416 lines
12 KiB
C#
416 lines
12 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
public class EstateSettings
|
|
{
|
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public delegate void SaveDelegate(EstateSettings rs);
|
|
|
|
public event SaveDelegate OnSave;
|
|
|
|
// Only the client uses these
|
|
//
|
|
private uint m_EstateID = 0;
|
|
|
|
public uint EstateID
|
|
{
|
|
get { return m_EstateID; }
|
|
set { m_EstateID = value; }
|
|
}
|
|
|
|
private string m_EstateName = "My Estate";
|
|
|
|
public string EstateName
|
|
{
|
|
get { return m_EstateName; }
|
|
set { m_EstateName = value; }
|
|
}
|
|
|
|
private bool m_AllowLandmark = true;
|
|
|
|
public bool AllowLandmark
|
|
{
|
|
get { return m_AllowLandmark; }
|
|
set { m_AllowLandmark = value; }
|
|
}
|
|
|
|
private bool m_AllowParcelChanges = true;
|
|
|
|
public bool AllowParcelChanges
|
|
{
|
|
get { return m_AllowParcelChanges; }
|
|
set { m_AllowParcelChanges = value; }
|
|
}
|
|
|
|
private bool m_AllowSetHome = true;
|
|
|
|
public bool AllowSetHome
|
|
{
|
|
get { return m_AllowSetHome; }
|
|
set { m_AllowSetHome = value; }
|
|
}
|
|
|
|
private uint m_ParentEstateID = 1;
|
|
|
|
public uint ParentEstateID
|
|
{
|
|
get { return m_ParentEstateID; }
|
|
set { m_ParentEstateID = value; }
|
|
}
|
|
|
|
private float m_BillableFactor = 0.0f;
|
|
|
|
public float BillableFactor
|
|
{
|
|
get { return m_BillableFactor; }
|
|
set { m_BillableFactor = value; }
|
|
}
|
|
|
|
private int m_PricePerMeter = 1;
|
|
|
|
public int PricePerMeter
|
|
{
|
|
get { return m_PricePerMeter; }
|
|
set { m_PricePerMeter = value; }
|
|
}
|
|
|
|
private int m_RedirectGridX = 0;
|
|
|
|
public int RedirectGridX
|
|
{
|
|
get { return m_RedirectGridX; }
|
|
set { m_RedirectGridX = value; }
|
|
}
|
|
|
|
private int m_RedirectGridY = 0;
|
|
|
|
public int RedirectGridY
|
|
{
|
|
get { return m_RedirectGridY; }
|
|
set { m_RedirectGridY = value; }
|
|
}
|
|
|
|
// Used by the sim
|
|
//
|
|
private bool m_UseGlobalTime = true;
|
|
|
|
public bool UseGlobalTime
|
|
{
|
|
get { return m_UseGlobalTime; }
|
|
set { m_UseGlobalTime = value; }
|
|
}
|
|
|
|
private bool m_FixedSun = false;
|
|
|
|
public bool FixedSun
|
|
{
|
|
get { return m_FixedSun; }
|
|
set { m_FixedSun = value; }
|
|
}
|
|
|
|
private double m_SunPosition = 0.0;
|
|
|
|
public double SunPosition
|
|
{
|
|
get { return m_SunPosition; }
|
|
set { m_SunPosition = value; }
|
|
}
|
|
|
|
private bool m_AllowVoice = true;
|
|
|
|
public bool AllowVoice
|
|
{
|
|
get { return m_AllowVoice; }
|
|
set { m_AllowVoice = value; }
|
|
}
|
|
|
|
private bool m_AllowDirectTeleport = true;
|
|
|
|
public bool AllowDirectTeleport
|
|
{
|
|
get { return m_AllowDirectTeleport; }
|
|
set { m_AllowDirectTeleport = value; }
|
|
}
|
|
|
|
private bool m_DenyAnonymous = false;
|
|
|
|
public bool DenyAnonymous
|
|
{
|
|
get { return m_DenyAnonymous; }
|
|
set { m_DenyAnonymous = value; }
|
|
}
|
|
|
|
private bool m_DenyIdentified = false;
|
|
|
|
public bool DenyIdentified
|
|
{
|
|
get { return m_DenyIdentified; }
|
|
set { m_DenyIdentified = value; }
|
|
}
|
|
|
|
private bool m_DenyTransacted = false;
|
|
|
|
public bool DenyTransacted
|
|
{
|
|
get { return m_DenyTransacted; }
|
|
set { m_DenyTransacted = value; }
|
|
}
|
|
|
|
private bool m_AbuseEmailToEstateOwner = false;
|
|
|
|
public bool AbuseEmailToEstateOwner
|
|
{
|
|
get { return m_AbuseEmailToEstateOwner; }
|
|
set { m_AbuseEmailToEstateOwner = value; }
|
|
}
|
|
|
|
private bool m_BlockDwell = false;
|
|
|
|
public bool BlockDwell
|
|
{
|
|
get { return m_BlockDwell; }
|
|
set { m_BlockDwell = value; }
|
|
}
|
|
|
|
private bool m_EstateSkipScripts = false;
|
|
|
|
public bool EstateSkipScripts
|
|
{
|
|
get { return m_EstateSkipScripts; }
|
|
set { m_EstateSkipScripts = value; }
|
|
}
|
|
|
|
private bool m_ResetHomeOnTeleport = false;
|
|
|
|
public bool ResetHomeOnTeleport
|
|
{
|
|
get { return m_ResetHomeOnTeleport; }
|
|
set { m_ResetHomeOnTeleport = value; }
|
|
}
|
|
|
|
private bool m_TaxFree = false;
|
|
|
|
public bool TaxFree
|
|
{
|
|
get { return m_TaxFree; }
|
|
set { m_TaxFree = value; }
|
|
}
|
|
|
|
private bool m_PublicAccess = true;
|
|
|
|
public bool PublicAccess
|
|
{
|
|
get { return m_PublicAccess; }
|
|
set { m_PublicAccess = value; }
|
|
}
|
|
|
|
private string m_AbuseEmail = String.Empty;
|
|
|
|
public string AbuseEmail
|
|
{
|
|
get { return m_AbuseEmail; }
|
|
set { m_AbuseEmail= value; }
|
|
}
|
|
|
|
private UUID m_EstateOwner = UUID.Zero;
|
|
|
|
public UUID EstateOwner
|
|
{
|
|
get { return m_EstateOwner; }
|
|
set { m_EstateOwner = value; }
|
|
}
|
|
|
|
private bool m_DenyMinors = false;
|
|
|
|
public bool DenyMinors
|
|
{
|
|
get { return m_DenyMinors; }
|
|
set { m_DenyMinors = value; }
|
|
}
|
|
|
|
// All those lists...
