83 lines
3.4 KiB
C#
83 lines
3.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
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{
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public partial class LSL_BaseClass
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{
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//public MemoryStream LSLStack = new MemoryStream();
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public Stack<object> LSLStack = new Stack<object>();
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public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
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public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
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public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
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//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
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//public void AddFunction(String x)
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//{
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// FunctionList.Add(x);
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//}
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//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
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//public struct StackItemStruct
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//{
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// public LSO_Enums.Variable_Type_Codes ItemType;
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// public object Data;
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//}
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public UInt32 State = 0;
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public LSL_BuiltIn_Commands_Interface LSL_Builtins;
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public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
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{
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return LSL_Builtins;
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}
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public LSL_BaseClass()
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{
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}
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public virtual int OverrideMe()
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{
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return 0;
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}
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public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
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{
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LSL_Builtins = LSLBuiltins;
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Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
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}
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public void AddToStatic(UInt32 index, object obj)
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{
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Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
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StaticVariables.Add(index, obj);
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}
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}
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}
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