eventMask);
}
private void InitScriptApi(Yengine engine, string api, IScriptApi scriptApi)
{
// Set up m_ApiManager_<APINAME> = instance pointer.
engine.m_XMRInstanceApiCtxFieldInfos[api].SetValue(this, scriptApi);
// Initialize the API instance.
scriptApi.Initialize(m_Engine, m_Part, m_Item);
this.InitApi(api, scriptApi);
}
/*
* Get script object code loaded in memory and all ready to run,
* ready to resume it from where the .state file says it was last
*/
private void InstantiateScript()
{
bool compiledIt = false;
ScriptObjCode objCode;
// If source code string is empty, use the asset ID as the object file name.
// Allow lines of // comments at the beginning (for such as engine selection).
int i, j, len;
if(m_SourceCode == null)
m_SourceCode = String.Empty;
for(len = m_SourceCode.Length; len > 0; --len)
{
if(m_SourceCode[len - 1] > ' ')
break;
}
for(i = 0; i < len; i++)
{
char c = m_SourceCode[i];
if(c <= ' ')
continue;
if(c != '/')
break;
if((i + 1 >= len) || (m_SourceCode[i + 1] != '/'))
break;
i = m_SourceCode.IndexOf('\n', i);
if(i < 0)
i = len - 1;
}
if((i >= len))
{
// Source consists of nothing but // comments and whitespace,
// or we are being forced to use the asset-id as the key, to
// open an already existing object code file.
m_ScriptObjCodeKey = m_Item.AssetID.ToString();
if(i >= len)
m_SourceCode = "";
}
else
{
// Make up dictionary key for the object code.
// Use the same object code for identical source code
// regardless of asset ID, so we don't care if they
// copy scripts or not.
byte[] scbytes = System.Text.Encoding.UTF8.GetBytes(m_SourceCode);
StringBuilder sb = new StringBuilder((256 + 5) / 6);
using (System.Security.Cryptography.SHA256 sha = System.Security.Cryptography.SHA256.Create())
ByteArrayToSixbitStr(sb, sha.ComputeHash(scbytes));
m_ScriptObjCodeKey = sb.ToString();
// But source code can be just a sixbit string itself
// that identifies an already existing object code file.
if(len - i == m_ScriptObjCodeKey.Length)
{
for(j = len; --j >= i;)
{
if(sixbit.IndexOf(m_SourceCode[j]) < 0)
break;
}
if(j < i)
{
m_ScriptObjCodeKey = m_SourceCode.Substring(i, len - i);
m_SourceCode = "";
}
}
}
// There may already be an ScriptObjCode struct in memory that
// we can use. If not, try to compile it.
lock(m_CompileLock)
{
if(!m_CompiledScriptObjCode.TryGetValue(m_ScriptObjCodeKey, out objCode) || m_ForceRecomp)
{
objCode = TryToCompile();
compiledIt = true;
}
// Loaded successfully, increment reference count.
// If we just compiled it though, reset count to 0 first as
// this is the one-and-only existance of this objCode struct,
// and we want any old ones for this source code to be garbage
// collected.
if(compiledIt)
{
m_CompiledScriptObjCode[m_ScriptObjCodeKey] = objCode;
objCode.refCount = 0;
}
objCode.refCount++;
// Now set up to decrement ref count on dispose.
m_ObjCode = objCode;
}
try
{
// Fill in script instance from object code
// Script instance is put in a "never-ever-has-run-before" state.
LoadObjCode();
// Fill in script intial state
// - either as loaded from a .state file
// - or initial default state_entry() event
LoadInitialState();
}
catch
{
// If any error loading, decrement object code reference count.
DecObjCodeRefCount();
throw;
}
}
private const string sixbit = "0123456789_abcdefghijklmnopqrstuvwxyz@ABCDEFGHIJKLMNOPQRSTUVWXYZ";
private static void ByteArrayToSixbitStr(StringBuilder sb, byte[] bytes)
{
int bit = 0;
int val = 0;
foreach(byte b in bytes)
{
val |= (int)((uint)b << bit);
bit += 8;
while(bit >= 6)
{
sb.Append(sixbit[val & 63]);
val >>= 6;
bit -= 6;
}
}
if(bit > 0)
sb.Append(sixbit[val & 63]);
}
// Try to create object code from source code
// If error, just throw exception
private ScriptObjCode TryToCompile()
{
m_CompilerErrors.Clear();
// If object file exists, create ScriptObjCode directly from that.
