![]() This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours. Might need a more sophisticated approach in the long term. |
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AbstractBehaviour.cs | ||
CrossBehaviour.cs | ||
GrabbingBehaviour.cs | ||
NoneBehaviour.cs | ||
PhysicsBehaviour.cs | ||
TeleportBehaviour.cs |