OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs

5407 lines
193 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Net;
using System.Threading;
using System.Xml;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using System.Text.RegularExpressions;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using PermissionMask = OpenSim.Framework.PermissionMask;
using OpenSim.Services.Connectors.Hypergrid;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
//////////////////////////////////////////////////////////////
//
// Level description
//
// None - Function is no threat at all. It doesn't constitute
// an threat to either users or the system and has no
// known side effects
//
// Nuisance - Abuse of this command can cause a nuisance to the
// region operator, such as log message spew
//
// VeryLow - Extreme levels ob abuse of this function can cause
// impaired functioning of the region, or very gullible
// users can be tricked into experiencing harmless effects
//
// Low - Intentional abuse can cause crashes or malfunction
// under certain circumstances, which can easily be rectified,
// or certain users can be tricked into certain situations
// in an avoidable manner.
//
// Moderate - Intentional abuse can cause denial of service and crashes
// with potential of data or state loss, or trusting users
// can be tricked into embarrassing or uncomfortable
// situationsa.
//
// High - Casual abuse can cause impaired functionality or temporary
// denial of service conditions. Intentional abuse can easily
// cause crashes with potential data loss, or can be used to
// trick experienced and cautious users into unwanted situations,
// or changes global data permanently and without undo ability
// Malicious scripting can allow theft of content
//
// VeryHigh - Even normal use may, depending on the number of instances,
// or frequency of use, result in severe service impairment
// or crash with loss of data, or can be used to cause
// unwanted or harmful effects on users without giving the
// user a means to avoid it.
//
// Severe - Even casual use is a danger to region stability, or function
// allows console or OS command execution, or function allows
// taking money without consent, or allows deletion or
// modification of user data, or allows the compromise of
// sensitive data by design.
class FunctionPerms
{
public List<UUID> AllowedCreators;
public List<UUID> AllowedOwners;
public List<string> AllowedOwnerClasses;
public FunctionPerms()
{
AllowedCreators = new List<UUID>();
AllowedOwners = new List<UUID>();
AllowedOwnerClasses = new List<string>();
}
}
[Serializable]
public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string GridInfoServiceConfigSectionName = "GridInfoService";
internal IScriptEngine m_ScriptEngine;
internal LSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
internal SceneObjectPart m_host;
internal TaskInventoryItem m_item;
internal bool m_OSFunctionsEnabled = false;
internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
internal bool m_debuggerSafe = true;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
protected IUrlModule m_UrlModule = null;
protected ISoundModule m_SoundModule = null;
internal IConfig m_osslconfig;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_osslconfig = m_ScriptEngine.ConfigSource.Configs["OSSL"];
if(m_osslconfig == null)
m_osslconfig = m_ScriptEngine.Config;
m_debuggerSafe = m_osslconfig.GetBoolean("DebuggerSafe", m_debuggerSafe);
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
if (m_osslconfig.GetBoolean("AllowOSFunctions", false))
{
m_OSFunctionsEnabled = true;
// m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED");
}
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
string risk = m_osslconfig.GetString("OSFunctionThreatLevel", "VeryLow");
switch (risk)
{
case "NoAccess":
m_MaxThreatLevel = ThreatLevel.NoAccess;
break;
case "None":
m_MaxThreatLevel = ThreatLevel.None;
break;
case "VeryLow":
m_MaxThreatLevel = ThreatLevel.VeryLow;
break;
case "Low":
m_MaxThreatLevel = ThreatLevel.Low;
break;
case "Moderate":
m_MaxThreatLevel = ThreatLevel.Moderate;
break;
case "High":
m_MaxThreatLevel = ThreatLevel.High;
break;
case "VeryHigh":
m_MaxThreatLevel = ThreatLevel.VeryHigh;
break;
case "Severe":
m_MaxThreatLevel = ThreatLevel.Severe;
break;
default:
break;
}
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
internal void OSSLError(string msg)
{
if (m_debuggerSafe)
{
OSSLShoutError(msg);
}
else
{
throw new ScriptException("OSSL Runtime Error: " + msg);
}
}
/// <summary>
/// Initialize the LSL interface.
/// </summary>
/// <remarks>
/// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
/// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
/// ScriptInstance.
/// </remarks>
private void InitLSL()
{
if (m_LSL_Api != null)
return;
m_LSL_Api = (LSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL");
}
//
//Dumps an error message on the debug console.
//
internal void OSSLShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if(wComm != null)
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
// for safe funtions always active
public void CheckThreatLevel()
{
m_host.AddScriptLPS(1);
if (!m_OSFunctionsEnabled)
OSSLError("permission denied. All OS functions are disabled."); // throws
}
// Returns if the function is allowed. Throws a script exception if not allowed.
public void CheckThreatLevel(ThreatLevel level, string function)
{
m_host.AddScriptLPS(1);
if (!m_OSFunctionsEnabled)
OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
string reasonWhyNot = CheckThreatLevelTest(level, function);
if (!String.IsNullOrEmpty(reasonWhyNot))
{
OSSLError(reasonWhyNot);
}
}
// Check to see if function is allowed. Returns an empty string if function permitted
// or a string explaining why this function can't be used.
private string CheckThreatLevelTest(ThreatLevel level, string function)
{
if (!m_FunctionPerms.ContainsKey(function))
{
FunctionPerms perms = new FunctionPerms();
m_FunctionPerms[function] = perms;
string ownerPerm = m_osslconfig.GetString("Allow_" + function, "");
string creatorPerm = m_osslconfig.GetString("Creators_" + function, "");
if (ownerPerm == "" && creatorPerm == "")
{
// Default behavior
perms.AllowedOwners = null;
perms.AllowedCreators = null;
perms.AllowedOwnerClasses = null;
}
else
{
bool allowed;
if (bool.TryParse(ownerPerm, out allowed))
{
// Boolean given
if (allowed)
{
// Allow globally
perms.AllowedOwners.Add(UUID.Zero);
}
}
else
{
string[] ids = ownerPerm.Split(new char[] {','});
foreach (string id in ids)
{
string current = id.Trim();
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD" || current.ToUpper() == "GOD")
{
if (!perms.AllowedOwnerClasses.Contains(current))
perms.AllowedOwnerClasses.Add(current.ToUpper());
}
else
{
UUID uuid;
if (UUID.TryParse(current, out uuid))
{
if (uuid != UUID.Zero)
perms.AllowedOwners.Add(uuid);
}
}
}
ids = creatorPerm.Split(new char[] {','});
foreach (string id in ids)
{
string current = id.Trim();
UUID uuid;
if (UUID.TryParse(current, out uuid))
{
if (uuid != UUID.Zero)
perms.AllowedCreators.Add(uuid);
}
}
}
}
}
// If the list is null, then the value was true / undefined
// Threat level governs permissions in this case
//
// If the list is non-null, then it is a list of UUIDs allowed
// to use that particular function. False causes an empty
// list and therefore means "no one"
//
// To allow use by anyone, the list contains UUID.Zero
//
if (m_FunctionPerms[function].AllowedOwners == null)
{
// Allow / disallow by threat level
if (level > m_MaxThreatLevel)
return
String.Format(
"{0} permission denied. Allowed threat level is {1} but function threat level is {2}.",
function, m_MaxThreatLevel, level);
}
else
{
if (!m_FunctionPerms[function].AllowedOwners.Contains(UUID.Zero))
{
// Not anyone. Do detailed checks
if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID))
{
// prim owner is in the list of allowed owners
return String.Empty;
}
UUID ownerID = m_item.OwnerID;
//OSSL only may be used if object is in the same group as the parcel
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
{
return String.Empty;
}
}
//Only Parcelowners may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.OwnerID == ownerID)
{
return String.Empty;
}
}
//Only Estate Managers may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
{
//Only Estate Managers may use the function
if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
{
return String.Empty;
}
}
//Only regionowners may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER"))
{
if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
{
return String.Empty;
}
}
//Only grid gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
{
if (World.Permissions.IsGridGod(ownerID))
{
return String.Empty;
}
}
//Any god may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
{
if (World.Permissions.IsAdministrator(ownerID))
{
return String.Empty;
}
}
//Only active gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
{
ScenePresence sp = World.GetScenePresence(ownerID);
if (sp != null && !sp.IsDeleted && sp.IsGod)
{
return String.Empty;
}
}
if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
return(
String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
function));
if (m_item.CreatorID != ownerID)
{
if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
return String.Format("{0} permission denied. Script permissions error.", function);
}
}
}
return String.Empty;
}
internal void OSSLDeprecated(string function, string replacement)
{
OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement));
}
protected void ScriptSleep(int delay)
{
delay = (int)(delay * m_ScriptDelayFactor);
if (delay < 10)
return;
if(m_item != null)
m_ScriptEngine.SleepScript(m_item.ItemID, delay);
else
Thread.Sleep(delay);
}
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
private LSL_Integer SetTerrainHeight(int x, int y, double val)
{
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
{
World.Heightmap[x, y] = val;
return 1;
}
else
{
return 0;
}
}
public LSL_Float osGetTerrainHeight(int x, int y)
{
CheckThreatLevel();
return GetTerrainHeight(x, y);
}
public LSL_Float osTerrainGetHeight(int x, int y)
{
CheckThreatLevel();
OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight");
return GetTerrainHeight(x, y);
}
private LSL_Float GetTerrainHeight(int x, int y)
{
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
OSSLError("osGetTerrainHeight: Coordinate out of bounds");
return World.Heightmap[x, y];
}
public void osTerrainFlush()
{
CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
if (terrainModule != null) terrainModule.TaintTerrain();
}
public int osRegionRestart(double seconds)
{
// This is High here because region restart is not reliable
// it may result in the region staying down or becoming
// unstable. This should be changed to Low or VeryLow once
// The underlying functionality is fixed, since the security
// as such is sound
//
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
{
if (seconds < 15)
{
restartModule.AbortRestart("Region restart has been aborted\n");
return 1;
}
RegionRestart(seconds, String.Empty);
return 1;
}
else
{
return 0;
}
}
public int osRegionRestart(double seconds, string msg)
{
CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
{
if (seconds < 15)
{
restartModule.AbortRestart("Region restart has been aborted\n");
return 1;
}
RegionRestart(seconds, msg);
return 1;
}
else
{
return 0;
}
}
private void RegionRestart(double seconds, string msg)
{
IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
List<int> times = new List<int>();
while (seconds > 0)
{
times.Add((int)seconds);
if (seconds > 300)
seconds -= 120;
else if (seconds > 120)
seconds -= 60;
else if (seconds > 60)
seconds -= 30;
else
seconds -= 15;
}
if (msg == String.Empty)
restartModule.ScheduleRestart(UUID.Zero, "Region: " + World.RegionInfo.RegionName + " is about to restart.\n\nIf you stay here you will be logged out.\n\n\nTime remaining: {0}.\n", times.ToArray(), true);
else
restartModule.ScheduleRestart(UUID.Zero, msg + "\n\nTime remaining: {0}.\n", times.ToArray(), true);
}
public void osRegionNotice(string msg)
{
CheckThreatLevel(ThreatLevel.High, "osRegionNotice");
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
if (dm == null)
return;
if (!World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
return;
dm.SendGeneralAlert(msg + "\n");
}
public void osRegionNotice(LSL_Key agentID, string msg)
{
CheckThreatLevel(ThreatLevel.High, "osRegionNotice");
if (!World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false))
return;
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
if (dm == null)
return;
UUID avatarID;
if (!UUID.TryParse(agentID, out avatarID))
return;
ScenePresence sp = null;
if (!World.TryGetScenePresence(avatarID, out sp))
return;
if (sp == null || sp.IsChildAgent || sp.IsDeleted || sp.IsInTransit || sp.IsNPC)
return;