// Otherwise, compile the source to create object file then create
// ScriptObjCode from that.
string assetID = m_Item.AssetID.ToString();
m_CameFrom = "asset://" + assetID;
ScriptObjCode objCode = Compile();
if(m_CompilerErrors.Count != 0)
throw new Exception("compilation errors");
if(objCode == null)
throw new Exception("compilation failed");
return objCode;
}
/*
* Retrieve source from asset server.
*/
private string FetchSource(string cameFrom)
{
m_log.Debug("[YEngine]: fetching source " + cameFrom);
if(!cameFrom.StartsWith("asset://"))
throw new Exception("unable to retrieve source from " + cameFrom);
string assetID = cameFrom.Substring(8);
AssetBase asset = m_Engine.World.AssetService.Get(assetID);
if(asset == null)
throw new Exception("source not found " + cameFrom);
string source = Encoding.UTF8.GetString(asset.Data);
if(EmptySource(source))
throw new Exception("fetched source empty " + cameFrom);
return source;
}
/*
* Fill in script object initial contents.
* Set the initial state to "default".
*/
private void LoadObjCode()
{
// Script must leave this much stack remaining on calls to CheckRun().
this.stackLimit = m_StackSize / 2;
// This is how many total heap bytes script is allowed to use.
this.heapLimit = m_HeapSize;
// Allocate global variable arrays.
this.glblVars.AllocVarArrays(m_ObjCode.glblSizes);
// Script can handle these event codes.
m_HaveEventHandlers = new bool[m_ObjCode.scriptEventHandlerTable.GetLength(1)];
for(int i = m_ObjCode.scriptEventHandlerTable.GetLength(0); --i >= 0;)
{
for(int j = m_ObjCode.scriptEventHandlerTable.GetLength(1); --j >= 0;)
{
if(m_ObjCode.scriptEventHandlerTable[i, j] != null)
{
m_HaveEventHandlers[j] = true;
}
}
}
}
/*
* LoadInitialState()
* if no state XML file exists for the asset,
* post initial default state events
* else
* try to restore from .state file
* If any error, throw exception
*/
private void LoadInitialState()
{
// If no .state file exists, start from default state
// Otherwise, read initial state from the .state file
if(!File.Exists(m_StateFileName))
{
m_Running = true; // event processing is enabled
eventCode = ScriptEventCode.None; // not processing any event
// default state_entry() must initialize global variables
doGblInit = true;
stateCode = 0;
PostEvent(new EventParams("state_entry",
zeroObjectArray,
zeroDetectParams));
}
else
{
try
{
string xml;
using (FileStream fs = File.Open(m_StateFileName,
FileMode.Open,
FileAccess.Read))
{
using(StreamReader ss = new StreamReader(fs))
xml = ss.ReadToEnd();
}
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
LoadScriptState(doc);
}
catch
{
File.Delete(m_StateFileName);
m_Running = true; // event processing is enabled
eventCode = ScriptEventCode.None; // not processing any event
// default state_entry() must initialize global variables
glblVars.AllocVarArrays(m_ObjCode.glblSizes); // reset globals
doGblInit = true;
stateCode = 0;
PostEvent(new EventParams("state_entry",
zeroObjectArray,
zeroDetectParams));
}
}
// Post event(s) saying what caused the script to start.
if(m_PostOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] { m_StartParam },
zeroDetectParams));
}
switch(m_StateSource)
{
case StateSource.AttachedRez:
PostEvent(new EventParams("attach",
new object[] { m_Part.ParentGroup.AttachedAvatar.ToString() },
zeroDetectParams));
break;
case StateSource.PrimCrossing:
PostEvent(new EventParams("changed",
sbcCR,
zeroDetectParams));
break;
case StateSource.Teleporting:
PostEvent(new EventParams("changed",
sbcCR,
zeroDetectParams));
PostEvent(new EventParams("changed",
sbcCT,
zeroDetectParams));
break;
case StateSource.RegionStart:
PostEvent(new EventParams("changed",
sbcCRS,
zeroDetectParams));
break;
}
}
private static Object[] sbcCRS = new Object[] { ScriptBaseClass.CHANGED_REGION_START };
private static Object[] sbcCR = new Object[] { ScriptBaseClass.CHANGED_REGION };
private static Object[] sbcCT = new Object[] { ScriptBaseClass.CHANGED_TELEPORT };
/**
* @brief Save compilation error messages for later retrieval
* via GetScriptErrors().
