103 lines
4.5 KiB
C#
103 lines
4.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenSim.Framework
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{
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public class Constants
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{
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// 'RegionSize' is the legacy region size.
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// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
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// be the legacy region size.
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public const uint RegionSize = 256;
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public const uint RegionHeight = 4096;
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// This could be a parameters but, really, a region of greater than this is pretty unmanageable
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public const uint MaximumRegionSize = 8192;
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// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
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public const int MinRegionSize = 16;
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public const int TerrainPatchSize = 16;
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public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 1,
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AllowedGroups = 2,
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EstateBans = 4,
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EstateManagers = 8
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}
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[Flags]public enum TeleportFlags : uint
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{
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/// <summary>No flags set, or teleport failed</summary>
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Default = 0,
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/// <summary>Set when newbie leaves help island for first time</summary>
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SetHomeToTarget = 1 << 0,
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/// <summary></summary>
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SetLastToTarget = 1 << 1,
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/// <summary>Via Lure</summary>
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ViaLure = 1 << 2,
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/// <summary>Via Landmark</summary>
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ViaLandmark = 1 << 3,
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/// <summary>Via Location</summary>
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ViaLocation = 1 << 4,
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/// <summary>Via Home</summary>
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ViaHome = 1 << 5,
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/// <summary>Via Telehub</summary>
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ViaTelehub = 1 << 6,
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/// <summary>Via Login</summary>
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ViaLogin = 1 << 7,
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/// <summary>Linden Summoned</summary>
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ViaGodlikeLure = 1 << 8,
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/// <summary>Linden Forced me</summary>
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Godlike = 1 << 9,
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/// <summary></summary>
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NineOneOne = 1 << 10,
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/// <summary>Agent Teleported Home via Script</summary>
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DisableCancel = 1 << 11,
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/// <summary></summary>
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ViaRegionID = 1 << 12,
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/// <summary></summary>
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IsFlying = 1 << 13,
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/// <summary></summary>
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ResetHome = 1 << 14,
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/// <summary>forced to new location for example when avatar is banned or ejected</summary>
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ForceRedirect = 1 << 15,
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/// <summary>Teleport Finished via a Lure</summary>
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FinishedViaLure = 1 << 26,
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/// <summary>Finished, Sim Changed</summary>
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FinishedViaNewSim = 1 << 28,
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/// <summary>Finished, Same Sim</summary>
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FinishedViaSameSim = 1 << 29,
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/// <summary>Agent coming into the grid from another grid</summary>
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ViaHGLogin = 1 << 30
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}
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}
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}
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