201 lines
7.4 KiB
C#
201 lines
7.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.PresenceService
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{
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public class PresenceService : PresenceServiceBase, IPresenceService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected bool m_allowDuplicatePresences = false;
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public PresenceService(IConfigSource config)
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: base(config)
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{
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m_log.Debug("[PRESENCE SERVICE]: Starting presence service");
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IConfig presenceConfig = config.Configs["PresenceService"];
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if (presenceConfig != null)
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{
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m_allowDuplicatePresences = presenceConfig.GetBoolean("AllowDuplicatePresences", m_allowDuplicatePresences);
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}
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}
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public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
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{
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PresenceData prevUser = GetUser(userID);
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if (!m_allowDuplicatePresences && (prevUser != null))
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m_Database.Delete("UserID", userID.ToString());
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PresenceData data = new PresenceData();
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data.UserID = userID;
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data.RegionID = UUID.Zero;
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data.SessionID = sessionID;
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data.Data = new Dictionary<string, string>();
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data.Data["SecureSessionID"] = secureSessionID.ToString();
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m_Database.Store(data);
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string prevUserStr = "";
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if (prevUser != null)
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prevUserStr = string.Format(". This user was already logged-in: session {0}, region {1}", prevUser.SessionID, prevUser.RegionID);
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m_log.DebugFormat("[PRESENCE SERVICE]: LoginAgent: session {0}, user {1}, region {2}, secure session {3}{4}",
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data.SessionID, data.UserID, data.RegionID, secureSessionID, prevUserStr);
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return true;
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}
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public bool LogoutAgent(UUID sessionID)
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{
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PresenceInfo presence = GetAgent(sessionID);
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m_log.DebugFormat("[PRESENCE SERVICE]: LogoutAgent: session {0}, user {1}, region {2}",
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sessionID,
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(presence == null) ? null : presence.UserID,
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(presence == null) ? null : presence.RegionID.ToString());
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return m_Database.Delete("SessionID", sessionID.ToString());
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}
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public bool LogoutRegionAgents(UUID regionID)
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{
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PresenceData[] prevSessions = GetRegionAgents(regionID);
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if ((prevSessions == null) || (prevSessions.Length == 0))
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return true;
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m_log.DebugFormat("[PRESENCE SERVICE]: Logout users in region {0}: {1}", regionID,
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string.Join(", ", Array.ConvertAll(prevSessions, session => session.UserID)));
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// There's a small chance that LogoutRegionAgents() will logout different users than the
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// list that was logged above, but it's unlikely and not worth dealing with.
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m_Database.LogoutRegionAgents(regionID);
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return true;
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}
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public bool ReportAgent(UUID sessionID, UUID regionID)
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{
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try
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{
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PresenceData presence = m_Database.Get(sessionID);
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bool success;
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if (presence == null)
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success = false;
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else
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success = m_Database.ReportAgent(sessionID, regionID);
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m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent{0}: session {1}, user {2}, region {3}. Previously: {4}",
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success ? "" : " failed",
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sessionID, (presence == null) ? null : presence.UserID, regionID,
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(presence == null) ? "not logged-in" : "region " + presence.RegionID);
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return success;
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}
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catch (Exception e)
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{
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m_log.Debug(string.Format("[PRESENCE SERVICE]: ReportAgent for session {0} threw exception ", sessionID), e);
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return false;
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}
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}
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public PresenceInfo GetAgent(UUID sessionID)
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{
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PresenceInfo ret = new PresenceInfo();
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PresenceData data = m_Database.Get(sessionID);
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if (data == null)
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return null;
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ret.UserID = data.UserID;
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ret.RegionID = data.RegionID;
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return ret;
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}
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public PresenceInfo[] GetAgents(string[] userIDs)
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{
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List<PresenceInfo> info = new List<PresenceInfo>();
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foreach (string userIDStr in userIDs)
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{
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PresenceData[] data = m_Database.Get("UserID", userIDStr);
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foreach (PresenceData d in data)
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{
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PresenceInfo ret = new PresenceInfo();
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ret.UserID = d.UserID;
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ret.RegionID = d.RegionID;
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info.Add(ret);
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}
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// m_log.DebugFormat(
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// "[PRESENCE SERVICE]: GetAgents for {0} found {1} presences", userIDStr, data.Length);
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}
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return info.ToArray();
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}
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/// <summary>
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/// Return the user's Presence. This only really works well if !AllowDuplicatePresences, but that's the default.
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/// </summary>
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private PresenceData GetUser(string userID)
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{
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PresenceData[] data = m_Database.Get("UserID", userID);
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if (data.Length > 0)
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return data[0];
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else
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return null;
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}
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private PresenceData[] GetRegionAgents(UUID regionID)
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{
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return m_Database.Get("RegionID", regionID.ToString());
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}
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}
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} |