*/
private void ErrorHandler(Token token, string message)
{
if(token != null)
{
string srcloc = token.SrcLoc;
if(srcloc.StartsWith(m_CameFrom))
srcloc = srcloc.Substring(m_CameFrom.Length);
m_CompilerErrors.Add(srcloc + " Error: " + message);
}
else if(message != null)
m_CompilerErrors.Add("(0,0) Error: " + message);
else
m_CompilerErrors.Add("(0,0) Error compiling, see exception in log");
}
/**
* @brief Load script state from the given XML doc into the script memory
* <ScriptState Engine="YEngine" Asset=...>
* <Running>...</Running>
* <DoGblInit>...</DoGblInit>
* <Permissions granted=... mask=... />
* RestoreDetectParams()
* <Plugins>
* ExtractXMLObjectArray("plugin")
* </Plugins>
* <Snapshot>
* MigrateInEventHandler()
* </Snapshot>
* </ScriptState>
*/
private void LoadScriptState(XmlDocument doc)
{
// Everything we know is enclosed in <ScriptState>...</ScriptState>
XmlElement scriptStateN = (XmlElement)doc.SelectSingleNode("ScriptState");
if(scriptStateN == null)
throw new Exception("no <ScriptState> tag");
XmlElement XvariablesN = null;
string sen = scriptStateN.GetAttribute("Engine");
if((sen == null) || (sen != m_Engine.ScriptEngineName))
{
XvariablesN = (XmlElement)scriptStateN.SelectSingleNode("Variables");
if(XvariablesN == null)
throw new Exception("<ScriptState> missing Engine=\"YEngine\" attribute");
processXstate(doc);
return;
}
// AssetID is unique for the script source text so make sure the
// state file was written for that source file
string assetID = scriptStateN.GetAttribute("Asset");
if(assetID != m_Item.AssetID.ToString())
throw new Exception("<ScriptState> assetID mismatch");
// Also match the sourceHash in case script was
// loaded via 'xmroption fetchsource' and has changed
string sourceHash = scriptStateN.GetAttribute("SourceHash");
if((sourceHash == null) || (sourceHash != m_ObjCode.sourceHash))
throw new Exception("<ScriptState> SourceHash mismatch");
// Get various attributes
XmlElement runningN = (XmlElement)scriptStateN.SelectSingleNode("Running");
m_Running = bool.Parse(runningN.InnerText);
XmlElement doGblInitN = (XmlElement)scriptStateN.SelectSingleNode("DoGblInit");
doGblInit = bool.Parse(doGblInitN.InnerText);
double minEventDelay = 0.0;
XmlElement minEventDelayN = (XmlElement)scriptStateN.SelectSingleNode("mEvtDly");
if(minEventDelayN != null)
minEventDelay = Double.Parse(minEventDelayN.InnerText);
// get values used by stuff like llDetectedGrab, etc.
