OpenSimMirror/OpenSim/Region/ClientStack/RegionApplicationBase.cs

138 lines
5.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase : BaseOpenSimServer
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected NetworkServersInfo m_networkServersInfo;
public NetworkServersInfo NetServersInfo
{
get { return m_networkServersInfo; }
}
protected uint m_httpServerPort;
public CommunicationsManager CommunicationsManager
{
get { return m_commsManager; }
set { m_commsManager = value; }
}
protected CommunicationsManager m_commsManager;
protected StorageManager m_storageManager;
protected ClientStackManager m_clientStackManager;
public SceneManager SceneManager
{
get { return m_sceneManager; }
}
protected SceneManager m_sceneManager = new SceneManager();
protected abstract void Initialize();
/// <summary>
/// Get a new physics scene.
/// </summary>
///
/// <param name="osSceneIdentifier">
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
/// </param>
/// <returns></returns>
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
protected abstract StorageManager CreateStorageManager();
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager);
protected override void StartupSpecific()
{
m_storageManager = CreateStorageManager();
m_clientStackManager = CreateClientStackManager();
Initialize();
m_httpServer
= new BaseHttpServer(
m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
m_networkServersInfo.HttpSSLCN);
if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
{
m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
}
m_log.Info("[REGION]: Starting HTTP server");
m_httpServer.Start();
base.StartupSpecific();
}
/// <summary>
/// Get a new physics scene.
/// </summary>
/// <param name="engine">The name of the physics engine to use</param>
/// <param name="meshEngine">The name of the mesh engine to use</param>
/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
/// <param name="osSceneIdentifier">
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
/// </param>
/// <returns></returns>
protected PhysicsScene GetPhysicsScene(
string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPluginsFromAssemblies("Physics");
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
}
}
}