94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Servers
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{
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private OpenAsset_Main m_assetManager;
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private IAssetDataPlugin m_assetProvider;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="assetManager"></param>
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/// <param name="assetProvider"></param>
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public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
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: base("GET", "/assets")
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{
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m_log.Info("[REST]: In Get Request");
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// m_assetManager = assetManager;
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m_assetProvider = assetProvider;
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}
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public override byte[] Handle(string path, Stream request,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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string param = GetParam(path);
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byte[] result = new byte[] {};
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string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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UUID assetID = UUID.Zero;
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if (!UUID.TryParse(p[0], out assetID))
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{
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m_log.InfoFormat(
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"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
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return result;
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}
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddRequest();
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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if (asset != null)
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{
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xw.Formatting = Formatting.Indented;
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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//StreamReader sr = new StreamReader(ms);
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result = ms.GetBuffer();
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//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
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//are multiple messages in a second and that is usually (in my experience) meaning
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//the logging itself is slowing down the program. Leaving the unsuccesful message
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//as we need to know about that path.
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// m_log.InfoFormat(
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// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
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// assetID, asset.Name, result.Length);
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Array.Resize<byte>(ref result, (int) ms.Length);
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}
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else
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{
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if (StatsManager.AssetStats != null)
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StatsManager.AssetStats.AddNotFoundRequest();
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m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
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}
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}
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return result;
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}
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}
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} |