785 lines
33 KiB
C#
785 lines
33 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Groups
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")]
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public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_sceneList = new List<Scene>();
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IUserManagement m_UserManagement = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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private bool m_groupMessagingEnabled = false;
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private bool m_debugEnabled = true;
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/// <summary>
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/// If enabled, module only tries to send group IMs to online users by querying cached presence information.
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/// </summary>
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private bool m_messageOnlineAgentsOnly;
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/// <summary>
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/// Cache for online users.
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/// </summary>
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/// <remarks>
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/// Group ID is key, presence information for online members is value.
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/// Will only be non-null if m_messageOnlineAgentsOnly = true
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/// We cache here so that group messages don't constantly have to re-request the online user list to avoid
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/// attempted expensive sending of messages to offline users.
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/// The tradeoff is that a user that comes online will not receive messages consistently from all other users
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/// until caches have updated.
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/// Therefore, we set the cache expiry to just 20 seconds.
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/// </remarks>
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private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache;
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private int m_usersOnlineCacheExpirySeconds = 20;
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private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
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private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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{
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IConfig groupsConfig = config.Configs["Groups"];
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if (groupsConfig == null)
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// Do not run this module by default.
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return;
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// if groups aren't enabled, we're not needed.
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// if we're not specified as the connector to use, then we're not wanted
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if ((groupsConfig.GetBoolean("Enabled", false) == false)
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|| (groupsConfig.GetString("MessagingModule", "") != Name))
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{
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m_groupMessagingEnabled = false;
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return;
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}
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m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true);
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if (!m_groupMessagingEnabled)
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return;
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m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false);
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if (m_messageOnlineAgentsOnly)
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m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>();
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m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
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m_log.InfoFormat(
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"[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}",
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m_messageOnlineAgentsOnly, m_debugEnabled);
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}
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public void AddRegion(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
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// No groups module, no groups messaging
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if (m_groupData == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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// No message transfer module, no groups messaging
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if (m_msgTransferModule == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule");
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RemoveRegion(scene);
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return;
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}
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m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
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// No groups module, no groups messaging
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if (m_UserManagement == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_sceneList.Remove(scene);
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnClientLogin -= OnClientLogin;
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scene.UnregisterModuleInterface<IGroupsMessagingModule>(this);
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}
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public void Close()
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module.");
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m_sceneList.Clear();
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m_groupData = null;
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m_msgTransferModule = null;
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "Groups Messaging Module V2"; }
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}
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public void PostInitialise()
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{
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// NoOp
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}
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#endregion
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/// <summary>
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/// Not really needed, but does confirm that the group exists.
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/// </summary>
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public bool StartGroupChatSession(UUID agentID, UUID groupID)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
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if (groupInfo != null)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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// In V2 we always only send to online members.
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// Sending to offline members is not an option.
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
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}
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HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
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Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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// if (m_debugEnabled)
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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int requestStartTick = Environment.TickCount;
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im.imSessionID = groupID.Guid;
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im.fromGroup = true;
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IClientAPI thisClient = GetActiveClient(fromAgentID);
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if (thisClient != null)
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{
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im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
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}
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// Send to self first of all
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im.toAgentID = im.fromAgentID;
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im.fromGroup = true;
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ProcessMessageFromGroupSession(im);
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List<UUID> regions = new List<UUID>();
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List<UUID> clientsAlreadySent = new List<UUID>();
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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{
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (clientsAlreadySent.Contains(member.AgentID))
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continue;
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clientsAlreadySent.Add(member.AgentID);
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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im.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
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{
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// If they're not local, forward across the grid
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// BUT do it only once per region, please! Sim would be even better!
