OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams cf89e29ac3 BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
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Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSCharacter.cs BulletSim: add check for border crossing in character position sanity check. 2012-12-16 21:19:12 -08:00
BSConstraint.cs BulletSim: Fix crash on the destruction of physical linksets. 2012-12-10 15:35:53 -08:00
BSConstraint6Dof.cs BulletSim: Fix crash on the destruction of physical linksets. 2012-12-10 15:35:53 -08:00
BSConstraintCollection.cs BulletSim: code rearrangement 2012-11-03 21:14:08 -07:00
BSConstraintHinge.cs BulletSim: rename constraint classes so they show up together alphabetically. 2012-11-03 21:13:27 -07:00
BSDynamics.cs BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
BSLinkset.cs BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
BSLinksetCompound.cs BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
BSLinksetConstraints.cs BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
BSMaterials.cs BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
BSMotors.cs BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
BSPhysObject.cs BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
BSScene.cs BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
BSShapeCollection.cs BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
BSShapes.cs Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 2012-11-22 14:45:41 +00:00
BSTerrainHeightmap.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BSTerrainManager.cs BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 2012-12-16 21:19:12 -08:00
BSTerrainMesh.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BulletSimAPI.cs BulletSim: Add 'BulletSimData' which separates structures created 2012-12-13 16:32:06 -08:00
BulletSimData.cs BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
BulletSimTODO.txt BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00