149 lines
4.8 KiB
C#
149 lines
4.8 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
public class BlockingQueue<T>
|
|
{
|
|
private readonly Queue<T> m_pqueue = new Queue<T>();
|
|
private readonly Queue<T> m_queue = new Queue<T>();
|
|
private readonly object m_queueSync = new object();
|
|
|
|
public void PriorityEnqueue(T value)
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
m_pqueue.Enqueue(value);
|
|
Monitor.Pulse(m_queueSync);
|
|
}
|
|
}
|
|
|
|
public void Enqueue(T value)
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
m_queue.Enqueue(value);
|
|
Monitor.Pulse(m_queueSync);
|
|
}
|
|
}
|
|
|
|
public T Dequeue()
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
while (m_queue.Count < 1 && m_pqueue.Count < 1)
|
|
{
|
|
Monitor.Wait(m_queueSync);
|
|
}
|
|
|
|
if (m_pqueue.Count > 0)
|
|
return m_pqueue.Dequeue();
|
|
|
|
if (m_queue.Count > 0)
|
|
return m_queue.Dequeue();
|
|
return default(T);
|
|
}
|
|
}
|
|
|
|
public T Dequeue(int msTimeout)
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
bool success = true;
|
|
while (m_queue.Count < 1 && m_pqueue.Count < 1 && success)
|
|
{
|
|
success = Monitor.Wait(m_queueSync, msTimeout);
|
|
}
|
|
|
|
if (m_pqueue.Count > 0)
|
|
return m_pqueue.Dequeue();
|
|
if (m_queue.Count > 0)
|
|
return m_queue.Dequeue();
|
|
return default(T);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicate whether this queue contains the given item.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method is not thread-safe. Do not rely on the result without consistent external locking.
|
|
/// </remarks>
|
|
public bool Contains(T item)
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
if (m_queue.Count < 1 && m_pqueue.Count < 1)
|
|
return false;
|
|
|
|
if (m_pqueue.Contains(item))
|
|
return true;
|
|
return m_queue.Contains(item);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a count of the number of requests on this queue.
|
|
/// </summary>
|
|
public int Count()
|
|
{
|
|
lock (m_queueSync)
|
|
return m_queue.Count + m_pqueue.Count;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the array of items on this queue.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method is not thread-safe. Do not rely on the result without consistent external locking.
|
|
/// </remarks>
|
|
public T[] GetQueueArray()
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
if (m_queue.Count < 1 && m_pqueue.Count < 1)
|
|
return new T[0];
|
|
|
|
return m_queue.ToArray();
|
|
}
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
lock (m_queueSync)
|
|
{
|
|
m_pqueue.Clear();
|
|
m_queue.Clear();
|
|
Monitor.Pulse(m_queueSync);
|
|
}
|
|
}
|
|
}
|
|
}
|