DetectParams[] detParams = RestoreDetectParams(scriptStateN.SelectSingleNode("DetectArray"));
// Restore queued events
LinkedList<EventParams> eventQueue = RestoreEventQueue(scriptStateN.SelectSingleNode("EventQueue"));
// Restore timers and listeners
XmlElement pluginN = (XmlElement)scriptStateN.SelectSingleNode("Plugins");
Object[] pluginData = ExtractXMLObjectArray(pluginN, "plugin");
// Script's global variables and stack contents
XmlElement snapshotN = (XmlElement)scriptStateN.SelectSingleNode("Snapshot");
Byte[] data = Convert.FromBase64String(snapshotN.InnerText);
using(MemoryStream ms = new MemoryStream())
{
ms.Write(data, 0, data.Length);
ms.Seek(0, SeekOrigin.Begin);
MigrateInEventHandler(ms);
}
XmlElement permissionsN = (XmlElement)scriptStateN.SelectSingleNode("Permissions");
m_Item.PermsGranter = new UUID(permissionsN.GetAttribute("granter"));
m_Item.PermsMask = Convert.ToInt32(permissionsN.GetAttribute("mask"));
m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);
// Restore event queues, preserving any events that queued
// whilst we were restoring the state
lock (m_QueueLock)
{
m_DetectParams = detParams;
foreach(EventParams evt in m_EventQueue)
eventQueue.AddLast(evt);
m_EventQueue = eventQueue;
for(int i = m_EventCounts.Length; --i >= 0;)
m_EventCounts[i] = 0;
foreach(EventParams evt in m_EventQueue)
{
ScriptEventCode eventCode = (ScriptEventCode)Enum.Parse(typeof(ScriptEventCode),
evt.EventName);
m_EventCounts[(int)eventCode]++;
}
}
// Requeue timer and listeners (possibly queuing new events)
AsyncCommandManager.CreateFromData(m_Engine,
m_LocalID, m_ItemID, m_Part.UUID,
pluginData);
MinEventDelay = minEventDelay;
}
private void processXstate(XmlDocument doc)
{
XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
if (rootL.Count != 1)
throw new Exception("Xstate <ScriptState> missing");
XmlNode rootNode = rootL[0];
if (rootNode == null)
throw new Exception("Xstate root missing");
string stateName = "";
bool running = false;
UUID permsGranter = UUID.Zero;
int permsMask = 0;
double minEventDelay = 0.0;
Object[] pluginData = new Object[0];
LinkedList<EventParams> eventQueue = new LinkedList<EventParams>();
Dictionary<string, int> intNames = new Dictionary<string, int>();
Dictionary<string, int> doubleNames = new Dictionary<string, int>();
Dictionary<string, int> stringNames = new Dictionary<string, int>();
Dictionary<string, int> vectorNames = new Dictionary<string, int>();
Dictionary<string, int> rotationNames = new Dictionary<string, int>();
Dictionary<string, int> listNames = new Dictionary<string, int>();
int nn = m_ObjCode.globalVarNames.Count;
int[] ints = null;
double[] doubles = null;
string[] strings = null;
LSL_Vector[] vectors = null;
LSL_Rotation[] rotations = null;
LSL_List[] lists = null;
if (nn > 0)
{
if (m_ObjCode.globalVarNames.ContainsKey("iarIntegers"))
{
getvarNames(m_ObjCode.globalVarNames["iarIntegers"], intNames);
ints = new int[m_ObjCode.globalVarNames["iarIntegers"].Count];
}
if (m_ObjCode.globalVarNames.ContainsKey("iarFloats"))
{
getvarNames(m_ObjCode.globalVarNames["iarFloats"], doubleNames);
doubles = new double[m_ObjCode.globalVarNames["iarFloats"].Count];
}
if (m_ObjCode.globalVarNames.ContainsKey("iarVectors"))
{
getvarNames(m_ObjCode.globalVarNames["iarVectors"], vectorNames);
vectors = new LSL_Vector[m_ObjCode.globalVarNames["iarVectors"].Count];
}
if (m_ObjCode.globalVarNames.ContainsKey("iarRotations"))
{
getvarNames(m_ObjCode.globalVarNames["iarRotations"], rotationNames);
rotations = new LSL_Rotation[m_ObjCode.globalVarNames["iarRotations"].Count];
}
if (m_ObjCode.globalVarNames.ContainsKey("iarStrings"))
