OpenSimMirror/OpenSim/Region/Environment/Modules/ContentManagementSystem/PointMetaEntity.cs

124 lines
4.4 KiB
C#
Raw Blame History

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// PointMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class PointMetaEntity : MetaEntity
{
#region Constructors
public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, uuid, LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
#endregion Constructors
#region Private Methods
private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
{
SceneObjectGroup x = new SceneObjectGroup();
SceneObjectPart y = new SceneObjectPart();
//Initialize part
y.Name = "Very Small Point";
y.RegionHandle = scene.RegionInfo.RegionHandle;
y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
y.OwnerID = LLUUID.Zero;
y.CreatorID = LLUUID.Zero;
y.LastOwnerID = LLUUID.Zero;
y.UUID = uuid;
y.LocalId = LocalId;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new LLVector3(0.01f,0.01f,0.01f);
y.LastOwnerID = LLUUID.Zero;
y.GroupPosition = groupPos;
y.OffsetPosition = new LLVector3(0, 0, 0);
y.RotationOffset = new LLQuaternion(0,0,0,0);
y.Velocity = new LLVector3(0, 0, 0);
y.RotationalVelocity = new LLVector3(0, 0, 0);
y.AngularVelocity = new LLVector3(0, 0, 0);
y.Acceleration = new LLVector3(0, 0, 0);
y.Flags = 0;
y.TrimPermissions();
//Initialize group and add part as root part
x.SetScene(scene);
y.SetParent(x);
y.ParentID = 0;
y.LinkNum = 0;
x.Children.Add(y.UUID, y);
x.RootPart = y;
x.RegionHandle = scene.RegionInfo.RegionHandle;
x.SetScene(scene);
m_Entity = x;
}
#endregion Private Methods
}
}