dm.SendAlertToUser(sp.ControllingClient, msg + "\n", false);
}
public void osSetRot(UUID target, Quaternion rotation)
{
// This function has no security. It can be used to destroy
// arbitrary builds the user would normally have no rights to
//
CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot");
if (World.Entities.ContainsKey(target))
{
EntityBase entity;
if (World.Entities.TryGetValue(target, out entity))
{
if (entity is SceneObjectGroup)
((SceneObjectGroup)entity).UpdateGroupRotationR(rotation);
else if (entity is ScenePresence)
((ScenePresence)entity).Rotation = rotation;
}
}
else
{
OSSLError("osSetRot: Invalid target");
}
}
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
int timer)
{
// This may be upgraded depending on the griefing or DOS
// potential, or guarded with a delay
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURL");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlend");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, true, (byte) alpha);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int disp, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
UUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, blend, disp, (byte) alpha, face);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer)
{
return osSetDynamicTextureDataFace(dynamicID, contentType, data, extraParams, timer, -1);
}
public string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams,
int timer, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureData");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, false, 3, 255, face);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlend");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, true, (byte) alpha);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face)
{
CheckThreatLevel(ThreatLevel.VeryLow , "osSetDynamicTextureDataBlendFace");
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
if (extraParams == String.Empty)
{
extraParams = "256";
}
UUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, blend, disp, (byte) alpha, face);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return UUID.Zero.ToString();
}
public bool osConsoleCommand(string command)
{
CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");
// For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
MainConsole.Instance.RunCommand(command);
return true;
}
return false;
}
public void osSetPrimFloatOnWater(int floatYN)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater");
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
}
private bool checkAllowAgentTPbyLandOwner(UUID agentId, Vector3 pos)
{
UUID hostOwner = m_host.OwnerID;
if(hostOwner == agentId)
return true;
if (m_item.PermsGranter == agentId)
{
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
return true;
}
ILandObject land = World.LandChannel.GetLandObject(pos);
if(land == null)
return true;
LandData landdata = land.LandData;
if(landdata == null)
return true;
if(landdata.OwnerID == hostOwner)
return true;
EstateSettings es = World.RegionInfo.EstateSettings;
if(es != null && es.IsEstateManagerOrOwner(hostOwner))
return true;
if(!landdata.IsGroupOwned)
return false;
UUID landGroup = landdata.GroupID;
if(landGroup == UUID.Zero)
return false;
if(landGroup == m_host.GroupID)
return true;
return false;
}
// Teleport functions
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
TeleportAgent(agent, regionName, position, lookat);
}
private void TeleportAgent(string agent, string regionName,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
if(String.IsNullOrEmpty(regionName))
regionName = World.RegionInfo.RegionName;
UUID agentId;
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
if(regionName == World.RegionInfo.RegionName)
{
// should be faster than going to threadpool
World.RequestTeleportLocation(presence.ControllingClient, regionName, position,
lookat, (uint)TPFlags.ViaLocation);
ScriptSleep(500);
}
else
{
// We will launch the teleport on a new thread so that when the script threads are terminated
// before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
Util.FireAndForget(
o => World.RequestTeleportLocation(
presence.ControllingClient, regionName, position,
lookat, (uint)TPFlags.ViaLocation),
null, "OSSL_Api.TeleportAgentByRegionCoords");
ScriptSleep(5000);
}
}
}
public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
TeleportAgent(agent, regionGridX, regionGridY, position, lookat);
}
private void TeleportAgent(string agent, int regionGridX, int regionGridY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
UUID agentId;
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
Util.FireAndForget(
o => World.RequestTeleportLocation(
presence.ControllingClient, regionHandle,
position, lookat, (uint)TPFlags.ViaLocation),
null, "OSSL_Api.TeleportAgentByRegionName");
ScriptSleep(5000);
}
}
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
UUID agentId;
if (UUID.TryParse(agent, out agentId))
{
ScenePresence presence = World.GetScenePresence(agentId);
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(!checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
lookat, (uint)TPFlags.ViaLocation);
ScriptSleep(500);
}
}
public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// Threat level None because this is what can already be done with the World Map in the viewer
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
}
public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat);
}
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
}
///<summary>
/// Allows a script IN the target prim to force an avatar to sit on it using normal methods
/// as if called by the client.
/// Silent fail if agent (or target if overloaded) not found.
/// Does work if passed key (or keys if overloaded).
/// </summary>
/// <param name="avatar"></param>
public void osForceOtherSit(string avatar)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
ForceSit(avatar, m_host.UUID);
}
/// <summary>
/// Overload method of osForceOtherSit(string avatar) to allow a script NOT in the target prim to force
/// an avatar to sit on the target prim using normal methods as if called by the client.
/// </summary>
/// <param name="avatar"></param>
/// <param name="target"></param>
public void osForceOtherSit(string avatar, string target)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
UUID targetID = new UUID(target);
ForceSit(avatar, targetID);
}
public void ForceSit(string avatar, UUID targetID)
{
UUID agentID;
if (!UUID.TryParse(avatar, out agentID))
return;
ScenePresence presence = World.GetScenePresence(agentID);
SceneObjectPart part = World.GetSceneObjectPart(targetID);
if (presence != null &&
part != null &&
part.SitTargetAvatar == UUID.Zero)
presence.HandleAgentRequestSit(presence.ControllingClient,
agentID,
targetID,
part.SitTargetPosition);
}
// Get a list of all the avatars/agents in the region
public LSL_List osGetAgents()
{
// threat level is None as we could get this information with an
// in-world script as well, just not as efficient
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
result.Add(new LSL_String(sp.Name));
});
return result;
}
public string osGetAgentIP(string agent)
{
CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
return "";
UUID avatarID = (UUID)agent;
if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
return target.ControllingClient.RemoteEndPoint.Address.ToString();
}
// fall through case, just return nothing
return "";
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
AvatarPlayAnimation(avatar, animation);
}
private void AvatarPlayAnimation(string avatar, string animation)
{
UUID avatarID;
if(!UUID.TryParse(avatar, out avatarID))
return;
ScenePresence target = World.GetScenePresence(avatarID);
if (target == null)
return;
UUID animID = UUID.Zero;
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Type == (int)AssetType.Animation)
{
if (inv.Value.Name == animation)
{
animID = inv.Value.AssetID;
break;
}
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.AddAnimation(animation, m_host.UUID);
else
target.Animator.AddAnimation(animID, m_host.UUID);
}
public void osAvatarStopAnimation(string avatar, string animation)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
AvatarStopAnimation(avatar, animation);
}
private void AvatarStopAnimation(string avatar, string animation)
{
UUID avatarID = (UUID)avatar;
// FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common
// method (though see that doesn't do the is animation check, which is probably a bug) and have both
// these functions call that common code. However, this does mean navigating the brain-dead requirement
// of calling InitLSL()
if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatarID];
if (target != null)
{
UUID animID;
if (!UUID.TryParse(animation, out animID))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
if (item != null && item.Type == (int)AssetType.Animation)
animID = item.AssetID;
else
animID = UUID.Zero;
}
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
else
target.Animator.RemoveAnimation(animID, true);
}
}
}
//Texture draw functions
public string osDrawResetTransform(string drawList)
{
CheckThreatLevel();
drawList += "ResetTransf;";
return drawList;
}
public string osDrawRotationTransform(string drawList, LSL_Float x)
{
CheckThreatLevel();
drawList += "RotTransf " + x + ";";
return drawList;
}
public string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
{
CheckThreatLevel();
drawList += "ScaleTransf " + x + "," + y + ";";
return drawList;
}
public string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y)
{
CheckThreatLevel();
drawList += "TransTransf " + x + "," + y + ";";
return drawList;
}
public string osMovePen(string drawList, int x, int y)
{
CheckThreatLevel();
drawList += "MoveTo " + x + "," + y + ";";
return drawList;
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
CheckThreatLevel();
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
return drawList;
}
public string osDrawLine(string drawList, int endX, int endY)
{
CheckThreatLevel();
drawList += "LineTo " + endX + "," + endY + "; ";
return drawList;
}
public string osDrawText(string drawList, string text)
{
CheckThreatLevel(ThreatLevel.None, "osDrawText");
drawList += "Text " + text + "; ";
return drawList;
}
public string osDrawEllipse(string drawList, int width, int height)
{
CheckThreatLevel();
drawList += "Ellipse " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledEllipse(string drawList, int width, int height)
{
CheckThreatLevel();
drawList += "FillEllipse " + width + "," + height + "; ";
return drawList;
}
public string osDrawRectangle(string drawList, int width, int height)
{
CheckThreatLevel();
drawList += "Rectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
CheckThreatLevel();
drawList += "FillRectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel();
if (x.Length != y.Length || x.Length < 3)
{
return "";
}
drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
for (int i = 1; i < x.Length; i++)
{
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
}
drawList += "; ";
return drawList;
}
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel();
if (x.Length != y.Length || x.Length < 3)
{
return "";
}
drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
for (int i = 1; i < x.Length; i++)
{
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
}
drawList += "; ";
return drawList;
}
public string osSetFontSize(string drawList, int fontSize)
{
CheckThreatLevel();
drawList += "FontSize "+ fontSize +"; ";
return drawList;
}
public string osSetFontName(string drawList, string fontName)
{
CheckThreatLevel();
drawList += "FontName "+ fontName +"; ";
return drawList;
}
public string osSetPenSize(string drawList, int penSize)
{
CheckThreatLevel();
drawList += "PenSize " + penSize + "; ";
return drawList;
}
public string osSetPenColor(string drawList, string color)
{
CheckThreatLevel();
drawList += "PenColor " + color + "; ";
return drawList;
}
// Deprecated
public string osSetPenColour(string drawList, string colour)
{
CheckThreatLevel();
OSSLDeprecated("osSetPenColour", "osSetPenColor");
drawList += "PenColour " + colour + "; ";
return drawList;
}
public string osSetPenCap(string drawList, string direction, string type)
{
CheckThreatLevel();
drawList += "PenCap " + direction + "," + type + "; ";
return drawList;
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
CheckThreatLevel();
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
return drawList;
}
public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
{
CheckThreatLevel();
LSL_Vector vec = new LSL_Vector(0,0,0);
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
double xSize, ySize;
textureManager.GetDrawStringSize(contentType, text, fontName, fontSize,
out xSize, out ySize);
vec.x = xSize;
vec.y = ySize;
}
return vec;
}
public void osSetStateEvents(int events)
{
// This function is a hack. There is no reason for it's existence
// anymore, since state events now work properly.
