OpenSimMirror/OpenSim/Region
John Hurliman ce106a0c0b * Only call the expensive client flag generation method for ObjectUpdate packets when we have to 2010-05-05 11:39:08 -07:00
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Application minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time 2010-04-23 21:29:09 +01:00
ClientStack * Only call the expensive client flag generation method for ObjectUpdate packets when we have to 2010-05-05 11:39:08 -07:00
CoreModules Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases. 2010-05-04 16:20:43 -07:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases. 2010-05-04 16:20:43 -07:00
Framework * Only call the expensive client flag generation method for ObjectUpdate packets when we have to 2010-05-05 11:39:08 -07:00
OptionalModules * Moved special PrimFlags.CreateSelected handling into LLClientView 2010-05-04 17:12:53 -07:00
Physics Restoring LoadPlugin as it was before. Justin's last change made it throw. 2010-03-15 19:34:14 -07:00
RegionCombinerModule Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine * Moved special PrimFlags.CreateSelected handling into LLClientView 2010-05-04 17:12:53 -07:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00