177 lines
5.2 KiB
C#
177 lines
5.2 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Runtime.Serialization;
|
|
using System.Security.Permissions;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes
|
|
{
|
|
public abstract class EntityBase
|
|
{
|
|
/// <summary>
|
|
/// The scene to which this entity belongs
|
|
/// </summary>
|
|
public Scene Scene
|
|
{
|
|
get { return m_scene; }
|
|
}
|
|
protected Scene m_scene;
|
|
|
|
protected UUID m_uuid;
|
|
|
|
public virtual UUID UUID
|
|
{
|
|
get { return m_uuid; }
|
|
set { m_uuid = value; }
|
|
}
|
|
|
|
protected string m_name;
|
|
|
|
/// <summary>
|
|
/// The name of this entity
|
|
/// </summary>
|
|
public virtual string Name
|
|
{
|
|
get { return m_name; }
|
|
set { m_name = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals whether this entity was in a scene but has since been removed from it.
|
|
/// </summary>
|
|
public bool IsDeleted
|
|
{
|
|
get { return m_isDeleted; }
|
|
}
|
|
protected bool m_isDeleted;
|
|
|
|
protected Vector3 m_pos;
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public virtual Vector3 AbsolutePosition
|
|
{
|
|
get { return m_pos; }
|
|
set { m_pos = value; }
|
|
}
|
|
|
|
protected Vector3 m_velocity;
|
|
protected Vector3 m_rotationalvelocity;
|
|
|
|
/// <summary>
|
|
/// Current velocity of the entity.
|
|
/// </summary>
|
|
public virtual Vector3 Velocity
|
|
{
|
|
get { return m_velocity; }
|
|
set { m_velocity = value; }
|
|
}
|
|
|
|
protected Quaternion m_rotation;
|
|
|
|
public virtual Quaternion Rotation
|
|
{
|
|
get { return m_rotation; }
|
|
set { m_rotation = value; }
|
|
}
|
|
|
|
protected Vector3 m_scale;
|
|
|
|
public virtual Vector3 Scale
|
|
{
|
|
get { return m_scale; }
|
|
set { m_scale = value; }
|
|
}
|
|
|
|
protected uint m_localId;
|
|
|
|
public virtual uint LocalId
|
|
{
|
|
get { return m_localId; }
|
|
set { m_localId = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new Entity (should not occur on it's own)
|
|
/// </summary>
|
|
public EntityBase()
|
|
{
|
|
m_rotation = Quaternion.Identity;
|
|
m_scale = Vector3.One;
|
|
m_name = "(basic entity)";
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public abstract void UpdateMovement();
|
|
|
|
/// <summary>
|
|
/// Performs any updates that need to be done at each frame, as opposed to immediately.
|
|
/// These included scheduled updates and updates that occur due to physics processing.
|
|
/// </summary>
|
|
public abstract void Update();
|
|
|
|
/// <summary>
|
|
/// Copies the entity
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public virtual EntityBase Copy()
|
|
{
|
|
return (EntityBase) MemberwiseClone();
|
|
}
|
|
|
|
public abstract void SetText(string text, Vector3 color, double alpha);
|
|
}
|
|
|
|
//Nested Classes
|
|
public class EntityIntersection
|
|
{
|
|
public Vector3 ipoint = new Vector3(0, 0, 0);
|
|
public Vector3 normal = new Vector3(0, 0, 0);
|
|
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
|
|
public int face = -1;
|
|
public bool HitTF = false;
|
|
public SceneObjectPart obj;
|
|
public float distance = 0;
|
|
|
|
public EntityIntersection()
|
|
{
|
|
}
|
|
|
|
public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
|
|
{
|
|
ipoint = _ipoint;
|
|
normal = _normal;
|
|
HitTF = _HitTF;
|
|
}
|
|
}
|
|
}
|