// It was probably added as a crutch or debugging aid, and
// should be removed
//
CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
m_host.SetScriptEvents(m_item.ItemID, events);
}
public void osSetRegionWaterHeight(double height)
{
CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
World.EventManager.TriggerRequestChangeWaterHeight((float)height);
}
/// <summary>
/// Changes the Region Sun Settings, then Triggers a Sun Update
/// </summary>
/// <param name="useEstateSun">True to use Estate Sun instead of Region Sun</param>
/// <param name="sunFixed">True to keep the sun stationary</param>
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
World.RegionInfo.RegionSettings.Save();
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
}
/// <summary>
/// Changes the Estate Sun Settings, then Triggers a Sun Update
/// </summary>
/// <param name="sunFixed">True to keep the sun stationary, false to use global time</param>
/// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
{
CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
while (sunHour > 24.0)
sunHour -= 24.0;
while (sunHour < 0)
sunHour += 24.0;
World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
World.RegionInfo.EstateSettings.SunPosition = sunHour;
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
World.EstateDataService.StoreEstateSettings(World.RegionInfo.EstateSettings);
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
}
/// <summary>
/// Return the current Sun Hour 0...24, with 0 being roughly sun-rise
/// </summary>
/// <returns></returns>
public double osGetCurrentSunHour()
{
CheckThreatLevel();
// Must adjust for the fact that Region Sun Settings are still LL offset
double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6;
// See if the sun module has registered itself, if so it's authoritative
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
sunHour = module.GetCurrentSunHour();
}
return sunHour;
}
public double osSunGetParam(string param)
{
CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
OSSLDeprecated("osSunGetParam", "osGetSunParam");
return GetSunParam(param);
}
public double osGetSunParam(string param)
{
CheckThreatLevel();
return GetSunParam(param);
}
private double GetSunParam(string param)
{
double value = 0.0;
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
value = module.GetSunParameter(param);
}
return value;
}
public void osSunSetParam(string param, double value)
{
CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
OSSLDeprecated("osSunSetParam", "osSetSunParam");
SetSunParam(param, value);
}
public void osSetSunParam(string param, double value)
{
CheckThreatLevel(ThreatLevel.None, "osSetSunParam");
SetSunParam(param, value);
}
private void SetSunParam(string param, double value)
{
ISunModule module = World.RequestModuleInterface<ISunModule>();
if (module != null)
{
module.SetSunParameter(param, value);
}
}
public string osWindActiveModelPluginName()
{
CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName");
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindActiveModelPluginName;
}
return String.Empty;
}
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
try
{
module.WindParamSet(plugin, param, (float)value);
}
catch (Exception) { }
}
}
public LSL_Float osGetWindParam(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindParamGet(plugin, param);
}
return 0.0f;
}
// Routines for creating and managing parcels programmatically
public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2)
{
CheckThreatLevel(ThreatLevel.High, "osParcelJoin");
int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID);
}
public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
{
CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide");
int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
World.LandChannel.Subdivide(startx,starty,endx,endy,m_host.OwnerID);
}
public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
{
const string functionName = "osParcelSetDetails";
CheckThreatLevel(ThreatLevel.High, functionName);
OSSLDeprecated(functionName, "osSetParcelDetails");
SetParcelDetails(pos, rules, functionName);
}
public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
{
const string functionName = "osSetParcelDetails";
CheckThreatLevel(ThreatLevel.High, functionName);
SetParcelDetails(pos, rules, functionName);
}
private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
{
// Get a reference to the land data and make sure the owner of the script
// can modify it
ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
if (startLandObject == null)
{
OSSLShoutError("There is no land at that location");
return;
}
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false))
{
OSSLShoutError("script owner does not have permission to modify the parcel");
return;
}
// Create a new land data object we can modify
LandData newLand = startLandObject.LandData.Copy();
UUID uuid;
EstateSettings es = World.RegionInfo.EstateSettings;
bool changed = false;
bool changedSeeAvs = false;
bool changedoverlay = false;
bool changedneedupdate = false;
// Process the rules, not sure what the impact would be of changing owner or group
for (int idx = 0; idx < rules.Length;)
{
int code = rules.GetLSLIntegerItem(idx++);
string arg = rules.GetLSLStringItem(idx++);
switch (code)
{
case ScriptBaseClass.PARCEL_DETAILS_NAME:
if(newLand.Name != arg)
{
newLand.Name = arg;
changed = true;
}
break;
case ScriptBaseClass.PARCEL_DETAILS_DESC:
if(newLand.Description != arg)
{
newLand.Description = arg;
changed = true;
}
break;
case ScriptBaseClass.PARCEL_DETAILS_OWNER:
if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
{
OSSLError("script owner does not have permission to modify the parcel owner");
}
else
{
if (UUID.TryParse(arg, out uuid))
{
if(newLand.OwnerID != uuid)
{
changed = true;
newLand.OwnerID = uuid;
newLand.GroupID = UUID.Zero;
}
}
}
break;
case ScriptBaseClass.PARCEL_DETAILS_GROUP:
if(m_host.OwnerID == newLand.OwnerID || es == null || es.IsEstateManagerOrOwner(m_host.OwnerID))
{
if (UUID.TryParse(arg, out uuid))
{
if(newLand.GroupID != uuid)
{
if(uuid == UUID.Zero)
{
changed = true;
newLand.GroupID = uuid;
}
else
{
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
GroupMembershipData member = null;
if (groupsModule != null)
member = groupsModule.GetMembershipData(uuid, newLand.OwnerID);
if (member == null)
OSSLError(string.Format("land owner is not member of the new group for parcel"));
else
{
changed = true;
newLand.GroupID = uuid;
}
}
}
}
}
else
{
OSSLError("script owner does not have permission to modify the parcel group");
}
break;
case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE:
if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
{
OSSLError("script owner does not have permission to modify the parcel CLAIM DATE");
}
else
{
int date = Convert.ToInt32(arg);
if (date == 0)
date = Util.UnixTimeSinceEpoch();
if(newLand.ClaimDate != date)
{
changed = true;
newLand.ClaimDate = date;
}
}
break;
case ScriptBaseClass.PARCEL_DETAILS_SEE_AVATARS:
bool newavs = (Convert.ToInt32(arg) != 0);
if(newLand.SeeAVs != newavs)
{
changed = true;
changedSeeAvs = true;
changedoverlay = true;
changedneedupdate = true;
newLand.SeeAVs = newavs;
}
break;
case ScriptBaseClass.PARCEL_DETAILS_ANY_AVATAR_SOUNDS:
bool newavsounds = (Convert.ToInt32(arg) != 0);
if(newLand.AnyAVSounds != newavsounds)
{
changed = true;
newLand.AnyAVSounds = newavsounds;
}
break;
case ScriptBaseClass.PARCEL_DETAILS_GROUP_SOUNDS:
bool newgrpsounds = (Convert.ToInt32(arg) != 0);
if(newLand.GroupAVSounds != newgrpsounds)
{
changed = true;
newLand.GroupAVSounds = newgrpsounds;
}
break;
}
}
if(changed)
{
World.LandChannel.UpdateLandObject(newLand.LocalID, newLand);
if(changedneedupdate)
{
UUID parcelID= newLand.GlobalID;
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
{
if (avatar == null || avatar.IsDeleted || avatar.IsInTransit)
return;
if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
avatar.currentParcelUUID = parcelID; // force parcel flags review
if(avatar.ControllingClient == null)
return;
// this will be needed for some things like damage etc
// if(avatar.currentParcelUUID == parcelID)
// startLandObject.SendLandUpdateToClient(avatar.ControllingClient);
if(changedoverlay && !avatar.IsNPC)
World.LandChannel.SendParcelsOverlay(avatar.ControllingClient);
});
}
}
}
public void osSetParcelMediaURL(string url)
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.OwnerID != m_host.OwnerID)
return;
land.SetMediaUrl(url);
}
public void osSetParcelSIPAddress(string SIPAddress)
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
if (land.LandData.OwnerID != m_host.OwnerID)
{
OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
return;
}
// get the voice module
IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
if (voiceModule != null)
voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
else
OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
}
public string osGetScriptEngineName()
{
// This gets a "high" because knowing the engine may be used
// to exploit engine-specific bugs or induce usage patterns
// that trigger engine-specific failures.
// Besides, public grid users aren't supposed to know.
//
CheckThreatLevel(ThreatLevel.High, "osGetScriptEngineName");
int scriptEngineNameIndex = 0;
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
{
// parse off the "ScriptEngine."
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
}
else
{
return String.Empty;
}
}
public LSL_Integer osCheckODE()
{
CheckThreatLevel();
LSL_Integer ret = 0; // false
if (m_ScriptEngine.World.PhysicsScene != null)
{
string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType;
if (physEngine == "OpenDynamicsEngine")
{
ret = 1; // true
}
}
return ret;
}
public string osGetPhysicsEngineType()
{
// High because it can be used to target attacks to known weaknesses
// This would allow a new class of griefer scripts that don't even
// require their user to know what they are doing (see script
// kiddie)
// Because it would be nice if scripts didn't blow up if the information
// about the physics engine, this function returns an empty string if
// the user does not have permission to see it. This as opposed to
// throwing an exception.
m_host.AddScriptLPS(1);
string ret = String.Empty;
if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
{
if (m_ScriptEngine.World.PhysicsScene != null)
{
ret = m_ScriptEngine.World.PhysicsScene.EngineType;
// An old physics engine might have an uninitialized engine type
if (ret == null)
ret = "unknown";
}
}
return ret;
}
public string osGetPhysicsEngineName()
{
CheckThreatLevel();
string ret = "NoEngine";
if (m_ScriptEngine.World.PhysicsScene != null)
{
ret = m_ScriptEngine.World.PhysicsScene.EngineName;
// An old physics engine might have an uninitialized engine type
if (ret == null)
ret = "UnknownEngine";
}
return ret;
}
public string osGetSimulatorVersion()
{
// High because it can be used to target attacks to known weaknesses
// This would allow a new class of griefer scripts that don't even
// require their user to know what they are doing (see script
// kiddie)
//
CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
return m_ScriptEngine.World.GetSimulatorVersion();
}
private Hashtable osdToHashtable(OSDMap map)
{
Hashtable result = new Hashtable();
foreach (KeyValuePair<string, OSD> item in map) {
result.Add(item.Key, osdToObject(item.Value));
}
return result;
}
private ArrayList osdToArray(OSDArray list)
{
ArrayList result = new ArrayList();
foreach ( OSD item in list ) {
result.Add(osdToObject(item));
}
return result;
}
private Object osdToObject(OSD decoded)
{
if ( decoded is OSDString ) {
return (string) decoded.AsString();
} else if ( decoded is OSDInteger ) {
return (int) decoded.AsInteger();
} else if ( decoded is OSDReal ) {
return (float) decoded.AsReal();
} else if ( decoded is OSDBoolean ) {
return (bool) decoded.AsBoolean();
} else if ( decoded is OSDMap ) {
return osdToHashtable((OSDMap) decoded);
} else if ( decoded is OSDArray ) {
return osdToArray((OSDArray) decoded);
} else {
return null;
}
}
public Object osParseJSONNew(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
try
{
OSD decoded = OSDParser.DeserializeJson(JSON);
return osdToObject(decoded);
}
catch(Exception e)
{
OSSLError("osParseJSONNew: Problems decoding JSON string " + JSON + " : " + e.Message) ;
return null;
}
}
public Hashtable osParseJSON(string JSON)
{
CheckThreatLevel(ThreatLevel.None, "osParseJSON");
Object decoded = osParseJSONNew(JSON);
if ( decoded is Hashtable ) {
return (Hashtable) decoded;
} else if ( decoded is ArrayList ) {
ArrayList decoded_list = (ArrayList) decoded;
Hashtable fakearray = new Hashtable();
int i = 0;
for ( i = 0; i < decoded_list.Count ; i++ ) {
fakearray.Add(i, decoded_list[i]);
}
return fakearray;
} else {
OSSLError("osParseJSON: unable to parse JSON string " + JSON);
return null;
}
}
/// <summary>
/// Send a message to to object identified by the given UUID
/// </summary>
/// <remarks>
/// A script in the object must implement the dataserver function
/// the dataserver function is passed the ID of the calling function and a string message
/// </remarks>
/// <param name="objectUUID"></param>
/// <param name="message"></param>
public void osMessageObject(LSL_Key objectUUID, string message)
{
CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
UUID objUUID;
if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
{
OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs");
return;
}
MessageObject(objUUID, message);
}
private void MessageObject(UUID objUUID, string message)
{
object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead.
{
OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene.");
return;
}
m_ScriptEngine.PostObjectEvent(
sceneOP.LocalId, new EventParams(
"dataserver", resobj, new DetectParams[0]));
}
/// <summary>
/// Similar to llDie but given an object UUID
/// </summary>
/// <param name="objectUUID"></param>
public void osDie(LSL_Key objectUUID)
{
// CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
// if this is restricted to objects rezzed by this host level can be reduced
CheckThreatLevel(ThreatLevel.Low, "osDie");
UUID objUUID;
if (!UUID.TryParse(objectUUID, out objUUID))
{
OSSLShoutError("osDie() cannot delete objects with invalid UUIDs");
return;
}
InitLSL();
// harakiri check
if(objUUID == UUID.Zero)
{
if (!m_host.ParentGroup.IsAttachment)
m_LSL_Api.llDie();
return;
}
SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID);
if (sceneOG == null || sceneOG.IsDeleted)
return;
if(sceneOG.IsAttachment)
return;
if (sceneOG.OwnerID != m_host.OwnerID)
return;
// harakiri check
if(sceneOG.UUID == m_host.ParentGroup.UUID)
{
m_LSL_Api.llDie();
return;
}
// restrict to objects rezzed by host
if(sceneOG.RezzerID == m_host.ParentGroup.UUID)
World.DeleteSceneObject(sceneOG, false);
}
/// <summary>
/// Write a notecard directly to the prim's inventory.
