285 lines
6.2 KiB
C#
285 lines
6.2 KiB
C#
#region BSD License
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/*
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Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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and the following disclaimer in the documentation and/or other materials provided with the
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distribution.
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* The name of the author may not be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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#region CVS Information
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/*
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* $Source$
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* $Author: jendave $
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* $Date: 2006-02-28 17:15:42 +0100 (ti, 28 feb 2006) $
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* $Revision: 92 $
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.IO;
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using System.Xml;
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using Prebuild.Core.Attributes;
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using Prebuild.Core.Interfaces;
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using Prebuild.Core.Utilities;
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namespace Prebuild.Core.Nodes
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{
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/// <summary>
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///
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/// </summary>
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[DataNode("Solution")]
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public class SolutionNode : DataNode
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{
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#region Fields
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private string m_Name = "unknown";
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private string m_Path = "";
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private string m_FullPath = "";
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private string m_ActiveConfig = "Debug";
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private OptionsNode m_Options;
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private FilesNode m_Files;
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private Hashtable m_Configurations;
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private Hashtable m_Projects;
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private ArrayList m_ProjectsOrder;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="SolutionNode"/> class.
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/// </summary>
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public SolutionNode()
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{
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m_Configurations = new Hashtable();
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m_Projects = new Hashtable();
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m_ProjectsOrder = new ArrayList();
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets the active config.
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/// </summary>
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/// <value>The active config.</value>
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public string ActiveConfig
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{
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get
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{
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return m_ActiveConfig;
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}
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set
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{
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m_ActiveConfig = value;
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}
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}
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/// <summary>
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/// Gets the name.
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/// </summary>
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/// <value>The name.</value>
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public string Name
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{
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get
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{
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return m_Name;
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}
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}
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/// <summary>
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/// Gets the path.
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/// </summary>
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/// <value>The path.</value>
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public string Path
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{
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get
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{
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return m_Path;
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}
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}
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/// <summary>
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/// Gets the full path.
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/// </summary>
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/// <value>The full path.</value>
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public string FullPath
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{
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get
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{
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return m_FullPath;
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}
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}
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/// <summary>
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/// Gets the options.
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/// </summary>
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/// <value>The options.</value>
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public OptionsNode Options
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{
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get
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{
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return m_Options;
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}
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}
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/// <summary>
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/// Gets the files.
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/// </summary>
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/// <value>The files.</value>
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public FilesNode Files
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{
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get
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{
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return m_Files;
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}
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}
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/// <summary>
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/// Gets the configurations.
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/// </summary>
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/// <value>The configurations.</value>
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public ICollection Configurations
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{
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get
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{
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return m_Configurations.Values;
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}
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}
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/// <summary>
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/// Gets the configurations table.
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/// </summary>
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/// <value>The configurations table.</value>
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public Hashtable ConfigurationsTable
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{
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get
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{
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return m_Configurations;
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}
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}
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/// <summary>
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/// Gets the projects.
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/// </summary>
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/// <value>The projects.</value>
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public ICollection Projects
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{
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get
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{
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return m_Projects.Values;
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}
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}
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/// <summary>
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/// Gets the projects table.
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/// </summary>
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/// <value>The projects table.</value>
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public Hashtable ProjectsTable
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{
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get
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{
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return m_Projects;
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}
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}
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/// <summary>
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/// Gets the projects table.
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/// </summary>
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/// <value>The projects table.</value>
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public ArrayList ProjectsTableOrder
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{
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get
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{
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return m_ProjectsOrder;
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Parses the specified node.
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/// </summary>
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/// <param name="node">The node.</param>
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public override void Parse(XmlNode node)
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{
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m_Name = Helper.AttributeValue(node, "name", m_Name);
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m_ActiveConfig = Helper.AttributeValue(node, "activeConfig", m_ActiveConfig);
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m_Path = Helper.AttributeValue(node, "path", m_Path);
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m_FullPath = m_Path;
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try
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{
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m_FullPath = Helper.ResolvePath(m_FullPath);
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}
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catch
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{
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throw new WarningException("Could not resolve solution path: {0}", m_Path);
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}
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Kernel.Instance.CurrentWorkingDirectory.Push();
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try
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{
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Helper.SetCurrentDir(m_FullPath);
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if( node == null )
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{
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throw new ArgumentNullException("node");
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}
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foreach(XmlNode child in node.ChildNodes)
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{
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IDataNode dataNode = Kernel.Instance.ParseNode(child, this);
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if(dataNode is OptionsNode)
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{
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m_Options = (OptionsNode)dataNode;
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}
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else if(dataNode is FilesNode)
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{
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m_Files = (FilesNode)dataNode;
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}
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else if(dataNode is ConfigurationNode)
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{
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m_Configurations[((ConfigurationNode)dataNode).Name] = dataNode;
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}
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else if(dataNode is ProjectNode)
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{
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m_Projects[((ProjectNode)dataNode).Name] = dataNode;
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m_ProjectsOrder.Add(dataNode);
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}
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}
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}
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finally
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{
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Kernel.Instance.CurrentWorkingDirectory.Pop();
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}
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}
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#endregion
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}
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}
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