OpenSimMirror/OpenSim/Services/Interfaces/IFriendsService.cs

91 lines
3.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
using System.Collections.Generic;
namespace OpenSim.Services.Interfaces
{
public class FriendInfo
{
public UUID PrincipalID;
public string Friend;
/// <summary>
/// The permissions that this user has granted to the friend.
/// </summary>
public int MyFlags;
/// <summary>
/// The permissions that the friend has granted to this user.
/// </summary>
public int TheirFlags;
public FriendInfo()
{
}
public FriendInfo(Dictionary<string, object> kvp)
{
PrincipalID = UUID.Zero;
if (kvp.ContainsKey("PrincipalID") && kvp["PrincipalID"] != null)
UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
Friend = string.Empty;
if (kvp.ContainsKey("Friend") && kvp["Friend"] != null)
Friend = kvp["Friend"].ToString();
MyFlags = (int)FriendRights.None;
if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null)
Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags);
TheirFlags = 0;
if (kvp.ContainsKey("TheirFlags") && kvp["TheirFlags"] != null)
Int32.TryParse(kvp["TheirFlags"].ToString(), out TheirFlags);
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["PrincipalID"] = PrincipalID.ToString();
result["Friend"] = Friend;
result["MyFlags"] = MyFlags.ToString();
result["TheirFlags"] = TheirFlags.ToString();
return result;
}
}
public interface IFriendsService
{
FriendInfo[] GetFriends(UUID PrincipalID);
FriendInfo[] GetFriends(string PrincipalID);
bool StoreFriend(string PrincipalID, string Friend, int flags);
bool Delete(UUID PrincipalID, string Friend);
bool Delete(string PrincipalID, string Friend);
}
}