441 lines
16 KiB
C#
441 lines
16 KiB
C#
using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Terrain;
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using OpenSim.Framework.Inventory;
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using OpenSim.Assets;
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using OpenSim.world.scripting;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.RegionServer.world.scripting.Scripts;
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using OpenSim.Terrain;
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namespace OpenSim.world
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{
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public partial class World : ILocalStorageReceiver, IScriptAPI
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{
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public object LockPhysicsEngine = new object();
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
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public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
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// public float[] LandMap;
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public ScriptEngine Scripts;
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public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
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public uint _localNumber = 0;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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private libsecondlife.TerrainManager TerrainManager;
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public ILocalStorage localStorage;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private int storageCount;
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private Dictionary<uint, SimClient> m_clientThreads;
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private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
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private Dictionary<string, ScriptFactory> m_scripts;
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private ulong m_regionHandle;
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private string m_regionName;
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private InventoryCache _inventoryCache;
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private AssetCache _assetCache;
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public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_regionName = regionName;
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m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
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m_scripts = new Dictionary<string, ScriptFactory>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
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Avatars = new Dictionary<LLUUID, Avatar>();
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Prims = new Dictionary<LLUUID, Primitive>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
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TerrainManager = new TerrainManager(new SecondLife());
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Terrain = new TerrainEngine();
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Avatar.SetupTemplate("avatar-template.dat");
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// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
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// Initialise this only after the world has loaded
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// Scripts = new ScriptEngine(this);
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Avatar.LoadAnims();
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this.SetDefaultScripts();
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this.LoadScriptEngines();
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}
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public void AddScript(Entity entity, Script script)
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{
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ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
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m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
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}
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public void AddScript(Entity entity, string scriptData)
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{
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int scriptstart = 0;
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int scriptend = 0;
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string substring;
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scriptstart = scriptData.LastIndexOf("<Script>");
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scriptend = scriptData.LastIndexOf("</Script>");
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substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
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substring = substring.Trim();
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//Console.WriteLine("searching for script to add: " + substring);
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ScriptFactory scriptFactory;
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//Console.WriteLine("script string is " + substring);
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if(substring.StartsWith("<ScriptEngine:"))
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{
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string substring1 = "";
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string script = "";
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// Console.WriteLine("searching for script engine");
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substring1 = substring.Remove(0, 14);
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int dev = substring1.IndexOf(',');
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string sEngine = substring1.Substring(0, dev);
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substring1 = substring1.Remove(0, dev+1);
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int end = substring1.IndexOf('>');
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string sName = substring1.Substring(0, end);
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//Console.WriteLine(" script info : " + sEngine + " , " + sName);
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int startscript = substring.IndexOf('>');
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script = substring.Remove(0, startscript + 1);
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// Console.WriteLine("script data is " + script);
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if (this.scriptEngines.ContainsKey(sEngine))
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{
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this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
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}
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}
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else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
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{
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//Console.WriteLine("added script");
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this.AddScript(entity, scriptFactory());
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}
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}
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public InventoryCache InventoryCache
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{
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set
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{
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this._inventoryCache = value;
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}
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}
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public AssetCache AssetCache
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{
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set
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{
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this._assetCache = value;
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}
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}
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public PhysicsScene PhysScene
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{
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set
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{
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this.phyScene = value;
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}
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get
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{
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return (this.phyScene);
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}
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}
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public void Update()
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{
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if (this.phyScene.IsThreaded)
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{
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this.phyScene.GetResults();
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].addForces();
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}
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.Simulate(timeStep);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
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{
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scriptHandler.OnFrame();
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}
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foreach (IScriptEngine scripteng in this.scriptEngines.Values)
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{
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scripteng.OnFrame();
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}
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//backup world data
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this.storageCount++;
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if (storageCount > 1200) //set to how often you want to backup
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{
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this.Backup();
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storageCount = 0;
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}
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}
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public bool LoadStorageDLL(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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ILocalStorage store = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
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if (typeInterface != null)
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{
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ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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store = plug;
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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this.localStorage = store;
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return (store == null);
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}
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#region Regenerate Terrain
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public void RegenerateTerrain()
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{
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Terrain.hills();
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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public void RegenerateTerrain(float[,] newMap)
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{
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this.Terrain.setHeights2D(newMap);
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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public void RegenerateTerrain(bool changes, int pointx, int pointy)
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{
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if (changes)
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{
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lock (this.LockPhysicsEngine)
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{
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this.phyScene.SetTerrain(this.Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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foreach (SimClient client in m_clientThreads.Values)
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{
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this.SendLayerData(pointx, pointy, client);
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}
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}
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}
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#endregion
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public void LoadWorldMap()
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{
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float[] map = this.localStorage.LoadWorld();
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if (map == null)
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{
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Console.WriteLine("creating new terrain");
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this.Terrain.hills();
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//this.localStorage.SaveMap(this.Terrain.map);
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}
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else
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{
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this.Terrain.setHeights1D(map);
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}
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}
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public void LoadPrimsFromStorage()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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public void PrimFromStorage(PrimData prim)
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{
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if (prim.LocalID >= this._primCount)
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{
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_primCount = prim.LocalID + 1;
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}
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
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Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
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nPrim.CreateFromStorage(prim);
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this.Entities.Add(nPrim.uuid, nPrim);
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}
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public void Close()
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{
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this.localStorage.ShutDown();
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}
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public void SendLayerData(SimClient RemoteClient)
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{
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int[] patches = new int[4];
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x = x + 4)
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{
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
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RemoteClient.OutPacket(layerpack);
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}
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}
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}
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public void SendLayerData(int px, int py, SimClient RemoteClient)
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{
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int[] patches = new int[1];
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int patchx, patchy;
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patchx = px / 16;
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/* if (patchx > 12)
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{
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patchx = 12;
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}*/
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patchy = py / 16;
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patches[0] = patchx + 0 + patchy * 16;
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//patches[1] = patchx + 1 + patchy * 16;
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//patches[2] = patchx + 2 + patchy * 16;
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//patches[3] = patchx + 3 + patchy * 16;
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Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
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RemoteClient.OutPacket(layerpack);
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}
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public void GetInitialPrims(SimClient RemoteClient)
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{
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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if (Entities[UUID] is Primitive)
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{
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Primitive primitive = Entities[UUID] as Primitive;
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primitive.UpdateClient(RemoteClient);
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}
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}
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}
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public void AddViewerAgent(SimClient agentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.SendRegionHandshake(this);
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.LockPhysicsEngine)
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{
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newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
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}
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lock (Entities)
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{
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this.Entities.Add(agentClient.AgentID, newAvatar);
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}
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lock (Avatars)
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{
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this.Avatars.Add(agentClient.AgentID, newAvatar);
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}
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}
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public void RemoveViewerAgent(SimClient agentClient)
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{
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lock (Entities)
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{
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Entities.Remove(agentClient.AgentID);
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}
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lock (Avatars)
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{
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Avatars.Remove(agentClient.AgentID);
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}
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}
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public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
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Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
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prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
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PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
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PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
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if (OpenSim.world.Avatar.PhysicsEngineFlying)
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{
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lock (this.LockPhysicsEngine)
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{
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prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
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}
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}
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this.Entities.Add(prim.uuid, prim);
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this._primCount++;
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}
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public bool Backup()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].BackUp();
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}
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return true;
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}
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public void SetDefaultScripts()
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{
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this.m_scripts.Add("FollowRandomAvatar", delegate()
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{
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return new FollowRandomAvatar();
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});
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}
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}
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}
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