203 lines
6.4 KiB
C#
203 lines
6.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.IO;
|
|
using OpenSim.Framework.Interfaces;
|
|
using OpenSim.Framework.Assets;
|
|
using OpenSim.Framework.Utilities;
|
|
using libsecondlife;
|
|
using Db4objects.Db4o;
|
|
using Db4objects.Db4o.Query;
|
|
|
|
namespace OpenSim.GridInterfaces.Local
|
|
{
|
|
public class LocalAssetPlugin : IAssetPlugin
|
|
{
|
|
public LocalAssetPlugin()
|
|
{
|
|
|
|
}
|
|
|
|
public IAssetServer GetAssetServer()
|
|
{
|
|
return (new LocalAssetServer());
|
|
}
|
|
}
|
|
|
|
public class LocalAssetServer : IAssetServer
|
|
{
|
|
private IAssetReceiver _receiver;
|
|
private BlockingQueue<ARequest> _assetRequests;
|
|
private IObjectContainer db;
|
|
private Thread _localAssetServerThread;
|
|
|
|
public LocalAssetServer()
|
|
{
|
|
bool yapfile;
|
|
this._assetRequests = new BlockingQueue<ARequest>();
|
|
yapfile = System.IO.File.Exists("assets.yap");
|
|
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created");
|
|
try
|
|
{
|
|
db = Db4oFactory.OpenFile("assets.yap");
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
db.Close();
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured");
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
|
|
}
|
|
if (!yapfile)
|
|
{
|
|
this.SetUpAssetDatabase();
|
|
}
|
|
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
|
|
this._localAssetServerThread.IsBackground = true;
|
|
this._localAssetServerThread.Start();
|
|
|
|
}
|
|
|
|
public void SetReceiver(IAssetReceiver receiver)
|
|
{
|
|
this._receiver = receiver;
|
|
}
|
|
|
|
public void RequestAsset(LLUUID assetID, bool isTexture)
|
|
{
|
|
ARequest req = new ARequest();
|
|
req.AssetID = assetID;
|
|
req.IsTexture = isTexture;
|
|
this._assetRequests.Enqueue(req);
|
|
}
|
|
|
|
public void UpdateAsset(AssetBase asset)
|
|
{
|
|
|
|
}
|
|
|
|
public void UploadNewAsset(AssetBase asset)
|
|
{
|
|
|
|
}
|
|
|
|
public void SetServerInfo(string ServerUrl, string ServerKey)
|
|
{
|
|
|
|
}
|
|
public void Close()
|
|
{
|
|
if (db != null)
|
|
{
|
|
Console.WriteLine("Closing local Asset server database");
|
|
db.Close();
|
|
}
|
|
}
|
|
|
|
private void RunRequests()
|
|
{
|
|
while (true)
|
|
{
|
|
byte[] idata = null;
|
|
bool found = false;
|
|
AssetStorage foundAsset = null;
|
|
ARequest req = this._assetRequests.Dequeue();
|
|
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
|
|
if (result.Count > 0)
|
|
{
|
|
foundAsset = (AssetStorage)result.Next();
|
|
found = true;
|
|
}
|
|
|
|
AssetBase asset = new AssetBase();
|
|
if (found)
|
|
{
|
|
asset.FullID = foundAsset.UUID;
|
|
asset.Type = foundAsset.Type;
|
|
asset.InvType = foundAsset.Type;
|
|
asset.Name = foundAsset.Name;
|
|
idata = foundAsset.Data;
|
|
}
|
|
else
|
|
{
|
|
asset.FullID = LLUUID.Zero;
|
|
}
|
|
asset.Data = idata;
|
|
_receiver.AssetReceived(asset, req.IsTexture);
|
|
}
|
|
|
|
}
|
|
|
|
private void SetUpAssetDatabase()
|
|
{
|
|
Console.WriteLine("setting up Asset database");
|
|
|
|
AssetBase Image = new AssetBase();
|
|
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
|
Image.Name = "test Texture";
|
|
this.LoadAsset(Image, true, "testpic2.jp2");
|
|
AssetStorage store = new AssetStorage();
|
|
store.Data = Image.Data;
|
|
store.Name = Image.Name;
|
|
store.UUID = Image.FullID;
|
|
db.Set(store);
|
|
db.Commit();
|
|
|
|
Image = new AssetBase();
|
|
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
|
Image.Name = "test Texture2";
|
|
this.LoadAsset(Image, true, "map_base.jp2");
|
|
store = new AssetStorage();
|
|
store.Data = Image.Data;
|
|
store.Name = Image.Name;
|
|
store.UUID = Image.FullID;
|
|
db.Set(store);
|
|
db.Commit();
|
|
|
|
|
|
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
|
|
Image.Name = "Prim Base Texture";
|
|
store = new AssetStorage();
|
|
store.Data = Image.Data;
|
|
store.Name = Image.Name;
|
|
store.UUID = Image.FullID;
|
|
db.Set(store);
|
|
db.Commit();
|
|
|
|
Image = new AssetBase();
|
|
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
|
Image.Name = "Shape";
|
|
this.LoadAsset(Image, false, "base_shape.dat");
|
|
store = new AssetStorage();
|
|
store.Data = Image.Data;
|
|
store.Name = Image.Name;
|
|
store.UUID = Image.FullID;
|
|
db.Set(store);
|
|
db.Commit();
|
|
|
|
|
|
}
|
|
|
|
private void LoadAsset(AssetBase info, bool image, string filename)
|
|
{
|
|
//should request Asset from storage manager
|
|
//but for now read from file
|
|
|
|
string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
|
string fileName = Path.Combine(dataPath, filename);
|
|
FileInfo fInfo = new FileInfo(fileName);
|
|
long numBytes = fInfo.Length;
|
|
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
|
byte[] idata = new byte[numBytes];
|
|
BinaryReader br = new BinaryReader(fStream);
|
|
idata = br.ReadBytes((int)numBytes);
|
|
br.Close();
|
|
fStream.Close();
|
|
info.Data = idata;
|
|
//info.loaded=true;
|
|
}
|
|
}
|
|
}
|