124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#region Header
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// PointMetaEntity.cs created with MonoDevelop
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// User: bongiojp at 3:03 PM 8/6/2008
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//
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// To change standard headers go to Edit->Preferences->Coding->Standard Headers
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//
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#endregion Header
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using log4net;
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using Axiom.Math;
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namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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public class PointMetaEntity : MetaEntity
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{
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#region Constructors
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public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency)
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: base()
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{
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CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
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SetPartTransparency(m_Entity.RootPart, transparency);
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}
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public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency)
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: base()
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{
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CreatePointEntity(scene, uuid, LocalId, groupPos);
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SetPartTransparency(m_Entity.RootPart, transparency);
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}
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#endregion Constructors
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#region Private Methods
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private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
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{
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SceneObjectGroup x = new SceneObjectGroup();
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SceneObjectPart y = new SceneObjectPart();
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//Initialize part
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y.Name = "Very Small Point";
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y.RegionHandle = scene.RegionInfo.RegionHandle;
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y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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y.OwnerID = LLUUID.Zero;
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y.CreatorID = LLUUID.Zero;
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y.LastOwnerID = LLUUID.Zero;
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y.UUID = uuid;
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y.LocalId = LocalId;
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y.Shape = PrimitiveBaseShape.CreateBox();
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y.Scale = new LLVector3(0.01f,0.01f,0.01f);
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y.LastOwnerID = LLUUID.Zero;
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y.GroupPosition = groupPos;
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y.OffsetPosition = new LLVector3(0, 0, 0);
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y.RotationOffset = new LLQuaternion(0,0,0,0);
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y.Velocity = new LLVector3(0, 0, 0);
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y.RotationalVelocity = new LLVector3(0, 0, 0);
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y.AngularVelocity = new LLVector3(0, 0, 0);
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y.Acceleration = new LLVector3(0, 0, 0);
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y.Flags = 0;
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y.TrimPermissions();
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//Initialize group and add part as root part
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x.SetScene(scene);
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y.SetParent(x);
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y.ParentID = 0;
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y.LinkNum = 0;
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x.Children.Add(y.UUID, y);
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x.RootPart = y;
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x.RegionHandle = scene.RegionInfo.RegionHandle;
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x.SetScene(scene);
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m_Entity = x;
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}
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#endregion Private Methods
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}
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} |