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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bool reallySend = true;
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if (onlineAgents != null)
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{
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PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
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if (regions.Contains(presence.RegionID))
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reallySend = false;
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else
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regions.Add(presence.RegionID);
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}
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if (reallySend)
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{
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// We have to create a new IM structure because the transfer module
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// uses async send
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GridInstantMessage msg = new GridInstantMessage(im, true);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
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}
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else
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(im);
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}
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}
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
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groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
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}
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#region SimGridEventHandlers
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void OnClientLogin(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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}
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private void OnNewClient(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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ResetAgentGroupChatSessions(client.AgentId.ToString());
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}
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void OnMakeRootAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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}
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void OnMakeChildAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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// MessageFromAgent, StartTyping, StopTyping, MessageFromObject
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//
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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UUID regionID = new UUID(msg.RegionID);
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
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System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
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DebugGridInstantMessage(msg);
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}
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// Incoming message from a group
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if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
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{
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// We have to redistribute the message across all members of the group who are here
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// on this sim
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UUID GroupID = new UUID(msg.imSessionID);
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
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//if (m_debugEnabled)
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// foreach (GroupMembersData m in groupMembers)
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// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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foreach (Scene s in m_sceneList)
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{
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s.ForEachScenePresence(sp =>
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{
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// If we got this via grid messaging, it's because the caller thinks
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// that the root agent is here. We should only send the IM to root agents.
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if (sp.IsChildAgent)
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return;
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GroupMembersData m = groupMembers.Find(gmd =>
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{
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return gmd.AgentID == sp.UUID;
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});
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if (m.AgentID == UUID.Zero)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
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return;
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}
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// Check if the user has an agent in the region where
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// the IM came from, and if so, skip it, because the IM
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// was already sent via that agent
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if (regionOfOrigin != null)
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{
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AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
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if (aCircuit != null)
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{
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if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
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return;
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
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}
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}
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}
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UUID AgentID = sp.UUID;
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msg.toAgentID = AgentID.Guid;
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if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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{
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if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
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AddAgentToSession(AgentID, GroupID, msg);
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else
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
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ProcessMessageFromGroupSession(msg);
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}
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}
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});
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}
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}
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}
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private void ProcessMessageFromGroupSession(GridInstantMessage msg)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
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UUID AgentID = new UUID(msg.fromAgentID);
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UUID GroupID = new UUID(msg.imSessionID);
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UUID toAgentID = new UUID(msg.toAgentID);
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switch (msg.dialog)
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{
