23 lines
399 B
C#
23 lines
399 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.world
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{
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public class SurfacePatch
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{
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public float[] HeightMap;
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public SurfacePatch() {
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HeightMap = new float[16*16];
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int xinc;
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int yinc;
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for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
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HeightMap[xinc+(yinc*16)]=100.0f;
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}
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}
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}
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}
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