OpenSimMirror/OpenSim/Region/ScriptEngine/YEngine/XMRInstMisc.cs

418 lines
15 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Reflection.Emit;
using System.Runtime.Remoting.Lifetime;
using System.Security.Policy;
using System.IO;
using System.Xml;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Yengine;
using OpenSim.Region.Framework.Scenes;
using log4net;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
// This class exists in the main app domain
//
namespace OpenSim.Region.ScriptEngine.Yengine
{
public partial class XMRInstance
{
// In case Dispose() doesn't get called, we want to be sure to clean
// up. This makes sure we decrement m_CompiledScriptRefCount.
~XMRInstance()
{
Dispose();
}
/**
* @brief Clean up stuff.
* We specifically leave m_DescName intact for 'xmr ls' command.
*/
public void Dispose()
{
// Tell script stop executing next time it calls CheckRun().
suspendOnCheckRunHold = true;
// Don't send us any more events.
lock(m_RunLock)
{
if(m_Part != null)
{
m_Part.RemoveScriptEvents(m_ItemID);
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
m_Part = null;
}
}
// Let script methods get garbage collected if no one else is using
// them.
DecObjCodeRefCount();
}
private void DecObjCodeRefCount()
{
if(m_ObjCode != null)
{
lock(m_CompileLock)
{
ScriptObjCode objCode;
if(m_CompiledScriptObjCode.TryGetValue(m_ScriptObjCodeKey, out objCode) &&
(objCode == m_ObjCode) &&
(--objCode.refCount == 0))
{
m_CompiledScriptObjCode.Remove(m_ScriptObjCodeKey);
}
}
m_ObjCode = null;
}
}
public void Verbose(string format, params object[] args)
{
if(m_Engine.m_Verbose)
m_log.DebugFormat(format, args);
}
// Called by 'xmr top' console command
// to dump this script's state to console
// Sacha
public void RunTestTop()
{
if(m_InstEHSlice > 0)
{
Console.WriteLine(m_DescName);
Console.WriteLine(" m_LocalID = " + m_LocalID);
Console.WriteLine(" m_ItemID = " + m_ItemID);
Console.WriteLine(" m_Item.AssetID = " + m_Item.AssetID);
Console.WriteLine(" m_StartParam = " + m_StartParam);
Console.WriteLine(" m_PostOnRez = " + m_PostOnRez);
Console.WriteLine(" m_StateSource = " + m_StateSource);
Console.WriteLine(" m_SuspendCount = " + m_SuspendCount);
Console.WriteLine(" m_SleepUntil = " + m_SleepUntil);
Console.WriteLine(" m_IState = " + m_IState.ToString());
Console.WriteLine(" m_StateCode = " + GetStateName(stateCode));
Console.WriteLine(" eventCode = " + eventCode.ToString());
Console.WriteLine(" m_LastRanAt = " + m_LastRanAt.ToString());
Console.WriteLine(" heapUsed/Limit = " + xmrHeapUsed() + "/" + heapLimit);
Console.WriteLine(" m_InstEHEvent = " + m_InstEHEvent.ToString());
Console.WriteLine(" m_InstEHSlice = " + m_InstEHSlice.ToString());
}
}
// Called by 'xmr ls' console command
// to dump this script's state to console
public string RunTestLs(bool flagFull)
{
if(flagFull)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine(m_DescName);
sb.AppendLine(" m_LocalID = " + m_LocalID);
sb.AppendLine(" m_ItemID = " + m_ItemID + " (.state file)");
sb.AppendLine(" m_Item.AssetID = " + m_Item.AssetID);
sb.AppendLine(" m_Part.WorldPosition = " + m_Part.GetWorldPosition());
sb.AppendLine(" m_ScriptObjCodeKey = " + m_ScriptObjCodeKey + " (source text)");
sb.AppendLine(" m_StartParam = " + m_StartParam);
sb.AppendLine(" m_PostOnRez = " + m_PostOnRez);
sb.AppendLine(" m_StateSource = " + m_StateSource);
sb.AppendLine(" m_SuspendCount = " + m_SuspendCount);
sb.AppendLine(" m_SleepUntil = " + m_SleepUntil);
sb.AppendLine(" m_SleepEvMask1 = 0x" + m_SleepEventMask1.ToString("X"));
sb.AppendLine(" m_SleepEvMask2 = 0x" + m_SleepEventMask2.ToString("X"));
sb.AppendLine(" m_IState = " + m_IState.ToString());
sb.AppendLine(" m_StateCode = " + GetStateName(stateCode));
sb.AppendLine(" eventCode = " + eventCode.ToString());
sb.AppendLine(" m_LastRanAt = " + m_LastRanAt.ToString());
sb.AppendLine(" m_RunOnePhase = " + m_RunOnePhase);
sb.AppendLine(" suspOnCkRunHold = " + suspendOnCheckRunHold);
sb.AppendLine(" suspOnCkRunTemp = " + suspendOnCheckRunTemp);
sb.AppendLine(" m_CheckRunPhase = " + m_CheckRunPhase);
sb.AppendLine(" heapUsed/Limit = " + xmrHeapUsed() + "/" + heapLimit);
sb.AppendLine(" m_InstEHEvent = " + m_InstEHEvent.ToString());
sb.AppendLine(" m_InstEHSlice = " + m_InstEHSlice.ToString());
sb.AppendLine(" m_CPUTime = " + m_CPUTime);
sb.AppendLine(" callMode = " + callMode);
lock(m_QueueLock)
{
sb.AppendLine(" m_Running = " + m_Running);
foreach(EventParams evt in m_EventQueue)
{
sb.AppendLine(" evt.EventName = " + evt.EventName);
}
}
return sb.ToString();
}
else
{
return String.Format("{0} {1} {2} {3} {4} {5}",
m_ItemID,
m_CPUTime.ToString("F3").PadLeft(9),
m_InstEHEvent.ToString().PadLeft(9),
m_IState.ToString().PadRight(10),
m_Part.GetWorldPosition().ToString().PadRight(32),
m_DescName);
}
}
/**
* @brief For a given stateCode, get a mask of the low 32 event codes
* that the state has handlers defined for.