{
getvarNames(m_ObjCode.globalVarNames["iarStrings"], stringNames);
strings = new string[m_ObjCode.globalVarNames["iarStrings"].Count];
}
if (m_ObjCode.globalVarNames.ContainsKey("iarLists"))
{
getvarNames(m_ObjCode.globalVarNames["iarLists"], listNames);
lists = new LSL_List[m_ObjCode.globalVarNames["iarLists"].Count];
}
}
int heapsz = 0;
try
{
XmlNodeList partL = rootNode.ChildNodes;
foreach (XmlNode part in partL)
{
switch (part.Name)
{
case "State":
stateName = part.InnerText;
break;
case "Running":
running = bool.Parse(part.InnerText);
break;
case "Variables":
int indx;
XmlNodeList varL = part.ChildNodes;
foreach (XmlNode var in varL)
{
string varName;
object o = ReadXTypedValue(var, out varName);
Type otype = o.GetType();
if (otype == typeof(LSL_Integer))
{
if (intNames.TryGetValue(varName, out indx))
ints[indx] = ((LSL_Integer)o);
continue;
}
if (otype == typeof(LSL_Float))
{
if (doubleNames.TryGetValue(varName, out indx))
doubles[indx] = ((LSL_Float)o);
continue;
}
if (otype == typeof(LSL_String))
{
if (stringNames.TryGetValue(varName, out indx))
{
strings[indx] = ((LSL_String)o);
heapsz += ((LSL_String)o).Length;
}
continue;
}
if (otype == typeof(LSL_Rotation))
{
if (rotationNames.TryGetValue(varName, out indx))
rotations[indx] = ((LSL_Rotation)o);
continue;
}
if (otype == typeof(LSL_Vector))
{
if (vectorNames.TryGetValue(varName, out indx))
vectors[indx] = ((LSL_Vector)o);
continue;
}
if (otype == typeof(LSL_Key))
{
if (stringNames.TryGetValue(varName, out indx))
{
strings[indx] = ((LSL_Key)o);
heapsz += ((LSL_String)o).Length;
}
continue;
}
if (otype == typeof(UUID))
{
if (stringNames.TryGetValue(varName, out indx))
{
LSL_String id = ((UUID)o).ToString();
strings[indx] = (id);
heapsz += id.Length;
}
continue;
}
if (otype == typeof(LSL_List))
{
if (listNames.TryGetValue(varName, out indx))
{
LSL_List lo = (LSL_List)o;
lists[indx] = (lo);
heapsz += lo.Size;
}
continue;
}
}
break;
case "Queue":
XmlNodeList itemL = part.ChildNodes;
foreach (XmlNode item in itemL)
{
List<Object> parms = new List<Object>();
List<DetectParams> detected = new List<DetectParams>();
string eventName = item.Attributes.GetNamedItem("event").Value;
XmlNodeList eventL = item.ChildNodes;
foreach (XmlNode evt in eventL)
{
switch (evt.Name)
{
case "Params":
XmlNodeList prms = evt.ChildNodes;
foreach (XmlNode pm in prms)
parms.Add(ReadXTypedValue(pm));
break;
case "Detected":
XmlNodeList detL = evt.ChildNodes;
foreach (XmlNode det in detL)
{
string vect = det.Attributes.GetNamedItem("pos").Value;
LSL_Vector v = new LSL_Vector(vect);
int d_linkNum = 0;
UUID d_group = UUID.Zero;
string d_name = String.Empty;
UUID d_owner = UUID.Zero;
LSL_Vector d_position = new LSL_Vector();
LSL_Rotation d_rotation = new LSL_Rotation();
int d_type = 0;
LSL_Vector d_velocity = new LSL_Vector();
try
{
string tmp;
tmp = det.Attributes.GetNamedItem("linkNum").Value;
int.TryParse(tmp, out d_linkNum);
tmp = det.Attributes.GetNamedItem("group").Value;
UUID.TryParse(tmp, out d_group);
d_name = det.Attributes.GetNamedItem("name").Value;
tmp = det.Attributes.GetNamedItem("owner").Value;
UUID.TryParse(tmp, out d_owner);
tmp = det.Attributes.GetNamedItem("position").Value;
d_position = new LSL_Types.Vector3(tmp);
tmp = det.Attributes.GetNamedItem("rotation").Value;
d_rotation = new LSL_Rotation(tmp);
tmp = det.Attributes.GetNamedItem("type").Value;
int.TryParse(tmp, out d_type);
tmp = det.Attributes.GetNamedItem("velocity").Value;
d_velocity = new LSL_Vector(tmp);
}
catch (Exception) // Old version XML
{
}
UUID uuid = new UUID();
UUID.TryParse(det.InnerText, out uuid);
