80 lines
3.5 KiB
C#
80 lines
3.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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namespace OpenSim.Framework.Communications.XMPP
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{
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public class XmppSerializer
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{
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// private static readonly ILog _log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// need to do it this way, as XmlSerializer(type, extratypes)
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// does not work on mono (at least).
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private Dictionary<Type, XmlSerializer> _serializerForType = new Dictionary<Type, XmlSerializer>();
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private Dictionary<string, XmlSerializer> _serializerForName = new Dictionary<string, XmlSerializer>();
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private XmlSerializerNamespaces _xmlNs;
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private string _defaultNS;
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public XmppSerializer(bool server)
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{
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_xmlNs = new XmlSerializerNamespaces();
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_xmlNs.Add(String.Empty, String.Empty);
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if (server)
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_defaultNS = "jabber:server";
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else
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_defaultNS = "jabber:client";
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// TODO: do this via reflection
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_serializerForType[typeof(XmppMessageStanza)] = _serializerForName["message"] =
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new XmlSerializer(typeof(XmppMessageStanza), _defaultNS);
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}
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public void Serialize(XmlWriter xw, object o)
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{
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if (!_serializerForType.ContainsKey(o.GetType()))
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throw new ArgumentException(String.Format("no serializer available for type {0}", o.GetType()));
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_serializerForType[o.GetType()].Serialize(xw, o, _xmlNs);
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}
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public object Deserialize(XmlReader xr)
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{
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// position on next element
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xr.Read();
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if (!_serializerForName.ContainsKey(xr.LocalName))
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throw new ArgumentException(String.Format("no serializer available for name {0}", xr.LocalName));
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return _serializerForName[xr.LocalName].Deserialize(xr);
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}
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}
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}
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