*/
public int GetStateEventFlags(int stateCode)
{
if((stateCode < 0) ||
(stateCode >= m_ObjCode.scriptEventHandlerTable.GetLength(0)))
{
return 0;
}
int code = 0;
for(int i = 0; i < 32; i++)
{
if(m_ObjCode.scriptEventHandlerTable[stateCode, i] != null)
{
code |= 1 << i;
}
}
return code;
}
/**
* @brief Get the .state file name.
*/
public static string GetStateFileName(string scriptBasePath, UUID itemID)
{
return GetScriptFileName(scriptBasePath, itemID.ToString() + ".state");
}
public string GetScriptFileName(string filename)
{
return GetScriptFileName(m_ScriptBasePath, filename);
}
public static string GetScriptFileName(string scriptBasePath, string filename)
{
// Get old path, ie, all files lumped in a single huge directory.
string oldPath = Path.Combine(scriptBasePath, filename);
// Get new path, ie, files split up based on first 2 chars of name.
// string subdir = filename.Substring (0, 2);
// filename = filename.Substring (2);
string subdir = filename.Substring(0, 1);
filename = filename.Substring(1);
scriptBasePath = Path.Combine(scriptBasePath, subdir);
Directory.CreateDirectory(scriptBasePath);
string newPath = Path.Combine(scriptBasePath, filename);
// If file exists only in old location, move to new location.
// If file exists in both locations, delete old location.
if(File.Exists(oldPath))
{
if(File.Exists(newPath))
{
File.Delete(oldPath);
}
else
{
File.Move(oldPath, newPath);
}
}
// Always return new location.
return newPath;
}
/**
* @brief Decode state code (int) to state name (string).
*/
public string GetStateName(int stateCode)
{
try
{
return m_ObjCode.stateNames[stateCode];
}
catch
{
return stateCode.ToString();
}
}
/**
* @brief various gets & sets.
*/
public int StartParam
{
get
{
return m_StartParam;
}
set
{
m_StartParam = value;
}
}
public double MinEventDelay
{
get
{
return m_minEventDelay;
}
set
{
if (value > 0.001)
m_minEventDelay = value;
else
m_minEventDelay = 0.0;
m_nextEventTime = 0.0; // reset it
}
}
public SceneObjectPart SceneObject
{
get
{
return m_Part;
}
}
public DetectParams[] DetectParams
{
get
{
return m_DetectParams;
}
set
{
m_DetectParams = value;
}
}
public UUID ItemID
{
get
{
return m_ItemID;
}
}
public UUID AssetID
{
get
{
return m_Item.AssetID;
}
}
public bool Running
{
get
{
return m_Running;
}
set
{
lock(m_QueueLock)
{
m_Running = value;
if(!value)
{
EmptyEventQueues();
}
}
}
}
/**
* @brief Empty out the event queues.
* Assumes caller has the m_QueueLock locked.
*/
public void EmptyEventQueues()
{
m_EventQueue.Clear();
for(int i = m_EventCounts.Length; --i >= 0;)
m_EventCounts[i] = 0;
}
/**
* @brief Convert an LSL vector to an Openmetaverse vector.
*/
public static OpenMetaverse.Vector3 LSLVec2OMVec(LSL_Vector lslVec)
{
return new OpenMetaverse.Vector3((float)lslVec.x, (float)lslVec.y, (float)lslVec.z);
}
/**
* @brief Extract an integer from an element of an LSL_List.
*/
public static int ListInt(object element)
{
if(element is LSL_Integer)
{
return (int)(LSL_Integer)element;
}
return (int)element;
}
/**
* @brief Extract a string from an element of an LSL_List.
*/
public static string ListStr(object element)
{
if(element is LSL_String)
{
return (string)(LSL_String)element;
}
return (string)element;
}
}
}