/// </summary>
/// <remarks>
/// This needs ThreatLevel high. It is an excellent griefer tool,
/// In a loop, it can cause asset bloat and DOS levels of asset
/// writes.
/// </remarks>
/// <param name="notecardName">The name of the notecard to write.</param>
/// <param name="contents">The contents of the notecard.</param>
public void osMakeNotecard(string notecardName, LSL_Types.list contents)
{
CheckThreatLevel(ThreatLevel.High, "osMakeNotecard");
StringBuilder notecardData = new StringBuilder();
for (int i = 0; i < contents.Length; i++)
notecardData.Append((string)(contents.GetLSLStringItem(i) + "\n"));
SaveNotecard(notecardName, "Script generated notecard", notecardData.ToString(), false);
}
/// <summary>
/// Save a notecard to prim inventory.
/// </summary>
/// <param name="name"></param>
/// <param name="description">Description of notecard</param>
/// <param name="notecardData"></param>
/// <param name="forceSameName">
/// If true, then if an item exists with the same name, it is replaced.
/// If false, then a new item is created witha slightly different name (e.g. name 1)
/// </param>
/// <returns>Prim inventory item created.</returns>
protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName)
{
// Create new asset
AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
asset.Description = description;
byte[] a;
byte[] b;
byte[] c;
b = Util.UTF8.GetBytes(data);
a = Util.UTF8.GetBytes(
"Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " + b.Length.ToString() + "\n");
c = Util.UTF8.GetBytes("}");
byte[] d = new byte[a.Length + b.Length + c.Length];
Buffer.BlockCopy(a, 0, d, 0, a.Length);
Buffer.BlockCopy(b, 0, d, a.Length, b.Length);
Buffer.BlockCopy(c, 0, d, a.Length + b.Length, c.Length);
asset.Data = d;
World.AssetService.Store(asset);
// Create Task Entry
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ResetIDs(m_host.UUID);
taskItem.ParentID = m_host.UUID;
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
taskItem.Name = name;
taskItem.Description = description;
taskItem.Type = (int)AssetType.Notecard;
taskItem.InvType = (int)InventoryType.Notecard;
taskItem.OwnerID = m_host.OwnerID;
taskItem.CreatorID = m_host.OwnerID;
taskItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
taskItem.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
taskItem.EveryonePermissions = 0;
taskItem.NextPermissions = (uint)PermissionMask.All;
taskItem.GroupID = m_host.GroupID;
taskItem.GroupPermissions = 0;
taskItem.Flags = 0;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
taskItem.AssetID = asset.FullID;
if (forceSameName)
m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
else
m_host.Inventory.AddInventoryItem(taskItem, false);
m_host.ParentGroup.InvalidateDeepEffectivePerms();
return taskItem;
}
/// <summary>
/// Load the notecard data found at the given prim inventory item name or asset uuid.
/// </summary>
/// <param name="notecardNameOrUuid"></param>
/// <returns>The text loaded. Null if no notecard was found.</returns>
protected string LoadNotecard(string notecardNameOrUuid)
{
UUID assetID = CacheNotecard(notecardNameOrUuid);
if (assetID != UUID.Zero)
{
StringBuilder notecardData = new StringBuilder();
for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
{
string line = NotecardCache.GetLine(assetID, count) + "\n";
// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
notecardData.Append(line);
}
return notecardData.ToString();
}
return null;
}
/// <summary>
/// Cache a notecard's contents.
/// </summary>
/// <param name="notecardNameOrUuid"></param>
/// <returns>
/// The asset id of the notecard, which is used for retrieving the cached data.
/// UUID.Zero if no asset could be found.
/// </returns>
protected UUID CacheNotecard(string notecardNameOrUuid)
{
UUID assetID = UUID.Zero;
bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
if (!notecardNameIsUUID)
{
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
}
if (assetID == UUID.Zero)
return UUID.Zero;
if (!NotecardCache.IsCached(assetID))
{
AssetBase a = World.AssetService.Get(assetID.ToString());
if (a == null)
{
// Whoops, it's still possible here that the notecard name was properly
// formatted like a UUID but isn't an asset UUID so lets look it up by name after all
assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
if (assetID == UUID.Zero)
return UUID.Zero;
if (!NotecardCache.IsCached(assetID))
{
a = World.AssetService.Get(assetID.ToString());
if (a == null)
{
return UUID.Zero;
}
}
}
NotecardCache.Cache(assetID, a.Data);
};
return assetID;
}
protected UUID SearchTaskInventoryForAssetId(string name)
{
UUID assetId = UUID.Zero;
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
{
assetId = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return assetId;
}
/// <summary>
/// Directly get an entire notecard at once.
/// </summary>
/// <remarks>
/// Instead of using the LSL Dataserver event to pull notecard data
/// this will simply read the entire notecard and return its data as a string.
///
/// Warning - due to the synchronous method this function uses to fetch assets, its use
/// may be dangerous and unreliable while running in grid mode.
/// </remarks>
/// <param name="name">Name of the notecard or its asset id</param>
/// <param name="line">The line number to read. The first line is line 0</param>
/// <returns>Notecard line</returns>
public string osGetNotecardLine(string name, int line)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecardLine");
UUID assetID = CacheNotecard(name);
if (assetID == UUID.Zero)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
return NotecardCache.GetLine(assetID, line);
}
/// <summary>
/// Get an entire notecard at once.
/// </summary>
/// <remarks>
/// Instead of using the LSL Dataserver event to pull notecard data line by line,
/// this will simply read the entire notecard and return its data as a string.
///
/// Warning - due to the synchronous method this function uses to fetch assets, its use
/// may be dangerous and unreliable while running in grid mode.
/// </remarks>
/// <param name="name">Name of the notecard or its asset id</param>
/// <returns>Notecard text</returns>
public string osGetNotecard(string name)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecard");
string text = LoadNotecard(name);
if (text == null)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return "ERROR!";
}
else
{
return text;
}
}
/// <summary>
/// Get the number of lines in the given notecard.
/// </summary>
/// <remarks>
/// Instead of using the LSL Dataserver event to pull notecard data,
/// this will simply read the number of note card lines and return this data as an integer.
///
/// Warning - due to the synchronous method this function uses to fetch assets, its use
/// may be dangerous and unreliable while running in grid mode.
/// </remarks>
/// <param name="name">Name of the notecard or its asset id</param>
/// <returns></returns>
public int osGetNumberOfNotecardLines(string name)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNumberOfNotecardLines");
UUID assetID = CacheNotecard(name);
if (assetID == UUID.Zero)
{
OSSLShoutError("Notecard '" + name + "' could not be found.");
return -1;
}
return NotecardCache.GetLines(assetID);
}
public string osAvatarName2Key(string firstname, string lastname)
{
CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
IUserManagement userManager = World.RequestModuleInterface<IUserManagement>();
if (userManager == null)
{
OSSLShoutError("osAvatarName2Key: UserManagement module not available");
return string.Empty;
}
// Check local grid
UUID userID = userManager.GetUserIdByName(firstname, lastname);
if (userID != UUID.Zero)
return userID.ToString();
// HG ?
string realFirstName;
string realLastName;
string serverURI;
if (Util.ParseForeignAvatarName(firstname, lastname, out realFirstName, out realLastName, out serverURI))
{
try
{
UserAgentServiceConnector userConnection = new UserAgentServiceConnector(serverURI, true);
if (userConnection != null)
{
userID = userConnection.GetUUID(realFirstName, realLastName);
if (userID != UUID.Zero)
{
userManager.AddUser(userID, realFirstName, realLastName, serverURI);
return userID.ToString();
}
}
}
catch (Exception /*e*/)
{
// m_log.Warn("[osAvatarName2Key] UserAgentServiceConnector - Unable to connect to destination grid ", e);
}
}
return UUID.Zero.ToString();
}
public string osKey2Name(string id)
{
CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
UUID key = new UUID();
if (UUID.TryParse(id, out key))
{
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
if (account != null)
return account.Name;
if (m_ScriptEngine.World.GridUserService != null)
{
GridUserInfo uInfo = m_ScriptEngine.World.GridUserService.GetGridUserInfo(key.ToString());
if (uInfo != null)
{
UUID userUUID; String gridURL; String firstName; String lastName; String tmp;
if (Util.ParseUniversalUserIdentifier(uInfo.UserID, out userUUID, out gridURL, out firstName, out lastName, out tmp))
{
string grid = new Uri(gridURL).Authority;
return firstName + "." + lastName + " @" + grid;
}
}
}
}
return "";
}
private enum InfoType
{
Nick,
Name,
Login,
Home,
Custom
};
private string GridUserInfo(InfoType type)
{
return GridUserInfo(type, "");
}
private string GridUserInfo(InfoType type, string key)
{
string retval = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
string url = null;
IConfig gridInfoConfig = config.Configs["GridInfo"];
if (gridInfoConfig != null)
url = gridInfoConfig.GetString("GridInfoURI", String.Empty);
if (String.IsNullOrEmpty(url))
return "Configuration Error!";
string verb ="/json_grid_info";
OSDMap json = new OSDMap();
OSDMap info = WebUtil.GetFromService(String.Format("{0}{1}",url,verb), 3000);
if (info["Success"] != true)
return "Get GridInfo Failed!";
json = (OSDMap)OSDParser.DeserializeJson(info["_RawResult"].AsString());
switch (type)
{
case InfoType.Nick:
retval = json["gridnick"];
break;
case InfoType.Name:
retval = json["gridname"];
break;
case InfoType.Login:
retval = json["login"];
break;
case InfoType.Home:
retval = json["home"];
break;
case InfoType.Custom:
retval = json[key];
break;
default:
retval = "error";
break;
}
return retval;
}
/// <summary>
/// Get the nickname of this grid, as set in the [GridInfo] config section.
/// </summary>
/// <remarks>
/// Threat level is Moderate because intentional abuse, for instance
/// scripts that are written to be malicious only on one grid,
/// for instance in a HG scenario, are a distinct possibility.
/// </remarks>
/// <returns></returns>
public string osGetGridNick()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridNick");
string nick = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs[GridInfoServiceConfigSectionName] != null)
nick = config.Configs[GridInfoServiceConfigSectionName].GetString("gridnick", nick);
if (String.IsNullOrEmpty(nick))
nick = GridUserInfo(InfoType.Nick);
return nick;
}
public string osGetGridName()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridName");
string name = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs[GridInfoServiceConfigSectionName] != null)
name = config.Configs[GridInfoServiceConfigSectionName].GetString("gridname", name);
if (String.IsNullOrEmpty(name))
name = GridUserInfo(InfoType.Name);
return name;
}
public string osGetGridLoginURI()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI");
string loginURI = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs[GridInfoServiceConfigSectionName] != null)
loginURI = config.Configs[GridInfoServiceConfigSectionName].GetString("login", loginURI);
if (String.IsNullOrEmpty(loginURI))
loginURI = GridUserInfo(InfoType.Login);
return loginURI;
}
public string osGetGridHomeURI()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI");
IConfigSource config = m_ScriptEngine.ConfigSource;
string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
new string[] { "Startup", "Hypergrid" }, String.Empty);
if (!string.IsNullOrEmpty(HomeURI))
return HomeURI;
// Legacy. Remove soon!
if (config.Configs["LoginService"] != null)
HomeURI = config.Configs["LoginService"].GetString("SRV_HomeURI", HomeURI);
if (String.IsNullOrEmpty(HomeURI))
HomeURI = GridUserInfo(InfoType.Home);
return HomeURI;
}
public string osGetGridGatekeeperURI()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI");
IConfigSource config = m_ScriptEngine.ConfigSource;
string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI",
new string[] { "Startup", "Hypergrid" }, String.Empty);
if (!string.IsNullOrEmpty(gatekeeperURI))
return gatekeeperURI;
// Legacy. Remove soon!