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case (byte)InstantMessageDialog.SessionAdd:
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AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionDrop:
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AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionSend:
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
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{
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if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
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// This actually sends the message too, so no need to resend it
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// with client.SendInstantMessage
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AddAgentToSession(toAgentID, GroupID, msg);
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else
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client.SendInstantMessage(msg);
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}
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}
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else
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{
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
|
|
{
|
|
// Agent not in session and hasn't dropped from session
|
|
// Add them to the session for now, and Invite them
|
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
|
|
|
IClientAPI activeClient = GetActiveClient(AgentID);
|
|
if (activeClient != null)
|
|
{
|
|
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
|
|
if (groupInfo != null)
|
|
{
|
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
|
|
|
|
// Force? open the group session dialog???
|
|
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
|
|
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
|
|
eq.ChatterboxInvitation(
|
|
GroupID
|
|
, groupInfo.GroupName
|
|
, new UUID(msg.fromAgentID)
|
|
, msg.message
|
|
, AgentID
|
|
, msg.fromAgentName
|
|
, msg.dialog
|
|
, msg.timestamp
|
|
, msg.offline == 1
|
|
, (int)msg.ParentEstateID
|
|
, msg.Position
|
|
, 1
|
|
, new UUID(msg.imSessionID)
|
|
, msg.fromGroup
|
|
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
|
|
);
|
|
|
|
eq.ChatterBoxSessionAgentListUpdates(
|
|
new UUID(GroupID)
|
|
, AgentID
|
|
, new UUID(msg.toAgentID)
|
|
, false //canVoiceChat
|
|
, false //isModerator
|
|
, false //text mute
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region ClientEvents
|
|
private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
|
|
{
|
|
if (m_debugEnabled)
|
|
{
|
|
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
|
|
|
DebugGridInstantMessage(im);
|
|
}
|
|
|
|
// Start group IM session
|
|
if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
|
|
{
|
|
if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
|
|
|
|
UUID GroupID = new UUID(im.imSessionID);
|
|
UUID AgentID = new UUID(im.fromAgentID);
|
|
|
|
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
|
|
|
|
if (groupInfo != null)
|
|
{
|
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
|
|
|
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
|
|
|
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
|
|
queue.ChatterBoxSessionAgentListUpdates(
|
|
GroupID
|
|
, AgentID
|
|
, new UUID(im.toAgentID)
|
|
, false //canVoiceChat
|
|
, false //isModerator
|
|
, false //text mute
|
|
);
|
|
}
|
|
}
|
|
|
|
// Send a message from locally connected client to a group
|
|
if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
|
|
{
|
|
UUID GroupID = new UUID(im.imSessionID);
|
|
UUID AgentID = new UUID(im.fromAgentID);
|
|
|
|
if (m_debugEnabled)
|
|
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
|
|
|
//If this agent is sending a message, then they want to be in the session
|
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
|
|
|
SendMessageToGroup(im, GroupID);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID)
|
|
{
|
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
|
|
|
OSDMap moderatedMap = new OSDMap(4);
|
|
moderatedMap.Add("voice", OSD.FromBoolean(false));
|
|
|
|
OSDMap sessionMap = new OSDMap(4);
|
|
sessionMap.Add("moderated_mode", moderatedMap);
|
|
sessionMap.Add("session_name", OSD.FromString(groupName));
|
|
sessionMap.Add("type", OSD.FromInteger(0));
|
|
sessionMap.Add("voice_enabled", OSD.FromBoolean(false));
|
|
|
|
OSDMap bodyMap = new OSDMap(4);
|
|
bodyMap.Add("session_id", OSD.FromUUID(groupID));
|
|
bodyMap.Add("temp_session_id", OSD.FromUUID(groupID));
|
|
bodyMap.Add("success", OSD.FromBoolean(true));
|
|
bodyMap.Add("session_info", sessionMap);
|
|
|
|
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
|
|
|
|
if (queue != null)
|
|
{
|
|
queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
|
|
}
|
|
}
|
|
|
|
private void DebugGridInstantMessage(GridInstantMessage im)
|
|
{
|
|
// Don't log any normal IMs (privacy!)
|
|
if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
|
|
{
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
|
|
}
|
|
}
|
|
|
|
#region Client Tools
|
|
|
|
/// <summary>
|
|
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
|
|
/// </summary>
|
|
private IClientAPI GetActiveClient(UUID agentID)
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID);
|
|
|
|
IClientAPI child = null;
|
|
|
|
// Try root avatar first
|
|
foreach (Scene scene in m_sceneList)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(agentID);
|
|
if (sp != null)
|
|
{
|
|
if (!sp.IsChildAgent)
|
|
{
|
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
|
return sp.ControllingClient;
|
|
}
|
|
else
|
|
{
|
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
|
child = sp.ControllingClient;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we didn't find a root, then just return whichever child we found, or null if none
|
|
if (child == null)
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID);
|
|
}
|
|
else
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name);
|
|
}
|
|
return child;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GroupSessionTracking
|
|
|
|
public void ResetAgentGroupChatSessions(string agentID)
|
|
{
|
|
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
|
|
agentList.Remove(agentID);
|
|
|
|
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
|
|
agentList.Remove(agentID);
|
|
}
|
|
|
|
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
{
|
|
// If we're tracking this group, and we can find them in the tracking, then they've been invited
|
|
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
|
|
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
|
|
}
|
|
|
|
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
|
{
|
|
// If we're tracking drops for this group,
|
|
// and we find them, well... then they've dropped
|
|
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
|
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
|
}
|
|
|
|
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
|
{
|
|
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
|
{
|
|
// If not in dropped list, add
|
|
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
|
{
|
|
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
{
|
|
// Add Session Status if it doesn't exist for this session
|
|
CreateGroupChatSessionTracking(groupID);
|
|
|
|
// If nessesary, remove from dropped list
|
|
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
|
{
|
|
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
|
|
}
|
|
|
|
// Add to invited
|
|
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
|
|
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
|
|
}
|
|
|
|
private void CreateGroupChatSessionTracking(UUID groupID)
|
|
{
|
|
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
|
{
|
|
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
|
|
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
|
|
}
|
|
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
}
|