217 lines
8.4 KiB
C#
217 lines
8.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Asset
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{
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public class AssetServiceConnector : ServiceConnector
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{
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private IAssetService m_AssetService;
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private string m_ConfigName = "AssetService";
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public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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{
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if (configName != String.Empty)
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m_ConfigName = configName;
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IConfig serverConfig = config.Configs[m_ConfigName];
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if (serverConfig == null)
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throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
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string assetService = serverConfig.GetString("LocalServiceModule",
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String.Empty);
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if (assetService == String.Empty)
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throw new Exception("No LocalServiceModule in config file");
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Object[] args = new Object[] { config, m_ConfigName };
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m_AssetService =
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ServerUtils.LoadPlugin<IAssetService>(assetService, args);
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if (m_AssetService == null)
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
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bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false);
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AllowedRemoteDeleteTypes allowedRemoteDeleteTypes;
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if (!allowDelete)
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{
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None;
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}
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else
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{
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if (allowDeleteAllTypes)
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All;
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else
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allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile;
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}
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server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes));
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MainConsole.Instance.Commands.AddCommand("Assets", false,
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"show asset",
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"show asset <ID>",
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"Show asset information",
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HandleShowAsset);
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MainConsole.Instance.Commands.AddCommand("Assets", false,
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"delete asset",
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"delete asset <ID>",
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"Delete asset from database",
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HandleDeleteAsset);
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MainConsole.Instance.Commands.AddCommand("Assets", false,
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"dump asset",
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"dump asset <ID>",
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"Dump asset to a file",
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"The filename is the same as the ID given.",
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HandleDumpAsset);
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}
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void HandleDeleteAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Syntax: delete asset <ID>");
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return;
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}
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AssetBase asset = m_AssetService.Get(args[2]);
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if (asset == null || asset.Data.Length == 0)
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{
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MainConsole.Instance.Output("Asset not found");
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return;
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}
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m_AssetService.Delete(args[2]);
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//MainConsole.Instance.Output("Asset deleted");
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// TODO: Implement this
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MainConsole.Instance.Output("Asset deletion not supported by database");
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}
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void HandleDumpAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is dump asset <ID>");
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return;
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}
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UUID assetId;
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string rawAssetId = args[2];
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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string fileName = rawAssetId;
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if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName))
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return;
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using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
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{
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using (BinaryWriter bw = new BinaryWriter(fs))
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{
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bw.Write(asset.Data);
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}
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}
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MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
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}
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void HandleShowAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Syntax: show asset <ID>");
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return;
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}
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AssetBase asset = m_AssetService.Get(args[2]);
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if (asset == null || asset.Data.Length == 0)
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{
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MainConsole.Instance.Output("Asset not found");
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return;
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}
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int i;
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MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
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MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
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MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
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MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
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MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
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MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
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MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
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for (i = 0 ; i < 5 ; i++)
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{
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int off = i * 16;
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if (asset.Data.Length <= off)
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break;
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int len = 16;
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if (asset.Data.Length < off + len)
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len = asset.Data.Length - off;
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byte[] line = new byte[len];
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Array.Copy(asset.Data, off, line, 0, len);
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string text = BitConverter.ToString(line);
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MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
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}
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}
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}
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} |