if (config.Configs["GridService"] != null)
gatekeeperURI = config.Configs["GridService"].GetString("Gatekeeper", gatekeeperURI);
return gatekeeperURI;
}
public string osGetGridCustom(string key)
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetGridCustom");
string retval = String.Empty;
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs[GridInfoServiceConfigSectionName] != null)
retval = config.Configs[GridInfoServiceConfigSectionName].GetString(key, retval);
if (String.IsNullOrEmpty(retval))
retval = GridUserInfo(InfoType.Custom, key);
return retval;
}
public string osGetAvatarHomeURI(string uuid)
{
CheckThreatLevel(ThreatLevel.Low, "osGetAvatarHomeURI");
IUserManagement userManager = m_ScriptEngine.World.RequestModuleInterface<IUserManagement>();
string returnValue = "";
if (userManager != null)
{
returnValue = userManager.GetUserServerURL(new UUID(uuid), "HomeURI");
}
if (returnValue == "")
{
IConfigSource config = m_ScriptEngine.ConfigSource;
returnValue = Util.GetConfigVarFromSections<string>(config, "HomeURI",
new string[] { "Startup", "Hypergrid" }, String.Empty);
if (!string.IsNullOrEmpty(returnValue))
return returnValue;
// Legacy. Remove soon!
if (config.Configs["LoginService"] != null)
returnValue = config.Configs["LoginService"].GetString("SRV_HomeURI", returnValue);
if (String.IsNullOrEmpty(returnValue))
returnValue = GridUserInfo(InfoType.Home);
}
return returnValue;
}
public LSL_String osFormatString(string str, LSL_List strings)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString");
return String.Format(str, strings.Data);
}
public LSL_List osMatchString(string src, string pattern, int start)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
LSL_List result = new LSL_List();
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length + start;
}
if (start < 0 || start >= src.Length)
{
return result; // empty list
}
// Find matches beginning at start position
Regex matcher = new Regex(pattern);
Match match = matcher.Match(src, start);
while (match.Success)
{
foreach (System.Text.RegularExpressions.Group g in match.Groups)
{
if (g.Success)
{
result.Add(new LSL_String(g.Value));
result.Add(new LSL_Integer(g.Index));
}
}
match = match.NextMatch();
}
return result;
}
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString");
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length + start;
}
if (start < 0 || start >= src.Length)
{
return src;
}
// Find matches beginning at start position
Regex matcher = new Regex(pattern);
return matcher.Replace(src,replace,count,start);
}
public string osLoadedCreationDate()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
return World.RegionInfo.RegionSettings.LoadedCreationDate;
}
public string osLoadedCreationTime()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime");
return World.RegionInfo.RegionSettings.LoadedCreationTime;
}
public string osLoadedCreationID()
{
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID");
return World.RegionInfo.RegionSettings.LoadedCreationID;
}
/// <summary>
/// Get the primitive parameters of a linked prim.
/// </summary>
/// <remarks>
/// Threat level is 'Low' because certain users could possibly be tricked into
/// dropping an unverified script into one of their own objects, which could
/// then gather the physical construction details of the object and transmit it
/// to an unscrupulous third party, thus permitting unauthorized duplication of
/// the object's form.
/// </remarks>
/// <param name="linknumber"></param>
/// <param name="rules"></param>
/// <returns></returns>
public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
InitLSL();
// One needs to cast m_LSL_Api because we're using functions not
// on the ILSL_Api interface.
LSL_List retVal = new LSL_List();
LSL_List remaining = new LSL_List();
List<SceneObjectPart> parts = m_LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
{
remaining = m_LSL_Api.GetPrimParams(part, rules, ref retVal);
}
while (remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = m_LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = m_LSL_Api.GetPrimParams(part, rules, ref retVal);
}
return retVal;
}
public void osForceCreateLink(string target, int parent)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osForceCreateLink");
InitLSL();
m_LSL_Api.CreateLink(target, parent);
}
public void osForceBreakLink(int linknum)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakLink");
InitLSL();
m_LSL_Api.BreakLink(linknum);
}
public void osForceBreakAllLinks()
{
CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakAllLinks");
InitLSL();
m_LSL_Api.BreakAllLinks();
}
public LSL_Integer osIsNpc(LSL_Key npc)
{
CheckThreatLevel();
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId;
if (UUID.TryParse(npc.m_string, out npcId))
if (module.IsNPC(npcId, World))
return ScriptBaseClass.TRUE;
}
return ScriptBaseClass.FALSE;
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
// have to get the npc module also here to set the default Not Owned
INPCModule module = World.RequestModuleInterface<INPCModule>();
if(module == null)
return new LSL_Key(UUID.Zero.ToString());
bool owned = (module.NPCOptionFlags & NPCOptionsFlags.AllowNotOwned) == 0;
return NpcCreate(firstname, lastname, position, notecard, owned, false, false);
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
return NpcCreate(
firstname, lastname, position, notecard,
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0,
(options & ScriptBaseClass.OS_NPC_OBJECT_GROUP) != 0);
}
private LSL_Key NpcCreate(
string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID)
{
if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
{
OSSLError("no permission to rez NPC at requested location");
return new LSL_Key(UUID.Zero.ToString());
}
INPCModule module = World.RequestModuleInterface<INPCModule>();
if(module == null)
{
OSSLError("NPC module not enabled");
return new LSL_Key(UUID.Zero.ToString());
}
string groupTitle = String.Empty;
UUID groupID = UUID.Zero;
AvatarAppearance appearance = null;
// check creation options
NPCOptionsFlags createFlags = module.NPCOptionFlags;
if((createFlags & NPCOptionsFlags.AllowNotOwned) == 0 && !owned)
{
OSSLError("Not owned NPCs disabled");
owned = true; // we should get here...
}
if((createFlags & NPCOptionsFlags.AllowSenseAsAvatar) == 0 && senseAsAgent)
{
OSSLError("NPC allow sense as Avatar disabled");
senseAsAgent = false;
}
if(hostGroupID && m_host.GroupID != UUID.Zero)
{
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule != null)
{
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null)
{
OSSLError(string.Format("osNpcCreate: the object owner is not member of the object group"));
return new LSL_Key(UUID.Zero.ToString());
}
groupID = m_host.GroupID;
if((createFlags & NPCOptionsFlags.NoNPCGroup) != 0)
{
GroupRecord grprec = groupsModule.GetGroupRecord(m_host.GroupID);
if(grprec != null && grprec.GroupName != "")
groupTitle = grprec.GroupName;
}
}
}
if((createFlags & NPCOptionsFlags.NoNPCGroup) == 0)
{
if (firstname != String.Empty || lastname != String.Empty)
{
if (firstname != "Shown outfit:")
groupTitle = "- NPC -";
}
}
if((createFlags & NPCOptionsFlags.AllowCloneOtherAvatars) != 0)
{
UUID id;
if (UUID.TryParse(notecard, out id))
{
ScenePresence clonePresence = World.GetScenePresence(id);
if (clonePresence != null)
appearance = clonePresence.Appearance;
}
}
if (appearance == null)
{
if(!string.IsNullOrWhiteSpace(notecard))
{
string appearanceSerialized = LoadNotecard(notecard);
if (appearanceSerialized == null)
{
OSSLError(string.Format("osNpcCreate: Notecard '{0}' not found.", notecard));
return new LSL_Key(UUID.Zero.ToString());
}
try
{
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
appearance = new AvatarAppearance();
appearance.Unpack(appearanceOsd);
}
catch
{
OSSLError(string.Format("osNpcCreate: Error processing notecard '{0}'", notecard));
return new LSL_Key(UUID.Zero.ToString());
}
}
}
UUID ownerID = UUID.Zero;
if (owned)
ownerID = m_host.OwnerID;
UUID x = module.CreateNPC(firstname,
lastname,
position,
UUID.Random(),
ownerID,
groupTitle,
groupID,
senseAsAgent,
World,
appearance);
ScenePresence sp;
if (World.TryGetScenePresence(x, out sp))
{
sp.SendAvatarDataToAllAgents();
}
return new LSL_Key(x.ToString());
}
/// <summary>
/// Save the current appearance of the NPC permanently to the named notecard.
/// </summary>
/// <param name="avatar"></param>
/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
/// <returns>The asset ID of the notecard saved.</returns>
public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Key(UUID.Zero.ToString());
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(npcId, notecard);
}
return new LSL_Key(UUID.Zero.ToString());
}
public void osNpcLoadAppearance(LSL_Key npc, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return;
string appearanceSerialized = LoadNotecard(notecard);
if (appearanceSerialized == null)
OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
// Console.WriteLine("appearanceSerialized {0}", appearanceSerialized);
// Console.WriteLine("a.Type {0}, a.ToString() {1}", a.Type, a);
AvatarAppearance appearance = new AvatarAppearance();
appearance.Unpack(appearanceOsd);
npcModule.SetNPCAppearance(npcId, appearance, m_host.ParentGroup.Scene);
}
}
public LSL_Key osNpcGetOwner(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (UUID.TryParse(npc.m_string, out npcId))
{
UUID owner = npcModule.GetOwner(npcId);
if (owner != UUID.Zero)
return new LSL_Key(owner.ToString());
else
return npc;
}
}
return new LSL_Key(UUID.Zero.ToString());
}
public LSL_Vector osNpcGetPos(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Vector(0, 0, 0);
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Vector(0, 0, 0);
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
return new LSL_Vector(sp.AbsolutePosition);
}
return Vector3.Zero;
}
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
{
CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.MoveToTarget(npcId, World, pos, false, true, false);
}
}
public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.MoveToTarget(
new UUID(npc.m_string),
World,
target,
(options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
(options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
(options & ScriptBaseClass.OS_NPC_RUNNING) != 0);
}
}
public LSL_Rotation osNpcGetRot(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Rotation(Quaternion.Identity);
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Rotation(Quaternion.Identity);
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
return new LSL_Rotation(sp.GetWorldRotation());
}
return Quaternion.Identity;
}
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null)
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return;
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return;
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
sp.Rotation = rotation;
}
}
public void osNpcStopMoveToTarget(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.StopMoveToTarget(npcId, World);
}
}
public void osNpcSetProfileAbout(LSL_Key npc, string about)
{
CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileAbout");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
((INPC)(sp.ControllingClient)).profileAbout = about;
}
}
public void osNpcSetProfileImage(LSL_Key npc, string image)
{
CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileImage");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
UUID ImageID = new UUID();
ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture);
if (ImageID == null || ImageID == UUID.Zero)
{
if (!UUID.TryParse(image, out ImageID))
return;
}
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
((INPC)(sp.ControllingClient)).profileImage = ImageID;
}
}
public void osNpcSay(LSL_Key npc, string message)
{
osNpcSay(npc, 0, message);
}
public void osNpcSay(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Say(npcId, World, message, channel);
}
}
public void osNpcShout(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcShout");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Shout(npcId, World, message, channel);
}
}
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
{
CheckThreatLevel(ThreatLevel.High, "osNpcSit");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Sit(npcId, new UUID(target.m_string), World);
}
}
public void osNpcStand(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcStand");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Stand(npcId, World);
}
}
public void osNpcRemove(LSL_Key npc)
{
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
try
{
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.DeleteNPC(npcId, World);
}
}
catch { }
}
public void osNpcPlayAnimation(LSL_Key npc, string animation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarPlayAnimation(npcID.ToString(), animation);
}
}
public void osNpcStopAnimation(LSL_Key npc, string animation)
{
CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcID = new UUID(npc.m_string);
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarStopAnimation(npcID.ToString(), animation);
}
}
public void osNpcWhisper(LSL_Key npc, int channel, string message)
{
CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
module.Whisper(npcId, World, message, channel);
}
}
public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
{
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
INPCModule module = World.RequestModuleInterface<INPCModule>();
int linkNum = link_num.value;
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
{
UUID npcId;
if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
return;
SceneObjectPart part = null;
UUID objectId;
if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
part = World.GetSceneObjectPart(objectId);
if (part == null)
return;
if (linkNum != ScriptBaseClass.LINK_THIS)
{
if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
{ // 0 and 1 are treated as root, find the root if the current part isnt it
if (!part.IsRoot)
part = part.ParentGroup.RootPart;
}
else
{ // Find the prim with the given link number if not found then fail silently
part = part.ParentGroup.GetLinkNumPart(linkNum);
if (part == null)
return;
}
}
module.Touch(npcId, part.UUID);
}
}
/// <summary>
/// Save the current appearance of the script owner permanently to the named notecard.