DetectParams d = new DetectParams();
d.Key = uuid;
d.OffsetPos = v;
d.LinkNum = d_linkNum;
d.Group = d_group;
d.Name = d_name;
d.Owner = d_owner;
d.Position = d_position;
d.Rotation = d_rotation;
d.Type = d_type;
d.Velocity = d_velocity;
detected.Add(d);
}
break;
}
}
EventParams ep = new EventParams(
eventName, parms.ToArray(),
detected.ToArray());
eventQueue.AddLast(ep);
}
break;
case "Plugins":
List<Object> olist = new List<Object>();
XmlNodeList itemLP = part.ChildNodes;
foreach (XmlNode item in itemLP)
olist.Add(ReadXTypedValue(item));
pluginData = olist.ToArray();
break;
case "Permissions":
string tmpPerm;
int mask = 0;
tmpPerm = part.Attributes.GetNamedItem("mask").Value;
if (tmpPerm != null)
{
int.TryParse(tmpPerm, out mask);
if (mask != 0)
{
tmpPerm = part.Attributes.GetNamedItem("granter").Value;
if (tmpPerm != null)
{
UUID granter = new UUID();
UUID.TryParse(tmpPerm, out granter);
if (granter != UUID.Zero)
{
permsMask = mask;
permsGranter = granter;
}
}
}
}
break;
case "MinEventDelay":
double.TryParse(part.InnerText, out minEventDelay);
break;
}
}
}
catch
{
throw new Exception("Xstate fail decode");
}
int k = 0;
stateCode = 0;
foreach (string sn in m_ObjCode.stateNames)
{
if (stateName == sn)
{
stateCode = k;
break;
}
k++;
}
eventCode = ScriptEventCode.None;
m_Running = running;
doGblInit = false;
m_Item.PermsGranter = permsGranter;
m_Item.PermsMask = permsMask;
m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);
lock (m_RunLock)
{
glblVars.iarIntegers = ints;
glblVars.iarFloats = doubles;
glblVars.iarVectors = vectors;
glblVars.iarRotations = rotations;
glblVars.iarStrings = strings;
glblVars.iarLists = lists;
AddHeapUse(heapsz);
CheckRunLockInvariants(true);
}
lock (m_QueueLock)
{
m_DetectParams = null;
foreach (EventParams evt in m_EventQueue)
eventQueue.AddLast(evt);
m_EventQueue = eventQueue;
for (int i = m_EventCounts.Length; --i >= 0;)
m_EventCounts[i] = 0;
foreach (EventParams evt in m_EventQueue)
{
ScriptEventCode evtCode = (ScriptEventCode)Enum.Parse(typeof(ScriptEventCode),
evt.EventName);
m_EventCounts[(int)evtCode]++;
}
}
AsyncCommandManager.CreateFromData(m_Engine,
m_LocalID, m_ItemID, m_Part.UUID, pluginData);
MinEventDelay = minEventDelay;
}
private static void getvarNames(Dictionary<int, string> s, Dictionary<string, int> d)
{
foreach(KeyValuePair<int, string> kvp in s)
d[kvp.Value] = kvp.Key;
}
private static LSL_Types.list ReadXList(XmlNode parent)
{
List<Object> olist = new List<Object>();
XmlNodeList itemL = parent.ChildNodes;
foreach (XmlNode item in itemL)
olist.Add(ReadXTypedValue(item));
return new LSL_Types.list(olist.ToArray());
}
private static object ReadXTypedValue(XmlNode tag, out string name)
{
name = tag.Attributes.GetNamedItem("name").Value;
return ReadXTypedValue(tag);
}
private static object ReadXTypedValue(XmlNode tag)
{
Object varValue;
string assembly;
string itemType = tag.Attributes.GetNamedItem("type").Value;
if (itemType == "list")
return ReadXList(tag);
if (itemType == "OpenMetaverse.UUID")
{
UUID val = new UUID();
UUID.TryParse(tag.InnerText, out val);
return val;
}
Type itemT = Type.GetType(itemType);
if (itemT == null)
{
Object[] args =
new Object[] { tag.InnerText };
assembly = itemType + ", OpenSim.Region.ScriptEngine.Shared";
itemT = Type.GetType(assembly);
if (itemT == null)
return null;
varValue = Activator.CreateInstance(itemT, args);
if (varValue == null)
return null;
}
else
{
varValue = Convert.ChangeType(tag.InnerText, itemT);
}
return varValue;
}
/**
* @brief Read llDetectedGrab, etc, values from XML
* <EventQueue>
* <DetectParams>...</DetectParams>
* .
* .
* .
