54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using System;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Simulation
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{
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public class SimulationServiceInConnector : ServiceConnector
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{
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private ISimulationService m_SimulationService;
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private IAuthenticationService m_AuthenticationService;
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public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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base(config, server)
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{
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IConfig serverConfig = config.Configs["SimulationService"];
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if (serverConfig == null)
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throw new Exception("No section 'SimulationService' in config file");
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bool authentication = serverConfig.GetBoolean("RequireAuthentication", false);
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if (authentication)
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m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
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bool foreignGuests = serverConfig.GetBoolean("AllowForeignGuests", false);
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//string simService = serverConfig.GetString("LocalServiceModule",
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// String.Empty);
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//if (simService == String.Empty)
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// throw new Exception("No SimulationService in config file");
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//Object[] args = new Object[] { config };
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m_SimulationService = scene.RequestModuleInterface<ISimulationService>();
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//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
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if (m_SimulationService == null)
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throw new Exception("No Local ISimulationService Module");
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//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
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server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
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server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService, foreignGuests));
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server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
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server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
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//server.AddStreamHandler(new NeighborPostHandler(m_SimulationService, authentication));
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}
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}
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}
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