91 lines
3.6 KiB
C#
91 lines
3.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using System.Collections.Generic;
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namespace OpenSim.Services.Interfaces
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{
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public class FriendInfo
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{
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public UUID PrincipalID;
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public string Friend;
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/// <summary>
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/// The permissions that this user has granted to the friend.
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/// </summary>
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public int MyFlags;
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/// <summary>
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/// The permissions that the friend has granted to this user.
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/// </summary>
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public int TheirFlags;
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public FriendInfo()
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{
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}
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public FriendInfo(Dictionary<string, object> kvp)
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{
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PrincipalID = UUID.Zero;
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if (kvp.ContainsKey("PrincipalID") && kvp["PrincipalID"] != null)
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UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
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Friend = string.Empty;
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if (kvp.ContainsKey("Friend") && kvp["Friend"] != null)
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Friend = kvp["Friend"].ToString();
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MyFlags = (int)FriendRights.None;
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if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null)
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Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags);
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TheirFlags = 0;
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if (kvp.ContainsKey("TheirFlags") && kvp["TheirFlags"] != null)
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Int32.TryParse(kvp["TheirFlags"].ToString(), out TheirFlags);
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}
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public Dictionary<string, object> ToKeyValuePairs()
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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result["PrincipalID"] = PrincipalID.ToString();
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result["Friend"] = Friend;
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result["MyFlags"] = MyFlags.ToString();
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result["TheirFlags"] = TheirFlags.ToString();
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return result;
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}
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}
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public interface IFriendsService
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{
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FriendInfo[] GetFriends(UUID PrincipalID);
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FriendInfo[] GetFriends(string PrincipalID);
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bool StoreFriend(string PrincipalID, string Friend, int flags);
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bool Delete(UUID PrincipalID, string Friend);
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bool Delete(string PrincipalID, string Friend);
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}
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}
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