|
|
//
|
|
private List<UUID> l_EstateManagers = new List<UUID>();
|
|
|
|
public UUID[] EstateManagers
|
|
{
|
|
get { return l_EstateManagers.ToArray(); }
|
|
set { l_EstateManagers = new List<UUID>(value); }
|
|
}
|
|
|
|
private List<EstateBan> l_EstateBans = new List<EstateBan>();
|
|
|
|
public EstateBan[] EstateBans
|
|
{
|
|
get { return l_EstateBans.ToArray(); }
|
|
set { l_EstateBans = new List<EstateBan>(value); }
|
|
}
|
|
|
|
private List<UUID> l_EstateAccess = new List<UUID>();
|
|
|
|
public UUID[] EstateAccess
|
|
{
|
|
get { return l_EstateAccess.ToArray(); }
|
|
set { l_EstateAccess = new List<UUID>(value); }
|
|
}
|
|
|
|
private List<UUID> l_EstateGroups = new List<UUID>();
|
|
|
|
public UUID[] EstateGroups
|
|
{
|
|
get { return l_EstateGroups.ToArray(); }
|
|
set { l_EstateGroups = new List<UUID>(value); }
|
|
}
|
|
|
|
public EstateSettings()
|
|
{
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
if (OnSave != null)
|
|
OnSave(this);
|
|
}
|
|
|
|
public void AddEstateUser(UUID avatarID)
|
|
{
|
|
if (avatarID == UUID.Zero)
|
|
return;
|
|
if (!l_EstateAccess.Contains(avatarID))
|
|
l_EstateAccess.Add(avatarID);
|
|
}
|
|
|
|
public void RemoveEstateUser(UUID avatarID)
|
|
{
|
|
if (l_EstateAccess.Contains(avatarID))
|
|
l_EstateAccess.Remove(avatarID);
|
|
}
|
|
|
|
public void AddEstateGroup(UUID avatarID)
|
|
{
|
|
if (avatarID == UUID.Zero)
|
|
return;
|
|
if (!l_EstateGroups.Contains(avatarID))
|
|
l_EstateGroups.Add(avatarID);
|
|
}
|
|
|
|
public void RemoveEstateGroup(UUID avatarID)
|
|
{
|
|
if (l_EstateGroups.Contains(avatarID))
|
|
l_EstateGroups.Remove(avatarID);
|
|
}
|
|
|
|
public void AddEstateManager(UUID avatarID)
|
|
{
|
|
if (avatarID == UUID.Zero)
|
|
return;
|
|
if (!l_EstateManagers.Contains(avatarID))
|
|
l_EstateManagers.Add(avatarID);
|
|
}
|
|
|
|
public void RemoveEstateManager(UUID avatarID)
|
|
{
|
|
if (l_EstateManagers.Contains(avatarID))
|
|
l_EstateManagers.Remove(avatarID);
|
|
}
|
|
|
|
public bool IsEstateManagerOrOwner(UUID avatarID)
|
|
{
|
|
if (IsEstateOwner(avatarID))
|
|
return true;
|
|
|
|
return l_EstateManagers.Contains(avatarID);
|
|
}
|
|
|
|
public bool IsEstateOwner(UUID avatarID)
|
|
{
|
|
if (avatarID == m_EstateOwner)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsBanned(UUID avatarID)
|
|
{
|
|
foreach (EstateBan ban in l_EstateBans)
|
|
if (ban.BannedUserID == avatarID)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
public void AddBan(EstateBan ban)
|
|
{
|
|
if (ban == null)
|
|
return;
|
|
if (!IsBanned(ban.BannedUserID))
|
|
l_EstateBans.Add(ban);
|
|
}
|
|
|
|
public void ClearBans()
|
|
{
|
|
l_EstateBans.Clear();
|
|
}
|
|
|
|
public void RemoveBan(UUID avatarID)
|
|
{
|
|
foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
|
|
if (ban.BannedUserID == avatarID)
|
|
l_EstateBans.Remove(ban);
|
|
}
|
|
|
|
public bool HasAccess(UUID user)
|
|
{
|
|
if (IsEstateManagerOrOwner(user))
|
|
return true;
|
|
|
|
return l_EstateAccess.Contains(user);
|
|
}
|
|
|
|
public void SetFromFlags(ulong regionFlags)
|
|
{
|
|
ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
|
|
BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
|
|
AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
|
|
AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
|
|
AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
|
|
}
|
|
|
|
public bool GroupAccess(UUID groupID)
|
|
{
|
|
return l_EstateGroups.Contains(groupID);
|
|
}
|
|
}
|
|
}
|