/// </summary>
/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
/// <returns>The asset ID of the notecard saved.</returns>
public LSL_Key osOwnerSaveAppearance(string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
return SaveAppearanceToNotecard(m_host.OwnerID, notecard);
}
public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
return SaveAppearanceToNotecard(avatarId, notecard);
}
protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard)
{
IAvatarFactoryModule appearanceModule = World.RequestModuleInterface<IAvatarFactoryModule>();
if (appearanceModule != null)
{
appearanceModule.SaveBakedTextures(sp.UUID);
EntityTransferContext ctx = new EntityTransferContext();
OSDMap appearancePacked = sp.Appearance.Pack(ctx);
TaskInventoryItem item
= SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
return new LSL_Key(item.AssetID.ToString());
}
else
{
return new LSL_Key(UUID.Zero.ToString());
}
}
protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard)
{
ScenePresence sp = World.GetScenePresence(avatarId);
if (sp == null || sp.IsChildAgent)
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(sp, notecard);
}
protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecard)
{
UUID avatarId;
if (!UUID.TryParse(rawAvatarId, out avatarId))
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(avatarId, notecard);
}
/// <summary>
/// Get the gender as specified in avatar appearance for a given avatar key
/// </summary>
/// <param name="rawAvatarId"></param>
/// <returns>"male" or "female" or "unknown"</returns>
public LSL_String osGetGender(LSL_Key rawAvatarId)
{
CheckThreatLevel(ThreatLevel.None, "osGetGender");
UUID avatarId;
if (!UUID.TryParse(rawAvatarId, out avatarId))
return new LSL_String("unknown");
ScenePresence sp = World.GetScenePresence(avatarId);
if (sp == null || sp.IsChildAgent || sp.Appearance == null || sp.Appearance.VisualParams == null)
return new LSL_String("unknown");
// find the index of "shape" parameter "male"
int vpShapeMaleIndex = 0;
bool indexFound = false;
VisualParam param = new VisualParam();
foreach(var vpEntry in VisualParams.Params)
{
param = vpEntry.Value;
if (param.Name == "male" && param.Wearable == "shape")
{
indexFound = true;
break;
}
if (param.Group == 0)
vpShapeMaleIndex++;
}
if (!indexFound)
return new LSL_String("unknown");
float vpShapeMale = Utils.ByteToFloat(sp.Appearance.VisualParams[vpShapeMaleIndex], param.MinValue, param.MaxValue);
bool isMale = vpShapeMale > 0.5f;
return new LSL_String(isMale ? "male" : "female");
}
/// <summary>
/// Get current region's map texture UUID
/// </summary>
/// <returns></returns>
public LSL_Key osGetMapTexture()
{
CheckThreatLevel();
return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
}
/// <summary>
/// Get a region's map texture UUID by region UUID or name.
/// </summary>
/// <param name="regionName"></param>
/// <returns></returns>
public LSL_Key osGetRegionMapTexture(string regionName)
{
CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
Scene scene = m_ScriptEngine.World;
UUID key = UUID.Zero;
GridRegion region;
//If string is a key, use it. Otherwise, try to locate region by name.
if (UUID.TryParse(regionName, out key))
region = scene.GridService.GetRegionByUUID(UUID.Zero, key);
else
region = scene.GridService.GetRegionByName(UUID.Zero, regionName);
// If region was found, return the regions map texture key.
if (region != null)
key = region.TerrainImage;
ScriptSleep(1000);
return key.ToString();
}
/// <summary>
/// Return information regarding various simulator statistics (sim fps, physics fps, time
/// dilation, total number of prims, total number of active scripts, script lps, various
/// timing data, packets in/out, etc. Basically much the information that's shown in the
/// client's Statistics Bar (Ctrl-Shift-1)
/// </summary>
/// <returns>List of floats</returns>
public LSL_List osGetRegionStats()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
LSL_List ret = new LSL_List();
float[] stats = World.StatsReporter.LastReportedSimStats;
for (int i = 0; i < 21; i++)
{
ret.Add(new LSL_Float(stats[i]));
}
return ret;
}
public LSL_Vector osGetRegionSize()
{
CheckThreatLevel();
Scene scene = m_ScriptEngine.World;
RegionInfo reg = World.RegionInfo;
// GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
// return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeY, (float)Constants.RegionHeight);
return new LSL_Vector((float)reg.RegionSizeX, (float)reg.RegionSizeY, 0.0f);
}
public int osGetSimulatorMemory()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
if (pws > Int32.MaxValue)
return Int32.MaxValue;
if (pws < 0)
return 0;
return (int)pws;
}
public int osGetSimulatorMemoryKB()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemoryKB");
long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
if((pws & 0x3FFL) != 0)
pws += 0x400L;
pws >>= 10;
if (pws > Int32.MaxValue)
return Int32.MaxValue;
return (int)pws;
}
public void osSetSpeed(string ID, LSL_Float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
UUID avid;
if(!UUID.TryParse(ID, out avid))
return;
ScenePresence avatar = World.GetScenePresence(avid);
if (avatar != null)
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osSetOwnerSpeed(LSL_Float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed");
if(SpeedModifier > 4)
SpeedModifier = 4;
ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
if (avatar != null)
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName, string SurName, string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
// kick client...
if (alert != null)
sp.ControllingClient.Kick(alert);
// ...and close on our side
sp.Scene.CloseAgent(sp.UUID, false);
}
});
}
public LSL_Float osGetHealth(string avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealth");
LSL_Float health = new LSL_Float(-1);
ScenePresence presence = World.GetScenePresence(new UUID(avatar));
if (presence != null)
health = presence.Health;
return health;
}
public void osCauseDamage(string avatar, double damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
UUID avatarId;
if (!UUID.TryParse(avatar, out avatarId))
return;
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence == null)
return;
Vector3 pos = m_host.GetWorldPosition();
LandData land = World.GetLandData(pos);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;
health -= (float)damage;
presence.setHealthWithUpdate(health);
if (health <= 0)
{
float healthliveagain = 100;
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
presence.setHealthWithUpdate(healthliveagain);
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
}
}
}
public void osCauseHealing(string avatar, double healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
UUID avatarId;
if (!UUID.TryParse(avatar, out avatarId))
return;
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence == null)
return;
float health = presence.Health;
health += (float)healing;
if (health >= 100)
health = 100;
presence.setHealthWithUpdate(health);
}
public void osSetHealth(string avatar, double health)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealth");
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
if (health > 100.0)
health = 100.0;
else if (health < 1.0)
health = 1.0;
presence.setHealthWithUpdate((float)health);
}
}
public void osSetHealRate(string avatar, double healrate)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
UUID avatarId;
if (!UUID.TryParse(avatar, out avatarId))
return;
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence == null)
return;
presence.HealRate = (float)healrate;
}
public LSL_Float osGetHealRate(string avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
LSL_Float rate = new LSL_Float(0);
UUID avatarId;
if (!UUID.TryParse(avatar, out avatarId))
return rate;
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
rate = presence.HealRate;
return rate;
}
public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
InitLSL();
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
}
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
InitLSL();
m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
}
/// <summary>
/// Set parameters for light projection in host prim
/// </summary>
public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
{
osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb);
}
/// <summary>
/// Set parameters for light projection with uuid of target prim
/// </summary>
public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
{
CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
SceneObjectPart obj = null;
if (prim == UUID.Zero.ToString())
{
obj = m_host;
}
else
{
obj = World.GetSceneObjectPart(new UUID(prim));
if (obj == null)
return;
}
obj.Shape.ProjectionEntry = projection;
obj.Shape.ProjectionTextureUUID = new UUID(texture);
obj.Shape.ProjectionFOV = (float)fov;
obj.Shape.ProjectionFocus = (float)focus;
obj.Shape.ProjectionAmbiance = (float)amb;
obj.ParentGroup.HasGroupChanged = true;
obj.ScheduleFullUpdate();
}
/// <summary>
/// Like osGetAgents but returns enough info for a radar
/// </summary>
/// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
public LSL_List osGetAvatarList()
{
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
{
if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID )
{
result.Add(new LSL_String(avatar.UUID.ToString()));
result.Add(new LSL_Vector(avatar.AbsolutePosition));
result.Add(new LSL_String(avatar.Name));
}
});
return result;
}
public LSL_List osGetNPCList()
{
CheckThreatLevel(ThreatLevel.None, "osGetNPCList");
LSL_List result = new LSL_List();
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
{
// npcs are not childagents but that is now.
if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit)
{
result.Add(new LSL_String(avatar.UUID.ToString()));
result.Add(new LSL_Vector(avatar.AbsolutePosition));
result.Add(new LSL_String(avatar.Name));
}
});
return result;
}
/// <summary>
/// Convert a unix time to a llGetTimestamp() like string
/// </summary>
/// <param name="unixTime"></param>
/// <returns></returns>
public LSL_String osUnixTimeToTimestamp(LSL_Integer time)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp");
long baseTicks = 621355968000000000;
long tickResolution = 10000000;
long epochTicks = (time * tickResolution) + baseTicks;
DateTime date = new DateTime(epochTicks);
return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
}
/// <summary>
/// Get the description from an inventory item
/// </summary>
/// <param name="inventoryName"></param>
/// <returns>Item description</returns>
public LSL_String osGetInventoryDesc(string item)
{
CheckThreatLevel();
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
return inv.Value.Description.ToString();
}
}
}
return String.Empty;
}
/// <summary>
/// Invite user to the group this object is set to
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public LSL_Integer osInviteToGroup(LSL_Key agentId)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup");
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0) return ScriptBaseClass.FALSE;
// check if agent is in that group already
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member != null) return ScriptBaseClass.FALSE;
// invited agent has to be present in this scene
if (World.GetScenePresence(agent) == null) return ScriptBaseClass.FALSE;
groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero);
return ScriptBaseClass.TRUE;
}
/// <summary>
/// Eject user from the group this object is set to
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public LSL_Integer osEjectFromGroup(LSL_Key agentId)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup");
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE;
// agent has to be in that group
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member == null) return ScriptBaseClass.FALSE;
// ejectee can be offline
groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
return ScriptBaseClass.TRUE;
}
/// <summary>
/// Sets terrain estate texture
/// </summary>
/// <param name="level"></param>
/// <param name="texture"></param>
/// <returns></returns>
public void osSetTerrainTexture(int level, LSL_Key texture)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (level < 0 || level > 3)
return;
UUID textureID = new UUID();
if (!UUID.TryParse(texture, out textureID))
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if (estate != null)
estate.setEstateTerrainBaseTexture(level, textureID);
}
}
/// <summary>
/// Sets terrain heights of estate
/// </summary>
/// <param name="corner"></param>
/// <param name="low"></param>
/// <param name="high"></param>
/// <returns></returns>
public void osSetTerrainTextureHeight(int corner, double low, double high)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (corner < 0 || corner > 3)
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if (estate != null)
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
}
}
#region Attachment commands
public void osForceAttachToAvatar(int attachmentPoint)
{
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
InitLSL();
m_LSL_Api.AttachToAvatar(attachmentPoint);
}
public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
{
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint);
}
public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory");
UUID avatarId;
if (!UUID.TryParse(rawAvatarId, out avatarId))
return;
ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint);
}
public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint)
{
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule == null)
return;
InitLSL();
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
if (item == null)
{
m_LSL_Api.llSay(0, string.Format("Could not find object '{0}'", itemName));
throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName));
}
if (item.InvType != (int)InventoryType.Object)
{
// FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
// up the api reference.
if (m_LSL_Api != null)
m_LSL_Api.llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
}
ScenePresence sp = World.GetScenePresence(avatarId);
if (sp == null)
return;
string message;
InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID, out message);
if (newItem == null)
{
m_log.ErrorFormat(
"[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}: {4}",
itemName, m_host.Name, attachmentPoint, World.Name, message);
m_LSL_Api.llSay(0, message);
return;
}
attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint);
}
public void osForceDetachFromAvatar()
{
CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
InitLSL();
m_LSL_Api.DetachFromAvatar();
}
public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments");
UUID targetUUID;
ScenePresence target;
LSL_List resp = new LSL_List();
if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target))
{
foreach (object point in attachmentPoints.Data)
{
LSL_Integer ipoint = new LSL_Integer(
(point is LSL_Integer || point is int || point is uint) ?
