OpenSimMirror/OpenSim/Framework/Communications/XMPP/XmppSerializer.cs

80 lines
3.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace OpenSim.Framework.Communications.XMPP
{
public class XmppSerializer
{
// private static readonly ILog _log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// need to do it this way, as XmlSerializer(type, extratypes)
// does not work on mono (at least).
private Dictionary<Type, XmlSerializer> _serializerForType = new Dictionary<Type, XmlSerializer>();
private Dictionary<string, XmlSerializer> _serializerForName = new Dictionary<string, XmlSerializer>();
private XmlSerializerNamespaces _xmlNs;
private string _defaultNS;
public XmppSerializer(bool server)
{
_xmlNs = new XmlSerializerNamespaces();
_xmlNs.Add(String.Empty, String.Empty);
if (server)
_defaultNS = "jabber:server";
else
_defaultNS = "jabber:client";
// TODO: do this via reflection
_serializerForType[typeof(XmppMessageStanza)] = _serializerForName["message"] =
new XmlSerializer(typeof(XmppMessageStanza), _defaultNS);
}
public void Serialize(XmlWriter xw, object o)
{
if (!_serializerForType.ContainsKey(o.GetType()))
throw new ArgumentException(String.Format("no serializer available for type {0}", o.GetType()));
_serializerForType[o.GetType()].Serialize(xw, o, _xmlNs);
}
public object Deserialize(XmlReader xr)
{
// position on next element
xr.Read();
if (!_serializerForName.ContainsKey(xr.LocalName))
throw new ArgumentException(String.Format("no serializer available for name {0}", xr.LocalName));
return _serializerForName[xr.LocalName].Deserialize(xr);
}
}
}