97 lines
3.4 KiB
C#
97 lines
3.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Enapsulate statistics for a simulator/scene.
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///
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/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
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/// storage.
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/// </summary>
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public class SimStats
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{
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public uint RegionX
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{
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get { return m_regionX; }
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}
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private uint m_regionX;
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public uint RegionY
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{
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get { return m_regionY; }
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}
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private uint m_regionY;
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public SimStatsPacket.RegionBlock RegionBlock
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{
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get { return m_regionBlock; }
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}
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private SimStatsPacket.RegionBlock m_regionBlock;
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public SimStatsPacket.StatBlock[] StatsBlock
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{
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get { return m_statsBlock; }
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}
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private SimStatsPacket.StatBlock[] m_statsBlock;
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public uint RegionFlags
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{
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get { return m_regionFlags; }
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}
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private uint m_regionFlags;
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public uint ObjectCapacity
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{
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get { return m_objectCapacity; }
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}
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private uint m_objectCapacity;
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public UUID RegionUUID
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{
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get { return regionUUID; }
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}
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private UUID regionUUID;
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public SimStats(
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uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
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SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID)
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{
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regionUUID = pRUUID;
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m_regionX = regionX;
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m_regionY = regionY;
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m_regionFlags = regionFlags;
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m_objectCapacity = objectCapacity;
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m_regionBlock = regionBlock;
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m_statsBlock = statsBlock;
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}
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}
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}
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