(int)point :
0
);
resp.Add(ipoint);
if (ipoint == 0)
{
// indicates zero attachments
resp.Add(new LSL_Integer(0));
}
else
{
// gets the number of attachments on the attachment point
resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
}
}
}
return resp;
}
public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options)
{
CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments");
UUID targetUUID;
if(!UUID.TryParse(avatar.ToString(), out targetUUID))
return;
if(targetUUID == UUID.Zero)
return;
ScenePresence target;
if(!World.TryGetScenePresence(targetUUID, out target))
return;
if(target.IsDeleted || target.IsInTransit)
return;
List<int> aps = new List<int>();
if(attachmentPoints.Length != 0)
{
foreach (object point in attachmentPoints.Data)
{
int ipoint;
if (int.TryParse(point.ToString(), out ipoint))
{
aps.Add(ipoint);
}
}
// parsing failed
if(aps.Count != attachmentPoints.Length)
return;
}
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
bool msgAll;
bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
if(aps.Count == 0)
{
if(!invertPoints)
return;
msgAll = true;
invertPoints = false;
}
else
msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
if (msgAll && invertPoints)
return;
if (msgAll || invertPoints)
{
attachments = target.GetAttachments();
}
else
{
foreach (int point in aps)
{
if (point > 0)
{
attachments.AddRange(target.GetAttachments((uint)point));
}
}
}
// if we have no attachments at this point, exit now
if (attachments.Count == 0)
{
return;
}
bool optionObjCreator = (options &
ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0;
bool optionScriptCreator = (options &
ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0;
UUID hostCreatorID = m_host.CreatorID;
UUID itemCreatorID = m_item.CreatorID;
foreach (SceneObjectGroup sog in attachments)
{
if(sog.IsDeleted || sog.inTransit)
continue;
if (invertPoints && aps.Contains((int)sog.AttachmentPoint))
continue;
UUID CreatorID = sog.RootPart.CreatorID;
if (optionObjCreator && CreatorID != hostCreatorID)
continue;
if (optionScriptCreator && CreatorID != itemCreatorID)
continue;
SceneObjectPart[] parts = sog.Parts;
foreach(SceneObjectPart p in parts)
MessageObject(p.UUID, message);
}
}
#endregion
/// <summary>
/// Checks if thing is a UUID.
/// </summary>
/// <param name="thing"></param>
/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
public LSL_Integer osIsUUID(string thing)
{
CheckThreatLevel();
UUID test;
return UUID.TryParse(thing, out test) ? 1 : 0;
}
/// <summary>
/// Wraps to Math.Min()
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public LSL_Float osMin(double a, double b)
{
CheckThreatLevel();
return Math.Min(a, b);
}
/// <summary>
/// Wraps to Math.max()
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public LSL_Float osMax(double a, double b)
{
CheckThreatLevel();
return Math.Max(a, b);
}
public LSL_Key osGetRezzingObject()
{
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
UUID rezID = m_host.ParentGroup.RezzerID;
if(rezID == UUID.Zero || m_host.ParentGroup.Scene.GetScenePresence(rezID) != null)
return new LSL_Key(UUID.Zero.ToString());
return new LSL_Key(rezID.ToString());
}
/// <summary>
/// Sets the response type for an HTTP request/response
/// </summary>
/// <returns></returns>
public void osSetContentType(LSL_Key id, string type)
{
CheckThreatLevel(ThreatLevel.High, "osSetContentType");
if (m_UrlModule != null)
m_UrlModule.HttpContentType(new UUID(id),type);
}
/// Shout an error if the object owner did not grant the script the specified permissions.
/// </summary>
/// <param name="perms"></param>
/// <returns>boolean indicating whether an error was shouted.</returns>
protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix)
{
bool fail = false;
if (m_item.PermsGranter != m_host.OwnerID)
{
fail = true;
OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix));
}
else if ((m_item.PermsMask & perms) == 0)
{
fail = true;
OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix));
}
return fail;
}
protected void DropAttachment(bool checkPerms)
{
if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
{
return;
}
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
if (attachmentsModule != null && sp != null)
{
attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId);
}
}
protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot)
{
if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
{
return;
}
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID);
if (attachmentsModule != null && sp != null)
{
attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot);
}
}
public void osDropAttachment()
{
CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment");
DropAttachment(true);
}
public void osForceDropAttachment()
{
CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment");
DropAttachment(false);
}
public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
{
CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt");
DropAttachmentAt(true, pos, rot);
}
public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
{
CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt");
DropAttachmentAt(false, pos, rot);
}
public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
{
CheckThreatLevel(ThreatLevel.Low, "osListenRegex");
UUID keyID;
UUID.TryParse(ID, out keyID);
// if we want the name to be used as a regular expression, ensure it is valid first.
if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME)
{
try
{
Regex.IsMatch("", name);
}
catch (Exception)
{
OSSLShoutError("Name regex is invalid.");
return -1;
}
}
// if we want the msg to be used as a regular expression, ensure it is valid first.
if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE)
{
try
{
Regex.IsMatch("", msg);
}
catch (Exception)
{
OSSLShoutError("Message regex is invalid.");
return -1;
}
}
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
return (wComm == null) ? -1 : wComm.Listen(
m_host.LocalId,
m_item.ItemID,
m_host.UUID,
channelID,
name,
keyID,
msg,
regexBitfield
);
}
public LSL_Integer osRegexIsMatch(string input, string pattern)
{
CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch");
try
{
return Regex.IsMatch(input, pattern) ? 1 : 0;
}
catch (Exception)
{
OSSLShoutError("Possible invalid regular expression detected.");
return 0;
}
}
public LSL_String osRequestURL(LSL_List options)
{
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
Hashtable opts = new Hashtable();
for (int i = 0 ; i < options.Length ; i++)
{
object opt = options.Data[i];
if (opt.ToString() == "allowXss")
opts["allowXss"] = true;
}
if (m_UrlModule != null)
return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
return UUID.Zero.ToString();
}
public LSL_String osRequestSecureURL(LSL_List options)
{
CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
Hashtable opts = new Hashtable();
for (int i = 0 ; i < options.Length ; i++)
{
object opt = options.Data[i];
if (opt.ToString() == "allowXss")
opts["allowXss"] = true;
}
if (m_UrlModule != null)
return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
return UUID.Zero.ToString();
}
public void osCollisionSound(string impact_sound, double impact_volume)
{
CheckThreatLevel();
if(impact_sound == "")
{
m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
if(impact_volume == 0.0)
m_host.CollisionSoundType = -1; // disable all sounds
else if(impact_volume == 1.0f)
m_host.CollisionSoundType = 0; // full return to default sounds
else
m_host.CollisionSoundType = 2; // default sounds with volume
m_host.aggregateScriptEvents();
return;
}
// TODO: Parameter check logic required.
UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
if(soundId != UUID.Zero)
{
m_host.CollisionSound = soundId;
m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSoundType = 1;
}
else
m_host.CollisionSoundType = -1;
m_host.aggregateScriptEvents();
}
// still not very usefull, detector is lost on rez, restarts, etc
public void osVolumeDetect(int detect)
{
CheckThreatLevel();
if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted || m_host.ParentGroup.IsAttachment)
return;
m_host.ScriptSetVolumeDetect(detect != 0);
}
/// <summary>
/// Get inertial data
/// </summary>
/// <remarks>
/// </remarks>
/// <returns>
/// a LSL list with contents:
/// LSL_Float mass, the total mass of a linkset
/// LSL_Vector CenterOfMass, center mass relative to root prim
/// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
/// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
/// </returns>
public LSL_List osGetInertiaData()
{
CheckThreatLevel();
LSL_List result = new LSL_List();
float TotalMass;
Vector3 CenterOfMass;
Vector3 Inertia;
Vector4 aux;
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return result;
sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
if(TotalMass > 0)
{
float t = 1.0f/TotalMass;
Inertia.X *= t;
Inertia.Y *= t;
Inertia.Z *= t;
aux.X *= t;
aux.Y *= t;
aux.Z *= t;
}
result.Add(new LSL_Float(TotalMass));
result.Add(new LSL_Vector(CenterOfMass.X, CenterOfMass.Y, CenterOfMass.Z));
result.Add(new LSL_Vector(Inertia.X, Inertia.Y, Inertia.Z));
result.Add(new LSL_Vector(aux.X, aux.Y, aux.Z));
return result;
}
/// <summary>
/// set inertial data
/// replaces the automatic calculation of mass, center of mass and inertia
///
/// </summary>
/// <param name="Mass">total mass of linkset</param>
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
/// <param name="principalInertiaScaled">moment of inertia relative to principal axis and center of mass,Ixx, Iyy, Izz divided by mass</param>
/// <param name="lslrot">rotation of the inertia, relative to local axis</param>
/// <remarks>
/// the inertia argument is is inertia divided by mass, so corresponds only to the geometric distribution of mass and both can be changed independently.
/// </remarks>
public void osSetInertia(LSL_Float mass, LSL_Vector centerOfMass, LSL_Vector principalInertiaScaled, LSL_Rotation lslrot)
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return;
if(mass < 0 || principalInertiaScaled.x < 0 || principalInertiaScaled.y < 0 || principalInertiaScaled.z < 0)
return;
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
Vector3 Inertia;
float m = (float)mass;
Inertia.X = m * (float)principalInertiaScaled.x;
Inertia.Y = m * (float)principalInertiaScaled.y;
Inertia.Z = m * (float)principalInertiaScaled.z;
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.y, (float)lslrot.s);
rot.Normalize();
sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
}
/// <summary>
/// set inertial data as a sphere
/// replaces the automatic calculation of mass, center of mass and inertia
///
/// </summary>
/// <param name="Mass">total mass of linkset</param>
/// <param name="boxsize">size of the Box</param>
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
/// <param name="lslrot">rotation of the box, and so inertia, relative to local axis</param>
/// <remarks>
/// </remarks>
public void osSetInertiaAsBox(LSL_Float mass, LSL_Vector boxSize, LSL_Vector centerOfMass, LSL_Rotation lslrot)
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return;
if(mass < 0)
return;
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
Vector3 Inertia;
float lx = (float)boxSize.x;
float ly = (float)boxSize.y;
float lz = (float)boxSize.z;
float m = (float)mass;
float t = m / 12.0f;
Inertia.X = t * (ly*ly + lz*lz);
Inertia.Y = t * (lx*lx + lz*lz);
Inertia.Z = t * (lx*lx + ly*ly);
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
rot.Normalize();
sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
}
/// <summary>
/// set inertial data as a sphere
/// replaces the automatic calculation of mass, center of mass and inertia
///
/// </summary>
/// <param name="Mass">total mass of linkset</param>
/// <param name="radius">radius of the sphere</param>
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
/// <remarks>
/// </remarks>
public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, LSL_Vector centerOfMass)
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return;
if(mass < 0)
return;
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
Vector3 Inertia;
float r = (float)radius;
float m = (float)mass;
float t = 0.4f * m * r * r;
Inertia.X = t;
Inertia.Y = t;
Inertia.Z = t;
sog.SetInertiaData(m, CenterOfMass, Inertia, new Vector4(0f, 0f, 0f,1.0f));
}
/// <summary>
/// set inertial data as a cylinder
/// replaces the automatic calculation of mass, center of mass and inertia
///
/// </summary>
/// <param name="Mass">total mass of linkset</param>
/// <param name="radius">radius of the cylinder</param>
/// <param name="lenght">lenght of the cylinder</param>
/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
/// <param name="lslrot">rotation of the cylinder, and so inertia, relative to local axis</param>
/// <remarks>
/// cylinder axis aligned with Z axis. For other orientations provide the rotation.