* </EventQueue>
*/
private LinkedList<EventParams> RestoreEventQueue(XmlNode eventsN)
{
LinkedList<EventParams> eventQueue = new LinkedList<EventParams>();
if(eventsN != null)
{
XmlNodeList eventL = eventsN.SelectNodes("Event");
foreach(XmlNode evnt in eventL)
{
string name = ((XmlElement)evnt).GetAttribute("Name");
object[] parms = ExtractXMLObjectArray(evnt, "param");
DetectParams[] detects = RestoreDetectParams(evnt);
if(parms == null)
parms = zeroObjectArray;
if(detects == null)
detects = zeroDetectParams;
EventParams evt = new EventParams(name, parms, detects);
eventQueue.AddLast(evt);
}
}
return eventQueue;
}
/**
* @brief Read llDetectedGrab, etc, values from XML
* <DetectArray>
* <DetectParams>...</DetectParams>
* .
* .
* .
* </DetectArray>
*/
private DetectParams[] RestoreDetectParams(XmlNode detectedN)
{
if(detectedN == null)
return null;
List<DetectParams> detected = new List<DetectParams>();
XmlNodeList detectL = detectedN.SelectNodes("DetectParams");
DetectParams detprm = new DetectParams();
foreach(XmlNode detxml in detectL)
{
try
{
detprm.Group = new UUID(detxml.Attributes.GetNamedItem("group").Value);
detprm.Key = new UUID(detxml.Attributes.GetNamedItem("key").Value);
detprm.Owner = new UUID(detxml.Attributes.GetNamedItem("owner").Value);
detprm.LinkNum = Int32.Parse(detxml.Attributes.GetNamedItem("linkNum").Value);
detprm.Type = Int32.Parse(detxml.Attributes.GetNamedItem("type").Value);
detprm.Name = detxml.Attributes.GetNamedItem("name").Value;
detprm.OffsetPos = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("pos").Value);
detprm.Position = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("position").Value);
detprm.Velocity = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("velocity").Value);
detprm.Rotation = new LSL_Types.Quaternion(detxml.Attributes.GetNamedItem("rotation").Value);
detected.Add(detprm);
detprm = new DetectParams();
}
catch(Exception e)
{
m_log.Warn("[YEngine]: RestoreDetectParams bad XML: " + detxml.ToString());
m_log.Warn("[YEngine]: ... " + e.ToString());
}
}
return detected.ToArray();
}
/**
* @brief Extract elements of an array of objects from an XML parent.
* Each element is of form <tag ...>...</tag>
* @param parent = XML parent to extract them from
* @param tag = what the value's tag is
* @returns object array of the values
*/
private static object[] ExtractXMLObjectArray(XmlNode parent, string tag)
{
List<Object> olist = new List<Object>();
XmlNodeList itemL = parent.SelectNodes(tag);
foreach(XmlNode item in itemL)
{
olist.Add(ExtractXMLObjectValue(item));
}
return olist.ToArray();
}
private static object ExtractXMLObjectValue(XmlNode item)
{
string itemType = item.Attributes.GetNamedItem("type").Value;
if(itemType == "list")
{
return new LSL_List(ExtractXMLObjectArray(item, "item"));
}
if(itemType == "OpenMetaverse.UUID")
{
UUID val = new UUID();
UUID.TryParse(item.InnerText, out val);
return val;
}
Type itemT = Type.GetType(itemType);
if(itemT == null)
{
Object[] args = new Object[] { item.InnerText };
string assembly = itemType + ", OpenSim.Region.ScriptEngine.Shared";
itemT = Type.GetType(assembly);
if(itemT == null)
{
return null;
}
return Activator.CreateInstance(itemT, args);
}
return Convert.ChangeType(item.InnerText, itemT);
}
/*
* Migrate an event handler in from a stream.
*
* Input:
* stream = as generated by MigrateOutEventHandler()
*/
private void MigrateInEventHandler(Stream stream)
{
int mv = stream.ReadByte();
if(mv != migrationVersion)
throw new Exception("incoming migration version " + mv + " but accept only " + migrationVersion);
stream.ReadByte(); // ignored
/*
* Restore script variables and stack and other state from stream.
* And it also marks us busy (by setting this.eventCode) so we can't be
* started again and this event lost. If it restores this.eventCode =
* None, the the script was idle.
*/
lock(m_RunLock)
{
BinaryReader br = new BinaryReader(stream);
this.MigrateIn(br);
m_RunOnePhase = "MigrateInEventHandler finished";
CheckRunLockInvariants(true);
}
}
}
}