147 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSim Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System.Collections.Generic;
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| using libsecondlife;
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| 
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| namespace OpenSim.Framework
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| {
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|     /// <summary>
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|     /// An interface for accessing inventory data from a storage server
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|     /// </summary>
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|     public interface IInventoryDataPlugin : IPlugin
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|     {
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|         /// <summary>
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|         /// Initialises the interface
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|         /// </summary>
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|         void Initialise(string connect);
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| 
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|         /// <summary>
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|         /// Returns all child folders in the hierarchy from the parent folder and down.
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|         /// Does not return the parent folder itself.
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|         /// </summary>
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|         /// <param name="parentID">The folder to get subfolders for</param>
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|         /// <returns>A list of inventory folders</returns>
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|         List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID);
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| 
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|         /// <summary>
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|         /// Returns a list of inventory items contained within the specified folder
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|         /// </summary>
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|         /// <param name="folderID">The UUID of the target folder</param>
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|         /// <returns>A List of InventoryItemBase items</returns>
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|         List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
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| 
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|         /// <summary>
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|         /// Returns a list of the root folders within a users inventory
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|         /// </summary>
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|         /// <param name="user">The user whos inventory is to be searched</param>
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|         /// <returns>A list of folder objects</returns>
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|         List<InventoryFolderBase> getUserRootFolders(LLUUID user);
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| 
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|         /// <summary>
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|         /// Returns the users inventory root folder.
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|         /// </summary>
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|         /// <param name="user">The UUID of the user who is having inventory being returned</param>
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|         /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
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|         InventoryFolderBase getUserRootFolder(LLUUID user);
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| 
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|         /// <summary>
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|         /// Returns a list of inventory folders contained in the folder 'parentID'
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|         /// </summary>
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|         /// <param name="parentID">The folder to get subfolders for</param>
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|         /// <returns>A list of inventory folders</returns>
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|         List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
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| 
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|         /// <summary>
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|         /// Returns an inventory item by its UUID
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|         /// </summary>
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|         /// <param name="item">The UUID of the item to be returned</param>
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|         /// <returns>A class containing item information</returns>
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|         InventoryItemBase getInventoryItem(LLUUID item);
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| 
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|         /// <summary>
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|         /// Returns a specified inventory folder by its UUID
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|         /// </summary>
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|         /// <param name="folder">The UUID of the folder to be returned</param>
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|         /// <returns>A class containing folder information</returns>
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|         InventoryFolderBase getInventoryFolder(LLUUID folder);
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| 
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|         /// <summary>
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|         /// Creates a new inventory item based on item
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|         /// </summary>
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|         /// <param name="item">The item to be created</param>
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|         void addInventoryItem(InventoryItemBase item);
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| 
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|         /// <summary>
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|         /// Updates an inventory item with item (updates based on ID)
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|         /// </summary>
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|         /// <param name="item">The updated item</param>
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|         void updateInventoryItem(InventoryItemBase item);
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| 
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|         /// <summary>
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|         ///
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|         /// </summary>
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|         /// <param name="item"></param>
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|         void deleteInventoryItem(LLUUID item);
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| 
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|         /// <summary>
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|         /// Adds a new folder specified by folder
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|         /// </summary>
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|         /// <param name="folder">The inventory folder</param>
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|         void addInventoryFolder(InventoryFolderBase folder);
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| 
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|         /// <summary>
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|         /// Updates a folder based on its ID with folder
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|         /// </summary>
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|         /// <param name="folder">The inventory folder</param>
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|         void updateInventoryFolder(InventoryFolderBase folder);
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| 
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|         /// <summary>
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|         /// Updates a folder based on its ID with folder
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|         /// </summary>
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|         /// <param name="folder">The inventory folder</param>
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|         void moveInventoryFolder(InventoryFolderBase folder);
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| 
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|         /// <summary>
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|         /// Deletes a folder.  Thie will delete both the folder itself and its contents (items and descendent folders)
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|         /// </summary>
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|         /// <param name="folder">The id of the folder</param>
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|         void deleteInventoryFolder(LLUUID folder);
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|     }
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| 
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|     public class InventoryDataInitialiser : PluginInitialiserBase
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|     {
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|         private string connect;
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|         public InventoryDataInitialiser (string s) { connect = s; }
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|         public override void Initialise (IPlugin plugin)
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|         {
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|             IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
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|             p.Initialise (connect);
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|         }
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|     }
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| }
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