/// </remarks>
public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, LSL_Vector centerOfMass, LSL_Rotation lslrot)
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return;
if(mass < 0)
return;
// need more checks
Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
Vector3 Inertia;
float m = (float)mass;
float r = (float)radius;
r *= r;
Inertia.Z = 0.5f * m * r;
float t = (float)lenght;
t *= t;
t += 3.0f * r;
t *= 8.333333e-2f * m;
Inertia.X = t;
Inertia.Y = t;
Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
rot.Normalize();
sog.SetInertiaData(m, CenterOfMass, Inertia, rot);
}
/// <summary>
/// removes inertial data manual override
/// default automatic calculation is used again
///
/// </summary>
public void osClearInertia()
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return;
sog.SetInertiaData(-1, Vector3.Zero, Vector3.Zero, Vector4.Zero );
}
private bool checkAllowObjectTPbyLandOwner(Vector3 pos)
{
ILandObject land = World.LandChannel.GetLandObject(pos);
if(land == null)
return true;
LandData landdata = land.LandData;
if(landdata == null)
return true;
UUID hostOwner = m_host.OwnerID;
if(landdata.OwnerID == hostOwner)
return true;
EstateSettings es = World.RegionInfo.EstateSettings;
if(es != null && es.IsEstateManagerOrOwner(hostOwner))
return true;
if(!landdata.IsGroupOwned)
return false;
UUID landGroup = landdata.GroupID;
if(landGroup == UUID.Zero)
return false;
if(landGroup == m_host.GroupID)
return true;
return false;
}
/// <summary>
/// teleports a object (full linkset)
/// </summary>
/// <param name="objectUUID">the id of the linkset to teleport</param>
/// <param name="targetPos">target position</param>
/// <param name="rotation"> a rotation to apply</param>
/// <param name="flags">several flags/param>
/// <remarks>
/// only does teleport local to region
/// if object has scripts, owner must have rights to run scripts on target location
/// object owner must have rights to enter ojects on target location
/// target location parcel must have enought free prims capacity for the linkset prims
/// all avatars siting on the object must have access to target location
/// has a cool down time. retries before expire reset it
/// fail conditions are silent ignored
/// </remarks>
public LSL_Integer osTeleportObject(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer flags)
{
CheckThreatLevel(ThreatLevel.Severe, "osTeleportObject");
UUID objUUID;
if (!UUID.TryParse(objectUUID, out objUUID))
{
OSSLShoutError("osTeleportObject() invalid object Key");
return -1;
}
SceneObjectGroup sog = World.GetSceneObjectGroup(objUUID);
if(sog== null || sog.IsDeleted || sog.inTransit)
return -1;
if(sog.OwnerID != m_host.OwnerID)
{
Vector3 pos = sog.AbsolutePosition;
if(!checkAllowObjectTPbyLandOwner(pos))
return -1;
}
UUID myid = m_host.ParentGroup.UUID;
return sog.TeleportObject(myid, targetPos, rotation, flags);
// a delay here may break vehicles
}
public LSL_Integer osGetLinkNumber(LSL_String name)
{
CheckThreatLevel();
SceneObjectGroup sog = m_host.ParentGroup;
if(sog== null || sog.IsDeleted)
return -1;
return sog.GetLinkNumber(name);
}
// rounds to the nearest number with provided number of decimal places
public LSL_Float osRound(LSL_Float value, LSL_Integer ndigits)
{
if(ndigits <= 0)
return Math.Round(value, MidpointRounding.AwayFromZero);
if(ndigits > 15)
ndigits = 15;
return Math.Round(value, ndigits, MidpointRounding.AwayFromZero);
}
public LSL_Float osVecMagSquare(LSL_Vector a)
{
return LSL_Vector.MagSquare(a);
}
public LSL_Float osVecDistSquare(LSL_Vector a, LSL_Vector b)
{
return LSL_Vector.MagSquare(a - b);
}
// returns the angle between 2 vectors 0 to pi
public LSL_Float osAngleBetween(LSL_Vector a, LSL_Vector b)
{
double dot = LSL_Vector.Dot(a,b);
double mcross = LSL_Vector.Mag(LSL_Vector.Cross(a,b));
return Math.Atan2(mcross, dot);
}
//******* link sound
public void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume)
{
m_host.AddScriptLPS(1);
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
sop.AdjustSoundGain(volume);
}
public void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius)
{
m_host.AddScriptLPS(1);
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
sop.SoundRadius = radius;
}
public void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, false, false);
}
public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, false,false);
}
public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, true, false);
}
public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(sop.UUID, soundID, volume, false, true);
}
public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
m_SoundModule.SendSound(sop.UUID, soundID, volume, false, 0, true, false);
}
public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, false, false);
}
public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
LSL_Vector top_north_east, LSL_Vector bottom_south_west)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
m_SoundModule.TriggerSoundLimited(sop.UUID, soundID, volume,
bottom_south_west, top_north_east);
}
public void osStopSound(LSL_Integer linknum)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
m_SoundModule.StopSound(sop.UUID);
}
public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
SceneObjectPart sop = GetSingleLinkPart(linknum);
if(sop == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, m_host, sound, AssetType.Sound);
if (soundID == UUID.Zero)
return;
m_SoundModule.PreloadSound(sop.UUID, soundID);
ScriptSleep(1000);
}
// get only one part
private SceneObjectPart GetSingleLinkPart(int linkType)
{
if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
return null;
switch (linkType)
{
case ScriptBaseClass.LINK_SET:
case ScriptBaseClass.LINK_ALL_OTHERS:
case ScriptBaseClass.LINK_ALL_CHILDREN:
return null;
case 0:
case ScriptBaseClass.LINK_ROOT:
return m_host.ParentGroup.RootPart;
case ScriptBaseClass.LINK_THIS:
return m_host;
default:
if(linkType < 0)
return null;
return m_host.ParentGroup.GetLinkNumPart(linkType);
}
}
// funtions to retrieve user country
// adaptation cm* counter parts from Avination Careminster extensions API
// included in Avination code contribution
// for now users country can only be set directly on DB
public LSL_String osDetectedCountry(LSL_Integer number)
{
m_host.AddScriptLPS(1);
CheckThreatLevel(ThreatLevel.Moderate, "osDetectedCountry");
if (World.UserAccountService == null)
return String.Empty;
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return String.Empty;
UUID key = detectedParams.Key;
if (key == UUID.Zero)
return String.Empty;
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
return account.UserCountry;
}
public LSL_String osGetAgentCountry(LSL_Key id)
{
m_host.AddScriptLPS(1);
CheckThreatLevel(ThreatLevel.Moderate, "osGetAgentCountry");
if (World.UserAccountService == null)
return String.Empty;
UUID key;
if (!UUID.TryParse(id, out key))
return String.Empty;
if (key == UUID.Zero)
return String.Empty;
//if owner is not god, target must be in region, or nearby regions
if (!World.Permissions.IsGod(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(key);
if(sp == null)
return String.Empty;
}
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
return account.UserCountry;
}
public LSL_String osStringSubString(LSL_String src, LSL_Integer offset)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return "";
if (offset >= src.Length)
return "";
if (offset <= 0)
return src;
return ((string)src).Substring(offset);
}
public LSL_String osStringSubString(LSL_String src, LSL_Integer offset, LSL_Integer length)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return "";
if (length <= 0 || offset >= src.Length)
return "";
if (offset <= 0)
{
if(length == src.Length)
return src;
offset = 0;
}
if (length > src.Length - offset)
length = src.Length - offset;
return ((string)src).Substring(offset, length);
}
public LSL_Integer osStringStartsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return 0;
if (string.IsNullOrEmpty(value))
return 0;
bool ign = (ignorecase != 0);
return ((string)src).StartsWith(value, ignorecase, Culture.GetDefaultCurrentCulture()) ? 1 : 0;
}
public LSL_Integer osStringEndsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return 0;
if (string.IsNullOrEmpty(value))
return 0;
bool ign = (ignorecase != 0);
return ((string)src).EndsWith(value, ign, Culture.GetDefaultCurrentCulture()) ? 1 : 0;
}
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return -1;
if (string.IsNullOrEmpty(value))
return -1;
if (ignorecase == 0)
return ((string)src).IndexOf(value, StringComparison.CurrentCulture);
return ((string)src).IndexOf(value, StringComparison.CurrentCultureIgnoreCase);
}
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value,
LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return -1;
if (string.IsNullOrEmpty(value))
return -1;
if (offset >= src.Length)
return -1;
else if (offset < 0)
offset = 0;
if (count <= 0)
count = src.Length - offset;
else if (count > src.Length - offset)
count = src.Length - offset;
if (ignorecase == 0)
return ((string)src).IndexOf(value, offset, count, StringComparison.CurrentCulture);
return ((string)src).IndexOf(value, offset, count, StringComparison.CurrentCultureIgnoreCase);
}
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return -1;
if (string.IsNullOrEmpty(value))
return -1;
if (ignorecase == 0)
return ((string)src).LastIndexOf(value, StringComparison.CurrentCulture);
return ((string)src).LastIndexOf(value, StringComparison.CurrentCultureIgnoreCase);
}
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value,
LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
{
m_host.AddScriptLPS(1);
CheckThreatLevel();
if (string.IsNullOrEmpty(src))
return -1;
if (string.IsNullOrEmpty(value))
return -1;
if (offset >= src.Length)
return -1;
if (offset < 0)
offset = 0;
if (count <= 0)
count = src.Length - offset;
else if (count > src.Length - offset)
count = src.Length - offset;
if (ignorecase == 0)
return ((string)src).LastIndexOf(value, offset, count, StringComparison.CurrentCulture);
return ((string)src).LastIndexOf(value, offset, count, StringComparison.CurrentCultureIgnoreCase);
}
public LSL_String osStringRemove(LSL_String src, LSL_Integer offset, LSL_Integer count)
{
if (string.IsNullOrEmpty(src))
return "";
if (offset >= src.Length)
return "";
if (offset < 0)
offset = 0;
if (count <= 0)
count = src.Length - offset;
else if (count > src.Length - offset)
count = src.Length - offset;
if (count >= src.Length)
return "";
return ((string)src).Remove(offset, count);
}
public LSL_String osStringReplace(LSL_String src, LSL_String oldvalue, LSL_String newvalue)
{
if (string.IsNullOrEmpty(src))
return "";
if (string.IsNullOrEmpty(oldvalue))
return "";
if (string.IsNullOrEmpty(newvalue))
newvalue = null;
return ((string)src).Replace(oldvalue, newvalue);
}
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b)
{
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
return 1;
}
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b, LSL_Float margin)
{
double e = Math.Abs(margin);
if (a > b + e || a < b - e)
return 0;
return 1;
}
public LSL_Integer osApproxEquals(LSL_Vector va, LSL_Vector vb)
{
double a = va.x;
double b = vb.x;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
a = va.y;
b = vb.y;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
a = va.z;
b = vb.z;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
return 1;
}
public LSL_Integer osApproxEquals(LSL_Vector va, LSL_Vector vb, LSL_Float margin)
{
double e = Math.Abs(margin);
double a = va.x;
double b = vb.x;
if (a > b + e || a < b - e)
return 0;
a = va.y;
b = vb.y;
if (a > b + e || a < b - e)
return 0;
a = va.z;
b = vb.z;
if (a > b + e || a < b - e)
return 0;
return 1;
}
public LSL_Integer osApproxEquals(LSL_Rotation ra, LSL_Rotation rb)
{
double a = ra.x;
double b = rb.x;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
a = ra.y;
b = rb.y;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
a = ra.z;
b = rb.z;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
a = ra.s;
b = rb.s;
if (a > b + 1.0e-6 || a < b - 1.0e-6)
return 0;
return 1;
}
public LSL_Integer osApproxEquals(LSL_Rotation ra, LSL_Rotation rb, LSL_Float margin)
{
double e = Math.Abs(margin);
double a = ra.x;
double b = rb.x;
if (a > b + e || a < b - e)
return 0;
a = ra.y;
b = rb.y;
if (a > b + e || a < b - e)
return 0;
a = ra.z;
b = rb.z;
if (a > b + e || a < b - e)
return 0;
a = ra.s;
b = rb.s;
if (a > b + e || a < b - e)
return 0;
return 1;
}
}
}